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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 527436 times)

dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4380 on: February 28, 2025, 12:20:22 pm »

Lost all my gear naturally, but I knew I would. Can get some more blistered armor made. I am bummed I lost bral's steel short sword. I'm pretty sure its the one from his very first adventures that he gave away too. I never declared it an artifact so it probably is just lost to eternity....oh well the game is coming to a close after all

Oh. You should have said something. I actually saw that item's id within the data structures. I was curious about some of your more recent episodes escapades. Something about violence, and the slaying of elephant husk zombie creatures? Anyway, I noticed that the item wasn't an artifact. But I could probably still get that for you. The game actually keeps track of these things. I can work on that later.

Btw, speaking of elephants. You actually did spawn with some stuff. And it actually kind of blew my mind. I kid you not, this is how you emerged from the vacuum between worlds.
Spoiler (click to show/hide)

Just naked, and covered in elephant blood. Just like that guy I ran into at a 7-Eleven last weekend at 4am.
 
« Last Edit: March 05, 2025, 09:16:05 pm by dikbutdagrate »
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4381 on: February 28, 2025, 01:56:41 pm »

Lost all my gear naturally, but I knew I would. Can get some more blistered armor made. I am bummed I lost bral's steel short sword. I'm pretty sure its the one from his very first adventures that he gave away too. I never declared it an artifact so it probably is just lost to eternity....oh well the game is coming to a close after all

Oh. You should have said something. I actually saw that item's id within the data structures. I was curious about some of your more recent episodes escapades. Something about violence, and the slaying of elephant husk zombie creatures? Anyway, I noticed that the item wasn't an artifact. But I could probably still get that for you. The game actually keeps track of these things. I can work on that later.

Btw, speaking of elephants. You actually did spawn with some stuff. And it actually kind of blew my mind. I kid you not, this is how you emerged from the vacuum between worlds.
Spoiler (click to show/hide)

Just naked, and covered in elephant blood. Just like that guy I ran into at a 7-Eleven last weekend at 4am, who asked me "what year is it?", to which I replied "2025". He then proceeded to scream about having gone back to far, and ran out of the store.
 

just spawning in from elephant hell after massacring abunch and returning to the world like the terminator "Your clothes. Give them to me."


The stuff would be cool!

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4382 on: March 04, 2025, 05:52:50 am »

So, who's next?

I used up a lot of time just trying to get my character back and adventuring as such so I don't think I should use another week just to play I do wanna be back on the turn order

who goes next?

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4383 on: March 05, 2025, 04:28:31 am »

Looks like Travis Bickle if you are not continuing your turn, then Avolition popped back for a turn.

The turn list seems to be drawing to a close. Which reminds me I have to finish my write up for my last turn.

It would be nice to get to the year 1200 before we bid farewell to Orid Xem - a nice round 500 years of constant playing.
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Wow. I believe Kesperan has just won adventurer mode.

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4384 on: March 05, 2025, 11:41:53 am »

Okay yeah I say go ahead and let Travis go if he is in a place to do so!

I'd like to not take up a third week lol my brain could use the break too
plus I want my goblin children to get older. They're all 6 right now and not ready for my plans

dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4385 on: March 05, 2025, 09:17:23 pm »

Also, I would like another turn.

TB, you're up.
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4386 on: March 12, 2025, 03:02:33 am »

While we got a minute I felt like sharing a few things:


Firstly, I made a map of the area of Orid Xem I play around in the most


Does the area around Lakemenace look like a mess? Yeah it is in-game. Honestly, I have come to realize that goblin trenchworks over time becomes its own mega project by them. This entire area is a nightmare to navigate as they cover every inch in inconvenient trenches. It's like they KNOW we can't fast travel through it. It really looks terraformed on the in-game map when you're going through it

Dark Souls has poision swamps. Orid Xem has endless trenches

Secondly, I thought it would be interesting to look at the political maps side of it


The Most Sin is green, Walled Dye is red, and the blue is a human nation that is at war with us both

The humans have this one random village, but it has around 100 people at all times and a lot of soldiers so neither side has removed this beach head.
If you're just looking at this region you'd think to yourself that we are on even footing with the Most Sin, but their empire is many times larger as it extends eastward.
There's about 30,000 Most Sin residents in this stretch and if an actual all out war happened they'd rock this whole region no problem.


