Civs+ Mod
Features:-many new Civs and Civ types:Foxkai, Animal people civs, Federation civs and etc
-All vanilla and custom civs fortress mode and adventure mode controllable (in All Civs Playable version)
-some other new types of races related to civs and creatures that may affect certain civs
-certain vanilla civs now have extra custom types that can spawn as for example: a elven civ that worship a pantheon of gods of nature, or a goblin pit civ with connections to evil dark gods and may or may not have connections to the demon lord that leads them
-some unbalanced civ chaos
Civ Types:Chaos Humans:Humans who worship chaotic and dark gods, whether it be gods of death, and murder to gods of chaos, blight and disease, some many of these chaos humans seem to even know how to do their own necromancer experiments... while others are completely berserk and crazed, but they all have one thing in common... they all feel no pain or fear..
Independent Troll Hamlets:Civs formed by trolls who escaped away as slaves for the Goblins and demon lords of The Dark Goblin Pits.. they formed their own civs wishing to make independent Civs for their people (even if it may lead to some civil wars amongst themselves due to differing beliefs or wars against other Troll Civs..) some maybe allies to human and dwarven civs, others may not...
Foxkai:fox people that grew away from their tribes, and founded monarchical civilizations that thrive off of the coasts and beaches, their monarchs having massive amounts of power over their civilizations, as their civs are mostly absolute monarchies, calling themselves "foxkai", their culture heavily relates to the sea, and the great power of their monarchs as guiding leaders to the prosperities of their nations and other nations they may trade to...
Federation Union/Federation Civs:Civs founded by either Dwarves, Humans, Wepians, Wolf people, Foxkai, Elves, Goblins, speech taught Kobolds, and Trolls...
origins of these civilizations are traced back to when a certain amount of Civs owned by Humans, Dwarves, Wepians, Foxkai, Wolf People, Elves, independent Goblin Hamlets, and Independent Troll Hamlets signing a treaty with each other to form a sort of Union of Federations to truly unite the world they live in, and bring true Law, Order and Peace to the world.... at some point Kobolds were put in the mix and were able to form their own federations for The Union after the help of a Kobold Assimilation and Teaching Project done by said union to "better civilize Kobolds and their thievish ways"...
Wepians:Wolf people that moved away from their old tribal ways and evolved their cultures related to swordsmanship and scripture into the Wepians cultures known today as found their civilizations throughout the world, they call themselves "Wepians" in reference to the first scripture and swordsmanship based wolf people tribes on a home island country they call "Wepia", with a love for intellectual scripture and swordsmanship these wolf people live in their civilizations with pride and will do anything to fight back against those that invade their homes or fightback against evil creatures and civilizations that harm others..
Nords:Celtic humans with a Viking and barbaric chaos loving culture, they feel no fear, but are prone to rage when it calls.. they also are very prideful of their culture and love independence, and will not tolerate other civilizations colonizing and imperializing on their territory and homelands, due to their more barbaric and chaotic nature, their civs tend to get into wars with other human civs and other civs not evil in general, they are exceptionally known to be very active around the season of Winter...
Independent Goblin Hamlets:Independent Goblin hamlet civilizations founded by Goblins who went against the rule of the demon lords of the dark goblin pits, these goblin wish to live a more independent and normal life away from being controlled and ordered by warmongering megalomaniacal demon lords..
Random Animal People Civilizations:exactly as it says on the tin, completely random animal people civilizations started by random tribal animal people, from red panda people civilizations to dingo people civilizations, (limited by 5 due to no limit leads to more animal people civs then vanilla ones and the other custom ones)
Note:I apologize for if any of the text is a bit wonky, sort of first time writing stuff for like a README.txt and other such things for a mod like this(and yes sure I am aware that I did a previous mode before this, but that mod was more of a mini mod of atleast trying to see if I could do a simple undead infection mod of some sorts similar to that one old DF zombie infection mod, but that mod didn't have much to write about really lol),
also been going through a few self-confidence issues here and there but yeah, also another thing to note as I do have plans on making a version of this mode compatible with the latest version of DF "DF Classic 50.09" as I am curious on trying my hand on modding DF Classic when I came (and only DF Classic and Legacy a little bit and not Premium as I have no experience with making graphicssets),
regarding that I have plans on the second release of this mod to have a version of this mod compatible with DF Classic 50.09, and while I will still be working on the 0.47.05 version as well while doing the second release and a couple other releases, by the time adventure mode for DF Classic and Premium are done being reworked, I will move my focus on mainly only focusing on working on the DF Classic version of this mod but yeah