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Author Topic: Known worldgen bugs? [50.11]  (Read 614 times)

UselessMcMiner

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Known worldgen bugs? [50.11]
« on: October 21, 2023, 12:06:25 am »

Anyone know bugs that cause early stoppage during civ placement or crashing during world gen? Made a bunch of civs that aren’t working but whose creature Raws are working fine, I vaguely remember there being a list of world gen bugs somewhere, if someone could link it that would be great!
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The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

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The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

joostheger

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Re: Known worldgen bugs? [50.11]
« Reply #1 on: October 21, 2023, 12:44:29 pm »

I know about starting_biome. I made mine RIVER, not realising that it was impossible to create a settlement there. Further: the orchard and garden tags in entity might be a problem, depending on biomes.
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aradar

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Re: Known worldgen bugs? [50.11]
« Reply #2 on: December 27, 2023, 04:27:05 am »

I've seen world gen crash [using most recent steam version] with a perfectly good setup, sometimes im not sure why but if you pause the world gen and start it again,then pause it and start it again ect. sometimes it completes worldgen. Not sure whats happening but in my map it almost seemed like it generated so fast it makes a mistake ? idk :(

worked for me at any rate, hope it helps.