Here's what I am interested in covering though: A map of barony territories for the Walled Dye


Tormentlives is actually a county, which is higher in rank than a barony. A county includes at least 1 barony, but can include several. The barony of Razorbridge is within the county of Tormentlives, and possibly so are the other dwarven baronies pictured.
I learned this through many conquests that your baron eventually gets promoted to a count and I was confused by that until I understood that the dwarven government was subdividing the land and simply promoting your noble upwards since they are responsible for the acquisitions of land anyway.

A barony includes, usually, only one settlement and the surrounding unoccupied lands. These guys act as vassals to the county whose only greater authority is the king.

There are two other kinds of barons too, of which the Walled Dye has many:

1. Landless barons. You'll find many barons in the Walled Dye who aren't attached to a specific land. This is either because there's a large stretch of uninhabited land that belongs to the kingdom or that as the kingdom has grown so has its administrative needs. These barons in practice are probably more like just administrative assistants for counts and countesses
2.Landlost barons. These unfortunates either lost or inherited the titles to lands that were lost to invasions or other sources of depopulation. They are probably considered even less notable in the political sphere than a landless baron as them acquiring land that rightfully belongs to them would likely require an extreme amount of effort whereas the landless baron is more biding their time if they actually want territory.


Ah, but wait there's a third system in the Walled Dye
(I love Dwarf Fortress world generation and gameplay that led to this weird thing happening)
The Human Lordship System:
Incenseorder and the surrounding towns all are underneath baronies and a county, but none of those dwarven nobles interact with the territories. Instead, in practice each village and city is run by a lord. This human title is allowed within the dwarven kingdom, but unlike the barony and county system there is no way for a lord to move up the ranks of nobility, its an entirely separate and locked away system.

Considering that these areas are still underneath baronies and counties that means that a lord inherits all the work of a baron with none of the benefits within the Walled Dye nobility system.



The game won't tell me which baronies are underneath which counties. I just know that Razorbridge is underneath Tormentlives because I'm the one who got it established. I wonder if those others are underneath that county?
« Last Edit: March 12, 2025, 03:08:17 am by Maloy »
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Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4387 on: March 14, 2025, 05:51:54 am »

The game won't tell me which baronies are underneath which counties. I just know that Razorbridge is underneath Tormentlives because I'm the one who got it established. I wonder if those others are underneath that county?
From what I remember, the game doesn't assign locations to civilizations, it assigns the ruling groups to civilization. A site can host multiple groups, but one group rules it. That group either belongs to a civilization or is independent.

The only way I know counties are under duchies is when the light green text says a location in the vicinity has decided to (paraphrasing) "tie their fortunes" to your fortress. I think the map mode in fort mode shows in a certain color which settlements are tied to your duchy.
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Sigtext updated 13-03-2024.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4388 on: March 14, 2025, 01:36:35 pm »

So glad to see the museum still going.

Sign me up for a turn please.

I have missed playing this world

Welcome back Avolition! I've updated the turn list. You might have seen it's winding down a bit, we are not far from starting museum IV.

On that topic; I've been a bit distracted by an attempt at making my first DF mod, nothing related to the next museum game, but I'll probably finish it before starting the new game.

I'll PM Travis bickle 2. I assume nobody did that yet? Also, nice work on the maps, Maloy!
« Last Edit: March 14, 2025, 01:40:44 pm by Bralbaard »
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Travis Bickle 2

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4389 on: March 14, 2025, 11:14:41 pm »

Grabbing the save now.
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Formerly Travis Bickle before I lost my password database.

Travis Bickle 2

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4390 on: March 20, 2025, 12:42:11 am »

Someone else should take it; circumstances have conspired to keep me away from my computer for at least a week. I suppose that's what adulthood is all about: not getting to play video games when you'd like to. Happy birthday to me.

Sorry for double-posting.
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Formerly Travis Bickle before I lost my password database.

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4391 on: March 20, 2025, 07:29:23 am »

Someone else should take it; circumstances have conspired to keep me away from my computer for at least a week. I suppose that's what adulthood is all about: not getting to play video games when you'd like to. Happy birthday to me.

Sorry for double-posting.

