Alright, a few clarifications first:
About the equipment; I am going to assume his is a Basic set of equipment. All the fragile, specialised, awkwardly-shaped, and expensive glassware that makes up the more advanced stuff are not exactly the kind of things you haul off to an unclaimed frontier. The basic set has a max instability of 5 (hold on five? Did I set basic equipment to five? That's way too low. You'd have a hard time making cough syrup with that before something went wrong) 8. Basic equipment has and has always had a max instability of 8.
Potion bases will never be marked as (Effects Unknown).
Admittedly I only just realised how potentially awkward to figure out they could be. The uncertainty around if something is or isn't a Potion Base pretty much guaranteed failed potions. So no, you'll know if something is a base.
Tasks and brewing potions aren't mutually exclusive.
Just so you know there's no limit to brewing potions. Even when hard at work on a demanding task every proper alchemist can make time to make potions.
And finally, can I ask you to call out when you're taking something out of (or putting something into) guild storage? I did initially miss that you were using Badger Fern from the storage.
Now on to the fun stuff:
Bim mixes;
[1*Monduks Snout,1*Bardgrass,1*Badger Fern].
There are two very minor cross-reactions between the ingredients; Instability down, Ph down.
The potion is stable enough for the tools you're using (no roll on the instability table)
Total Ph: 10, undrinkable but perhaps usable in other ways.
The potion has two effects;
Intoxication at a potency of one. At a potency of one, this effect is very similar to alcohol but with the caveat that the intoxication is magical in nature. However, it wears off just as quickly.
Re-hydration at a potency of one. This effect instantly re-hydrates the drinker even from the verge of dying of dehydration. (The higher the potency the longer it will be before the drinker expirences thirst again)
Name: | Effect: | Ph: | Instability: | Notes: |
Bardgrass | Potion Base | +2 | +2 | Great for using to whistle |
Badger Fern | Intoxication:1 | +1 | +1 | Usually powdered and smoked, banned in some parts of the world |
Cornberries | (Effects Unknown) | -1 | +1 | Small tight clusters of bright yellow berries, known to be mildly toxic to eat |
Monduks Snout | Re-Hydration | +3 | +3 | A mushroom that grows in a funnel shape to collect and catch water, lives usually long for a mushroom |
Varn Thorns | (Effects Unknown) | -1 | +3 | Varn bushes have flat branches that lie flat on the ground that whip up when a central spot is stepped on. They're covered in small, detachable, hooked, seed-carrying, thorns that hook into clothes and fur. |
Snow Blight Berries | (Effects Unknown) | -2 | +3 | A white, salty berry that is said to ward off frost wherever it falls |
Crow's Eye | (Effects Unknown) | -1 | +2 | A black flower with deep purple highlights around the petals. Typically grows in and around rocks and bushes. The center of the flower forms a soft sphere. |
Wanderer's Respite | (Effects Unknown) | +1 | +4 | An edible, tall-stemmed plant that flowers with a light blue flower with thin petals. Very visible from a distance and known for its fragrance. |
Gurd Root | (Effects Unknown) | +4 | +5 | A difficult-to-find root only found beneath the permafrost. It is a dull grey colour but is associated with vitality. Currently, there are no records connecting the root to any flower or plant and it is unknown how it proliferates. |
Singing Reeds | (Effects Unknown) | -1 | +2 | Typically found along the banks of water features. The tops of these reeds grow into a shape that creates a distinctive whistling noise when the wind blows through them, alerting travelers to the presence of water. |
Averhorn flowers | (Effects Unknown) | +2 | +2 | The Averhorn is a coniferous tree that produces a vibrant white and red flower that is very unusual for its native climate |
Moon Coin Mushroom | (Effects Unknown) | -3 | +2 | Moon Coin mushrooms are small flat silver disks that grow at night and fade quickly in the morning light |
Ember Wheat | (Effects Unknown) | -4 | +5 | A thin trail of perpetual smoke is emitted from the seeds of this plant. These seeds are warm to the touch and will melt slowly through snow and perma frost if scattered on frozen ground. |
Spike Bush Bark | (Effects Unknown) | +3 | +4 | These plants form a short thick spike that grows it's way through the frost. |
Carrion Vine | (Effects Unknown) | -2 | +6 | These unsettling plants take root in and exclusively grow in corpses. Dead deer is their preferred habitat |
Climber's Boon | (Effects Unknown) | -4 | +5 | Loved by climbers and hated by architects. Climbers boon is a thick, woody vine that solidly anchors its roots deep into the rock (or building) it's growing on. Has a reputation for being unmovable |
Taffer Sap | Potion Base | -1 | 1 | Taffer tree sap is a pungent thick liquid that is sometimes used as an adhesive. |
| (Effects Unknown) | | | |
- Harvest Bardgrass from around town (simple difficulty with no limit on the number of people who attempt it but you get less bardgrass the more players are attempting this task at the same time)
- Harvest Cornberries from around town while they're in season (relatively simple difficulty with no limit on the number of people who attempt it but you get fewer cornberries the more players are attempting this task at the same time, won't always be available)
- Search for Monduks Snout mushrooms (Always a gamble, you're not guaranteed to find anything, no limit on the number of people who attempt it)
- Search for new ingredients growing around town (Always a gamble, you're not guaranteed to find anything, chances of finding something new goes down as the number of ingredients discovered with this goes up, no limit on the number of people who attempt it)
- Brew and deliver 3 unspecified potions to the adventurers' guild (Reward; A selection of unidentified alchemy ingredients)
Alchemy equipment: Basic Alchemy equipment (max instability:
Ingredient inventory: 20*Bardgrass, 14*Badger Fern
Guild Coffers: 50