Okay so I’m just going to rate the strategies of each player’s card strategy here, at least the ones that are being thrown up on the vote box, because I think there isn’t any coherent plan here just a bunch of throwing up ideas.
Stirk: Scientific Waifu and Goblin Waifu, so you have an easily removed 10 vitality and 20 vitality cards here. What happens if their just do an AoE card and kill everything here? It relies on you playing two consecutive cards without the opponent interacting with them in two turns. It’s not some “dies to removal” lmao joke, let’s say we do a two-turn strategy of Scientific Waifu-Goblin Waifu strategy. My first reaction as an opposing player is if I don’t have removal I’m screwed because this player can keep generator two-Rads every turn… EXCEPT! what if I place a 0-Rad critter on the first turn to trade into the Scientific Waifu that has better stats turn 1 so it also lives
Tric, Revival Lily: So this card can summon anything from your Discard pile no matter the Rad cost? Maybe summon a card with “haste” and suicide-charge into one of the opponents minion. I don’t know if 2-Rad cost is too low or high for such a card.
March of Industry: Generic Rad generation card, I think the problem here is that it’s trying to multiply Rad generation. Maybe instead we should have a Rad-generating Sticky card that either draws card or is quickplay (doesn’t count for the card you play this turn, so multiple cards per turn) in essence allowing to get more bang for your buck in a turn. Too slow imo
Orc Waifu: Since this card is in the votebox, my problem is that you need to have three specific green-type minion cards need to be destroyed for the first effect. So tempo lost, but the idea of stat-increasing from Rad generation is probably broken idea so that’s there. My main problem is what green critters would we have?, the idea being to make sure we create Goblin Waifu in the same turn?
Anyway Card Ideas:
NAME*: Nearly-Immortal Waifu
COST: 0
IMAGE*:
COLOUR*: Waifu/Black
TYPE-SUBTYPE: Critter - Waifu
EFFECT: This Card has 2x Revive Charges. When this card is destroyed, Nearly-Immortal Waifu is placed into the discard pile and then back into the board with one less Revive Charge if it has one.
FLAVOUR TEXT: Relationships with this Waifu last longer then “till death do us part.”
STRENGTH-VITALITY: 10/10
RARITY: Common (6 copies max per deck)
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NAME*: Toxic Waifu
Cost: 0
COLOUR*: White/Green
TYPE-SUBTYPE: Critter - Waifu
EFFECT: When this Card is destroyed deal 10 damage to the opposing player’s Vitality
FLAVOUR TEXT: The master of toxic relationships
STRENGTH-VITALITY: 30/10
RARITY: Common (6 copies max per deck)
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NAME*: Toxic Cannon
COST: 0
IMAGE*:
COLOUR*: Green/Steel
TYPE-SUBTYPE: Sticky - Cannon
EFFECT: At the end of your turn deal 10 damage to the opposing player’s Vitality
FLAVOUR TEXT: Now they have cannons that shoot out toxic relationships
STRENGTH-VITALITY: N/A
RARITY: Common (6 copies max per deck)
So why not go the toxic face-burn route, the only way to win is to get the player’s vitality to 0 if your not going the burn their deck through milling route. You can try to achieve “board-control” through having larger stats on the field or… you can just burn them.
Also do Rare cards get better stats or something?, I can’t find it in the core thread rules.
Anyways strategy: Nearly-Immortal Waifu is a card that comes with three “bodies” so it require three attacks to kill, can synergize with cards like Scientific Waifu that require multiple deaths from our cards to gain value. Also it’s kind of a “30/30” in Stats for 0-Rads except that the stats are delayed.
Toxic cards exist to burn down the opposing player’s vitality, because that’s the main way to win.