I feel that. When I get a turn I actually only play like two or three days out of the total week of time and even then its odd hours

I try to book my schedule ahead of time lol like "Oh my museum turn is next month I'm gonna make sure I'm not doing too much extra stuff that week"

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4392 on: March 22, 2025, 06:01:46 am »

This is Part 2 of my turn where I found my wolf man character dead and body destroyed: Link to the first part: http://www.bay12forums.com/smf/index.php?topic=175875.msg8568298#msg8568298

Part 2

Razorbridge ad changed over the centuries.

The dwarven megaproject connected two continents and had enabled trade and contact between civilizations! Dwarves in isolated fortresses on the northern continent now had a way to reach back home. Then, as all dwarven things do, it decayed and while the bridge remained steadfast the town built on it had faded to a few stubborn survivors.

Then came an age of new war and extinction as elven forests, manipulated by goblin malice, declared war on dwarves and humanity. Peaceful elves fled as refugees to Razorbridge intending to create a neutral ground to foster peace between the many races of Orid Xem. They were joined by the last kobolds of the world and later, much later the wolf lord of Makbor would unleash his most dangerous experiment on the world: The fully revived angels of the goddess of death who now would serve him and the Walled Dye.

Razorbridge now became the hub of many peoples and the headquarters of a large counter-invasions of goblin territory to create a beach head of safety for people which led to its rise to the status of a county.

Lifetimes more have passed and yet the war has not abated and the dwarves moved on once more. Razorbridge has no dwarves left in it and the stout people have no interest in it, but the elves continue to fight as three enemy nations constantly press in on the bridge or attempt to use it to invade others. Now with countless legions of the dead returned to true life to wage a final world war the elves that were abandoned by their own, now abandoned by the dwarves are scared

and elves angry; they refuse to labor and maintain the bridge: Windows are broken and never replaced, tavern furniture thrown out completely, the forest overgrown and blocking wagons entering the bridge, even bedrooms for travelers have been emptied so they must sleep on the floor.
Graffiti marks the walls "Stand against dwarven oppression" "Remember the elves of the Walled Dye king Alath" Pictures of a great eagle in flight are painted in red on many walls as the symbol of elven outcry.

All of this was tragic, but ultimately irrelevant to Miaralei. She changed too much over the centuries and now her large pointed ears were deaf to these plights for she was now a mercenary and skilled assassin, and today she came to work in Razorbridge.

She had been working among the Nations of Honoring for decades. Their military was now led by a former elven law-giver now general who was returned by the great undying. Assassins had plenty of work in this time as suddenly ancient and fulfilled grudges were now reopened and war had reached a scale of destruction unimagined. An assassin ended these battles before they reached a ridiculous peak.

Still, Miara was approached as she was attempting to enjoy weak human beer(stronger than elven sure, but she had spent lifetimes enjoying dwarven brews by now), by a hooded dwarf far north of Razorbridge.

source: https://www.artstation.com/artwork/kLQ9x
He chose to conceal his name, which was fine, but it was obvious he was Walled Dye: No other dwarves traveled this far.

He dropped a sack of gold on the table before her and leaned in:  "This is the down payment. Got a high profile target for you and she needs to die quick-like" he said as he looked around
He was attempting to be quiet, but there was no one seated nearby and the humans did not want to intervene in the legendary elf's affairs anyway
She grabbed the bag and began counting "Who and where? What resistance should I be expecting?"
The black bearded dwarf grinned "Sarvesh Afenolatar. Warriors of Udir and grand diplomat of the Walled Dye."
Miara whistled "Gonna need a lot more than this"
"Thought you were one of the best? Can get any job done?"
"I can. and that is why you're going to pay me more"
The dwarf grumbled and reached into his pack and began to bring out another pouch of gold, but he found an arrow poking at his side. He turned to look and Miara was using one as a dagger as she smiled wolfishly at him "Go ahead and dump everything else you have on the table and that will be your down payment"
The dwarf's eyes filled with rage "This is a robbery!"
"No, it's business." He followed her eyes as she eyed the bag and then the table "The bag. Now."

