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Author Topic: DIYCCG  (Read 2363 times)

NUKE9.13

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Re: DIYCCG
« Reply #15 on: October 31, 2023, 05:37:01 pm »

I'll also mention that I would recommend not limiting teams to just 2 cards, or at least making sure that each member of a team gets an equal chance to get cards accepted.
I might increase the number in the future, but I want to see how well I can handle 2 per team first. Slow and steady, ye ken.
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FallacyofUrist

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Re: DIYCCG
« Reply #16 on: October 31, 2023, 07:24:15 pm »

I'd like to join. Which team has fewer players?
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a1s

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Re: DIYCCG
« Reply #17 on: October 31, 2023, 07:40:32 pm »

I'd like to join. Which team has fewer players?
Based on this thread alone, both should be equal at 4. Looking at reply count team 1 seems like ot needs more help.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

FallacyofUrist

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Re: DIYCCG
« Reply #18 on: November 01, 2023, 01:29:13 am »

I guess I'll join Team 1 then, in the absence of any difference between the player counts.
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Shadowclaw777

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Re: DIYCCG
« Reply #19 on: November 01, 2023, 04:54:27 pm »

I’d like to join team two!
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a1s

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Re: DIYCCG
« Reply #20 on: November 02, 2023, 10:33:43 am »

If we're going to be using Discord anyway, Dicecord can manage and draw from decks (it can only manage one deck per channel though, so you would need a dedicated channel for each deck. But since you don't want the opponent knowing what you drew that's probably a good idea anyway)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: DIYCCG
« Reply #21 on: November 02, 2023, 11:53:58 am »

If we're going to be using Discord anyway, Dicecord can manage and draw from decks (it can only manage one deck per channel though, so you would need a dedicated channel for each deck. But since you don't want the opponent knowing what you drew that's probably a good idea anyway)
Oh, that's perfect, thanks! I've added it to the server.

E: Some testing shows it isn't quite perfect, in that there is no way (that I can see) to extract a specific card, short of painstakingly re-entering the remaining deck as a 'new' custom deck. It does let you insert new cards into the deck, and for just drawing cards it is very functional.
« Last Edit: November 02, 2023, 02:35:51 pm by NUKE9.13 »
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Elephant Parade

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Re: DIYCCG
« Reply #22 on: November 02, 2023, 04:28:52 pm »

Joining Team 2
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a1s

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Re: DIYCCG
« Reply #23 on: November 02, 2023, 08:54:07 pm »

This seems to be on the dev's to-do list already.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

NUKE9.13

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Re: DIYCCG
« Reply #24 on: November 03, 2023, 12:25:13 pm »

This seems to be on the dev's to-do list already.
Given that that is dated January 12th, I won't hold my breath.

E: Although, I was poking around with it, and there is actually an acceptably straightforward way to extract a card and then shuffle the remainder of your deck, which is to tell Dicecord to draw the entire remaining deck, which it gives to you in a list format that you can then plug straight back into the shuffle custom_cards command. Removing the card you extracted from that list isn't a huge headache.

---

Just fyi, I've added a KEYWORDS spoiler to the first post of each team thread, to which I will add explanations of any keywords that get used on your cards that are too wordy to explain fully on the card itself. The first time a card with an unrevealed keyword is played, I will add the relevant keyword(s) to a spoiler in this thread, though obviously if your opponent needs an explanation before I get around to doing so, you should share the keyword definition with them.
« Last Edit: November 04, 2023, 04:34:24 am by NUKE9.13 »
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Supernerd

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Re: DIYCCG
« Reply #25 on: November 04, 2023, 04:16:10 pm »

I have decided to drop out of this game.
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TricMagic

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Re: DIYCCG
« Reply #26 on: November 04, 2023, 04:52:57 pm »

Not to your designing tastes?
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Supernerd

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Re: DIYCCG
« Reply #27 on: November 04, 2023, 05:20:11 pm »

No. Politics.
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You arrive at a mysterious castle filled with people whose statements are always false. Which one do you vote for?

TricMagic

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Re: DIYCCG
« Reply #28 on: November 04, 2023, 06:14:18 pm »

From a guess... Actual politics brought about via card name and image design, or people suggesting a timeshare designing so everyone gets a card.
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Supernerd

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Re: DIYCCG
« Reply #29 on: November 04, 2023, 06:24:13 pm »

I'm going to refuse to elaborate further, what goes on in the Team 1 thread shouldn't be shared with a player in Team 2 even if I am no longer a player.
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