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Author Topic: Community Monsters Pack, v3 - Graphical Monsters Update  (Read 4473 times)

Splint

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Community Monsters Pack, v3 - Graphical Monsters Update
« on: October 11, 2023, 04:42:03 pm »

==The Community Monsters Pack==
version 3

Welcome welcome!

This here little mod is just an itty bitty pack containing a couple creatures from some well-known (at least at thier time,) Succession Forts in Dwarf Fortress's bygone ages. This isn't really some major de facto overhaul like say, Teh LOLmod or huge sweeping addons like ZM5's output. Instead, these creatures often served as a major gimmick to their forts and often appeared in otherwise only very lightly to moderately modded games.

The current contents are compatible with v47.05 and v50.xx, but lack graphics support. If there's a volunteer out there willing to make them (or teach me how graphics work,) they may be added at a later time.

Currently the pack has modules featuring the following. Documentation will follow, which can also be found in their readme files included with the modules.
  • Spawn of Holistic of 40d's Syrupleaf and 34.11's Spearbreakers fame, and includes weapons and variants that were meant for the sequel-that-never-was.
  • The Nothings of 31.25's Nomekast, along with an alternate version referred to as Pulsates instead.
  • Sankites, directly inspired by Sankis the Mad of v.23a's Boatmurdered!, as well as the various depictions of evil dwarves in other mods and the chaos dwarfs of Warhammer.
  • House Frogs, taken from Mr Frog directly as an alternative to cats! Ribbit.
  • Mugbots, inspired by the mug-related shanigans of Spearbreakers.
  • War Mules, the ability to train mules and donkeys for battle derived from v31.25 era's Matul Remrit/Bravemule. Trumpet was the good mule.
  • Pearl Iron, a material inspired by the story of Mong Kima. Better than normal iron, worse than steel.
  • Blood of Nemo and Nemotium, said to be the material essence of a dwarven champion from Headshoots.

Spoiler: Spawn Documentation (click to show/hide)


Spoiler: Nothing Documentation (click to show/hide)

Spoiler: Sankite Documentation (click to show/hide)

Spoiler: Mugbot Documentation (click to show/hide)





Spoiler: CHANGELOG (click to show/hide)

Please let me know if everything's working! While I have playtested these creatures in the past and run basic arena tests, it's entirely possible there's a typo or a missed entity tag or something in there somewhere that got overlooked.

You can download the mod here.





=FUTURE PLANS=

The following races are planned for the future.

Mountain Barbarians (Spearbreakers)
Scythods (spearbreakers)
Manamaids (Sparbreakers)





-=SPECIAL THANKS=-

I'd like to extend a very special thanks to a handful of people, those being Mr Frog and Nakeen (who kept the spawn up to date over time, even if they're seemingly long-gone,) Hugo the Dwarf for helping with troubleshooting bugs, and ZM5 for the same as well as updating the nothings to work with the present popular releases of v47.05 and v50.xx.

And a very special thanks to Enemy Post, who allowed the Spawn and Nothings to gain graphics that they've never had.

Splint

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Re: Community Monsters Pack, v2
« Reply #1 on: July 01, 2024, 04:28:17 am »

Hey there folks. Finally got around to pushing out the Sankites, among some other stuff related to old dwarf fortress shenanigans and some oddities I dredged from the depths of the file depot that could use a more organized home.

See the OP for details. Everything should be working fine.

Splint

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Re: Community Monsters Pack, v2 - GRAPHICS HELP NEEDED
« Reply #2 on: January 03, 2025, 11:08:55 pm »

Aright folks, if someone knows anything about how graphics work, I have something planned for the Spawn of Holistic.


This was the initial project. I'd based it off CountryMatters' depiction from Syrupleaf, but opted to make them look more like hideously mangled and deformed dwarves with weirdly layered muscles, distinct heads and warped limbs, rather than something super removed from them.


This is what I compressed it into to fit more with typical graphics (expanded for visibility, actually 32x32.)

I can't make any sense of graphic files, so if there's anyone who can explain it to me like I'm retarded (which I am,) that'd be great because I feel like it's been long enough for the Spawn and they need a chance in the sun again, as it were.

Splint

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Re: Community Monsters Pack, v3 - Graphical Monsters Update
« Reply #3 on: January 05, 2025, 10:29:44 pm »

Hellooooooooooooo Bay12! Oh boy do I have a treat for you with this one, the Spawn of Holistic finally have their own graphics!

So do the Pulsates/Nothings, live and dead forms.

Very special thanks to Enemy Post who helped me figure out the graphics, as now you can use at least those two sets of creatures with Steam DF without issue!

Here's some screenshots to showcase them


Basic Spawn


Greater Spawn


Uberspawn


Pulsates and Nothings

Get the update here people!

Enemy post

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Re: Community Monsters Pack, v3 - Graphical Monsters Update
« Reply #4 on: January 05, 2025, 11:11:29 pm »

Glad to see them revived!
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Splint

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Re: Community Monsters Pack, v3 - Graphical Monsters Update
« Reply #5 on: January 05, 2025, 11:32:58 pm »

Glad to see them revived!

As am I, I hope some people will enjoy using them, even if I don't have the foggiest of how to put them up on Steam on their own.