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Author Topic: "You can't travel because you are carrying someone  (Read 2346 times)

Kintak

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"You can't travel because you are carrying someone
« on: November 01, 2007, 04:35:00 pm »

I traded 6000 worth of goods for a 1100 worth plate mail by accident, and the plate mail doesn't even show up in my inventory. I get pissed an enact my own version of the law by smashing the cheating merchant to pieces, then stealing back what was owed.
Now I can't travel even though I made a clean getaway. Why is this? It seems unfair and unrealistic.

This could have been avoided with a currency system.    :(
(By the way, I also bought a bunch of food which didn't show up in my inventory. There's something wrong with the current IOU system.)

My rampage ended with stumbling upon an army gathered in the town hall, where I was savagely ripped to pieces.
I am forever remembered as Kado Growermirrored the Violent Devourer of Seizing.

[ November 01, 2007: Message edited by: Kintak ]

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gloogorshkin

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Re: "You can't travel because you are carrying someone
« Reply #1 on: November 01, 2007, 05:23:00 pm »

When you buy something, it becomes yours.  You just have to pick it up (at least in the previous version you did, so I assume it's still the same).  So that armor you bought shouldn't just show up in your inventory.  It should be on a table in the shop, most likely.
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Kintak

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Re: "You can't travel because you are carrying someone
« Reply #2 on: November 01, 2007, 07:45:00 pm »

Ah. I'm not used to that so I didn't even consider it.
Rampage was fun though.

Still, you should be able to steal things without suffering from side-effects besides for being a wanted man. If it's too easy, maybe there should be more guards. If the consequences still aren't enough, maybe towns should hold communications with each other so if you're wanted in a certain town, you might also become wanted in another certain town.

In fact, speaking of that, it would be cool if there was a public wanted list and you could hunt down criminals if you so chose.

[ November 01, 2007: Message edited by: Kintak ]

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BDR

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Re: "You can't travel because you are carrying someone
« Reply #3 on: November 02, 2007, 06:38:00 am »

Yeah, this bug sucks.  AFAICT, it's an artifact of the old version, where you used to only need to reach the edge of the map for the game to recognize you as having left the area and thus successfully stealing things such that you own them forever.  Now that there's no edge on the map, the game still technically believes you to be in the town for the purposes of figuring out whether the stuff you have is yours or not even though you've left the town on the world map, which obviously causes problems.  Also, yeah, you need to actually head over to stuff you buy and pick it up; it won't end up in your inventory automatically (a little inconvenient, but I kind of like the realism).  Also also, more intelligent handling of crime and punishment for evil adventurers is in the dev notes (but first thing that will be handled are the armies!).
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RogerN

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Re: "You can't travel because you are carrying someone
« Reply #4 on: January 18, 2008, 01:48:00 pm »

quote:
When you buy something, it becomes yours. You just have to pick it up (at least in the previous version you did, so I assume it's still the same). So that armor you bought shouldn't just show up in your inventory. It should be on a table in the shop, most likely.

Alas, my poor human maceman inadvertently became an outlaw because of the confusing merchant system.  I had bought an iron helm from a merchant, and went over to pick it up... but there were two, and apparently I picked up the wrong one.  Guards instantly began to treat me as hostile.

Frustratingly enough, even after I killed every single human in the entire town, I still couldn't travel  :(

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Karlito

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Re: "You can't travel because you are carrying someone
« Reply #5 on: January 18, 2008, 03:57:00 pm »

If you pick up the item and then go to trade it appears indented or green(I forget which one, maybe both?) on the merchant's side of the screen.
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Havlock

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Re: "You can't travel because you are carrying someone
« Reply #6 on: January 18, 2008, 08:52:00 pm »

Items and buildings that are owned by others have the character used for coinage (monies) on the front and back of their names. So, in the case of the shop, just use (l)ook and check out all the items on the tables to pick out the one without the coin symbol on the ends of the name. Hope this helps ya.
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Fenrir

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Re: "You can't travel because you are carrying someone
« Reply #7 on: January 19, 2008, 11:16:00 am »

quote:
Originally posted by Havlock:
<STRONG>Items and buildings that are owned by others have the character used for coinage (monies) on the front and back of their names.</STRONG>

This is the symbol for monies: ☼
This is the symbol for someone else's goods: $

What is one unit of DF currency called, and how much is the equivalent of one U.S. dollar?

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Kholint

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Re: "You can't travel because you are carrying someone
« Reply #8 on: January 19, 2008, 01:31:00 pm »

> (a little inconvenient, but I kind of like the realism).

The whole buying-selling process isn't very realistic at all, though.

I'm willing to bet the last time you went shopping you weren't cut to peices the moment you picked up a shop item you hadn't already bought. :P
If you *did* pick up something that wasn't yours, you'd only be apprehended if caught putting it in your bag or leaving the shop without paying for it- and at most you'd be told to give it back, or maybe grabbed forcefully if you did a runner.

Maybe dwarf fortress should take a leaf out of Oblivion's book in this case- with guards stopping you and giving you the choice to return the goods or put up a fight (if you were known to be a bit of a baddun, or if your two nations were at war (looking forward to the armies arc), they might give you less of a chance!).

I know that, obviously, merchants in DF are more like most computer game merchants- aping some kind of hypothetical medieval street stall-cum-pawn broker who sells things *and* buys useless random junk (I've tried flogging stuff to the lady behind the counter at my local newsagents; she's not having any of it), but it still strikes me a little odd that when they give you money you have to go over to their safe and pick the cash up yourself. The lady at the newsagents started screaming when I tried to get my change out of the till.  :(

It's even stranger that, in all these backwater rural towns, they have armed guards ready to cut your head off at the slightest mistake- yet the villagers constantly put you in incredibly precarious positions where so much as putting a foot down in the wrong direction is a death sentence. Maybe that's the *real* economy in the dwarf fortress universe? Luring tourists into their towns, framing them for some kind of petty, made up crime, then murdering them and stealing all their worldly possessions. A very dwarven take on tourism!

(Yeah, I know all these systems are such because Toady's only had time to put in a basic prototype before rushing off to do something else, but that doesn't mean I can't grumpily complain about it. :P)

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Kagus

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Re: "You can't travel because you are carrying someone
« Reply #9 on: January 19, 2008, 03:20:00 pm »

I got my limbs stabbed off by a human pikeman for stealing a barrel of food and beating someone to death with it in their sleep.  I tried to fight back, but I was still holding the barrel and couldn't use my toasting powers of spirit-of-fireness.

So, I eventually ended up doing a rather good black knight impression with my last breath.  No limbs left, so I "pushed" the piker in the leg.  And then I lost my head.  

Couldn't see a thing though, the entire house was absolutely choked with smoke from the burning food barrel. I don't see how the pikeman could breathe in all that...

umiman

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Re: "You can't travel because you are carrying someone
« Reply #10 on: January 28, 2008, 05:51:00 am »

I noticed that you can leave the map if the item that doesn't belong to you is in your stomach. Or in OTHER PEOPLES' stomachs (or heads, or arms, or legs, or etc)

Reminds me of the time I wandered inside a swordsman's room while he was eating his fish supper and I stood on his table, grabbed the dish, and ate it. Then walked back out. A pity there's no alcohol in the world outside of your fortress though.