The dwarf dumped all his possessions which included another bag of gold and a engraved shortsword marking him as clearly working for the Walled Dye. She also took his wineskin
"Your payment is accepted. Sarvesh will die and you will pay me double this afterwords. Now the details sir dwarf."
Anger never left her new client's eyes "One of the first Warriors of Udir and a diplomat. She will be surrounded by guards of her own kind and is currently living in that pisspot Razorbridge"
"Good enough, sir dwarf. Have one last sip of wine before I enjoy the rest of it, will you?"
He did so, which was a precaution for her to avoid poisoning before enjoying her illicitly captured gains
"Meet in Makbor after for the rest of your payment, elf. Meet at the Smoldering Corpse bar in the lower city"


Thus the contract was begun and now she found herself in Razorbridge seeing the conditions of her people. The Warriors of Udir seemed unbothered by the state of affairs, she supposed working for a death goddess didn't lead to much better treatment than this. She had entered the town with no weapons as to not attract attention and had chosen a new name for the time: Liatha.

Now she had broken into the old armory and found her son's old gifts: Divine arrows and a bow covered in piles of dust. He was such a dutiful boy which made her feel almost sad to have not visited him. He was married now apparently and somewhere in this very town, but today was a bad day for that.

Her target caught wind of her sooner than she wanted, but what could one expect of immortal angelic warriors? The diplomat sprinted with endless energy reserves across the bridge and into the tunnels dwarves had long ago made on the beaches. This was almost certainly a trap, but the angel needed no food or drink and could wait her out for centuries if needed so Miara simply had to trust that she could evade this trap.

She creeped through the old mining tunnels and found it was stuffed to the gills with warriors of Udir: This was a trap!
She doubted her ability to win closer quarters combat with just one armored one, but there were like 20 of them in here. So, she had to trust her stealth.

She spent hours slowly creeping by patrols, hugging walls, waiting for beings who didn't need breaks to decide to move somewhere else as she searched floor after floor of the mine.

Finally she found her target standing in the middle of a large quarry room surrounded on all sides by warriors of Udir who looked outwards to protect their elder sister.


Miara prepared arrows as she made circles around the group, remaining just out of sight, but found now direct openings. She had to take a risk and if it went wrong she had to pray to Cacame that she could run faster than these warriors could break her legs.
She loosed an arrow and it flew true right past a guard and planted into the diplomat. The diplomat didn't even scream, only a grunt as her shoulder was now pierced and the guards went on alert. Miara continued to circle as she fired again and again, but this was a hardy species much larger than humans and the diplomat refused to cry out as she was shot again and again. Her guards began searching frantically! One came over and attempted to shield the diplomat's body with her own, but Miara circled and fired again and again past this shield: She was one of the best archers in the world after all.

The diplomat began shouting, but not at Miara or for her own life. She began shouting state secrets at her guard who looked frantic, but then began to nod solemnly. Miara continued firing again and again as the diplomat shouted more secrets for her precious guard to protect. The guard took her diplomat in her arms as her legs gave out, but she continued speaking as the last arrow punctured and she finally breathed her last.

Miara did not stay to watch the scene: She ran for her life! Once back from the quarry she found few guards on the bridge, all had been inside attempting to trap her, and now she bolted across it seeking to make clear for Makbor. As she was reaching the village that lived on the southern edge of the bridge she heard members of her own people huddled together speaking, likely of sedition against the Walled Dye, but she heard them say "Did you hear? The wolf man Maloy was murdered! Dwarf came in and killed him and said he was sent by the king!"
Another elf spat "Accursed dwarves would kill us all if they could!"

Miara was shocked, but could not stop to investigate this rumor. When she finally reached the safety of the forest she leaned against a tree and considered the news of the death of an ancient friend: She now had two reasons to go to Makbor.

AvolitionBrit

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4393 on: March 23, 2025, 03:01:30 pm »

So glad to see the museum still going.

Sign me up for a turn please.

I have missed playing this world

Welcome back Avolition! I've updated the turn list. You might have seen it's winding down a bit, we are not far from starting museum IV.

On that topic; I've been a bit distracted by an attempt at making my first DF mod, nothing related to the next museum game, but I'll probably finish it before starting the new game.

I'll PM Travis bickle 2. I assume nobody did that yet? Also, nice work on the maps, Maloy!

Thank you and yeah. Looking forward to seeing what kind of world the museum 4 will cook up. Hope everyone is doing well
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The return of the thin white duke, throwing darts in lovers eyes

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