Image 1: Forgotten Beast battle arena. Combatant list on the right Image 2: Combatant list without overhead view, not downscaled Zulbanunal, Bannerblunts
Year 121, AlbreoPosted [ 14.12.2023 ] on Discord
We have a three-way FBs fight early in the year with the victory belonging to the fluffy crocodile. Also, That guy in the sewer managed to escape and died on the way out. Did a bit of cleaning, surprisingly not too bad although someone has been secretly making 3000 shale blocks. Also, abolish a goblet stockpile. Don't make a stockpile for it people. It's a waste of dwarf time. I put some of the bards back into the tavern proportionately. Also, to prevent a bar fight I have excluded all beer stockpiles from the tavern zones.
The missing squad leader has been reappointed, also, start training some more spare. The crossbow squad is now fixed and under training. I gave everyone an adamantine shield and also got rid of all useless bolts but steel. The new archery range is next to the old glamorous barrack. On top, there's a new arrow tower with a patrol route in place. Currently, only set to patrol during the first months. Haven't had time to switch everyone's weapon to adamantine yet.
I did a bit of spire digging in the north to replenish some adamantine bars. One dwarf burned in the process. R.I.P., the legendary engraver.
In autumn, A roc came and died to the silver balls. Its skull is put in the doctor's guild along with its brethren. I went to raid our former trade partner a bit. Turns out their main fortress has so many artifacts and there are still more. A load of books for our misty library.
The ongoing noble purge should continue. If some visitor suddenly dies inside the fort, do not be alarmed. There's no fixing it. There are 3 more new nobles who haven't had room yet. I have set noble demands to be way less, not the max yet, so don't worry about having more and getting headaches with their demands. Also, turn some cave invader back on so the cave get some action.
The Trap continues to get new upgrades with a way to release the dragon if you ever want to but do note that most of the trap might be destroyed in the process. The king artifact chain is now on the dragon's neck. The ballistas outside are just for shooting trees for fun. The bear room gets some love as well.
Image 3a, 3b: Three FBs. One victor. Fight! FORGOTTEN BEAST ROYALE!From chat:Albreo 10.12.2023
Guess what? I'm about to let them duke it out.
Salvadaddy 10.12.2023
I look forward to the carnage
Albreo 11.12.2023
To the north, we have
a pumpkin lobster. To the east,
a web spitting dinosaur with 2 FBs under the belt. To the south,
a fluffy crocodile spitting fire that was already half cooked. The main stair door has been locked. The temperature turned on. Let the battle begin!!
The fire beast gets the first hit!! The webs all burn away and get the upper hand. The blind lobster still surveying the main stair.
Oh, the lobster has a unique way of joining the fray with wall climbing. It runs away while the other two still duke it out. The dinosaur is very tanky.
At last, the useless lobster on fire comes down to fight. The crocodile win!! The cavern is slightly on fire though.
Image 4: "Despite my full day effort, it's inevitable. The dwarf has started to purge all outside nobles to consolidate their power. The king doubted their loyalty and the purge was ordered." From chat:GeeFin 12.12.2023
What were we missing for Mountainhome?
Salvadaddy 13.12.2023
I assume the relics just weren't assigned, since I know we've had the treasures for a while and I believe the king already has the throne
Albreo 13.12.2023
The king needed to have artifacts on his body but someone put them on pedestals so he couldn't get them.
Anyway, someone needs to build a new artifact room. It's almost full. I also gave the king a few more so he can be a walking artifact vault.
GeeFin 13.12.2023
Huh, I didn't realize they needed to be on his body
Salvadaddy 13.12.2023
Ohhhhh I wondered about that
Albreo 13.12.2023
Ah shit, it's this bug again. Dogs mauling visitors that's why I don't keep dogs. Butcher them all.
Salvadaddy 13.12.2023
I've not heard of that bug before
Albreo 13.12.2023
It's the issue with animal vs visitor during seige. Not just dogs but any aggressive animals will also attack.
A leopard bit the baron just now lol.I usually save before the siege so I can try to mitigate that a bit. Gotta tug all of them away from visitors.
Whoops, it's getting worse.
No shooty shooting things today everyone get inside. I will do a handoff approach.
Otto_K 14.12.2023
I don't get it, why is that happening? Also bad luck that the roc missed every cage trap
Albreo 14.12.2023
I have no idea but this is quite a common occurrence where random visitors triggered combat along with the sieging hostile.
It's how a few of my forts ended, quite annoying.
Image 5: Mountainhome, at last.