Sounds like we will keep the save!
I'm okay with a half turn if Neblime is since it is his turn next
He might not want his first turn back to be one where he has so much to do anyway lol
Also saw this post and I know we have a crazy amount of items just sitting around like just stockpiles of random stuff
https://www.reddit.com/r/dwarffortress/comments/1il6rhz/the_number_1_reason_for_low_fps_in_dwarf_fortress/
Thanks for the link! I didn't know the details of item lag, so this is useful info.
(From Putnam3145)
Massive stockpiles also cause big performance issues when combined with lots of items.
[...]
Specifically: stockpile "am I full?" is O(m*n), where m is the number of items that have a job to go to the stockpile and n is the number of tiles the stockpile has. This can spiral out of control quickly if you have huge stockpiles and many items.
Trying to understand this... So there's two things: one is stockpile tiles in stockpiles that receive relevant items, i think? And the other is the number of items. (Number of item stacks?) So downsizing and deleting stockpiles helps, but deleting items probably helps even more.
Okay. I deleted the fort atom smasher, and got the tower atom smasher working well. So deleting corpses seems pretty fast now. (Corpse stockpile in tower floor 2 atm) Trying to clean the surface, then I'll try to call a caravan and sell a lot of stuff, like food barrels and junk clothes and stuff. When the traders leave i'll just atom smash everything even food
First part of my mini turn:
Image 1: The battle boar Vs WerefoxEnd of 185: The Werefox MutinyThe surface tower is deserted, and goblin conscripts with crude weapons and murderous intent roam the silent halls. Underneath, the fortress is recovering from several tragedies.The relentless attacks of forgotten abominations, werecreatures and horrific underworld beings have decimated Longnight’s population, and turned the fortress into a blood-soaked battlefield. The cries of ghostly children are haunting the living, echoing through the halls.
There is some hope, to lure the goblins into the magma ramp, and flood the corridor with earth’s burning lifeblood. But as the gate is lowered, ushering the goblins in, cries of… what’s that sound? What does the werefox even say? Multiple hostiles are attacking the fortress from within: Werefoxes!
In the great temple room, the
lady consort ‘Will Die Any Day Now’ is transformed into a foxy monster. Salvadaddy swings his masterwork steel pickaxe, which flies off in an arc, rolling at the base of the statue of Shoneth the Trifling Nettles.
In the mining shaft,
Logem ‘The Cape Man’ transforms and rushes up the stairs. However, it is accosted by Atir Isonoltar… the pig. The werefox bites the pig, thinking the animal will be easy prey. But the pig will not die for nothing.
It decides to take the werefox with it to hell. The weak, vomiting pig charges at the foxlike Cape Man with its last strength, and they both fly down the stairs.
The werefox master tailor hits the ground first, breaking its body, dying instantly. The still vomiting pig smashes at the stone floor and blows apart into a gory pulp, its mission completed.
Ricote Tundrajump, elven poet, stalks the library, surprising a scholar leaving the reading room. It chases the learned one to a dead end at the catacombs next to the library, and tears him apart piece by piece. Daniel the Light Disappearances, the chief medical dwarf, finds
Ospram Glovedspeaks the human werefox in the blue lakeside fungus fields, and deftly cuts the beast down. Meanwhile, the other military dwarves take out Ricote at the catacombs.
The luck was at our side, since while the military was able to hunt down Ricote and Ospram, the others – the Cape Man and the lady consort – could have done great harm if not stopped by Salvadaddy and the heroic pig Atir. (I hope Atir Razorscars doesn’t receive any snide associations due to sharing its name…)
There is still the minor issue of goblin raiders lurking in the tower. The battle ramp is still cluttered with shallow pools of magma, so the goblins don’t want to use it. So, I dig a stairway directly to the surface. The goblins rush in, but the assault is spearheaded by a group of scholars and philosophers, led by Zuntir Clutchlabored, count consort of Cobaltshimmered, of the Road of Reverence civilization.
“Please! Let us in! We wish to see all Longnight has to offer!”
Looking at the carnage of werefox corpses, demon grime and chitin pieces, lava, miasma, blood and vomit covering every surface, it’s difficult to see the appeal. But at least the guests were able to rush inside before the lava flow is released and the goblins get cooked. Well, 50+ goblins survive, so the squads have to take them out on the battlefield.
Image 2: The ghosts of Longnight Oh no, ‘Spikey’ Bootgrave the Scorching Warrior of Lancers is covered in blisters. She’s a venerable beast hunter, having killed Lakesprayed the Ungodly, Vemini Mineburials the FB, and Depressedlanguished the opossum brute. Maybe the blood or extract of one of those beasts poisoned her body. I wonder if she’s doomed…
We have a resident ghost problem, with four ghosts wailing and assaulting people. Casot Necaruxen the goblin, one-time squad leader, is dead, contorted in fear after a run-in with one of the ghosts. Dang Spusmamxu’s body was also found, also contorted in fear! I do my best to get the ghosts to rest as soon as I can, before the fort is torn apart by the spirits of the damned…
Image 3: The infernal prophet Also, this guy showed up. A prophet, claims to have come to pray in the temple of Idek. I was minding my business, looking around, nothing to see here just pools of elf blood and dead tigers... JEEEZUS what is that!!!???