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Poll

Was it all a dream?

Yes! Nightmares plague us in the dark!
- 3 (50%)
No! Our existence is the nightmare!
- 3 (50%)

Total Members Voted: 6


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Author Topic: Longnight the Umbral Souls: Building the largest world conquest fort series  (Read 47000 times)

Eschar

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #495 on: February 06, 2025, 10:20:49 am »

PTW.

Dwarves will not remarry.
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kesperan

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #496 on: February 07, 2025, 09:31:15 am »

Does the old 47.05 pregnancy script still work in the Steam release? That was something I discovered trawling the forums that was a godsend for creating a dynasty on the Museum III.
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Wow. I believe Kesperan has just won adventurer mode.

Otto_K

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #497 on: February 07, 2025, 03:08:56 pm »

I voted for dream sequence but you can disregard my vote, I'm over it now. I think keeping the save will get majority and that seems like the right thing. Mind if I play a mini turn after Salmeuk's turn?

There's some... things i'd like to see if i can fix, and also there were some hostiles left that i'd like to see cleared safely. I just witnessed the wackiest battle between a werefox and a pig



Img: Boar vs the Cape Man
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Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Salmeuk

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #498 on: February 08, 2025, 02:53:41 pm »

again, no worries if u want to revert. but you would miss out on the lava elevator.. tough call. hahah

what the hell lol did they tackle each other down a staircase?? .. it never fails to amuse me that Tarn felt the need to include 'blows apart' as a possible death  descriptor. He really foresaw everything
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neblime

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #499 on: February 09, 2025, 12:21:52 am »

If our very first fort is anything to go by we are here to suffer. Keep it, we are operating on a longer timescale than one fort, we may have calamities but start anew elsewhere
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

Maloy

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #500 on: February 09, 2025, 05:05:05 am »

Sounds like we will keep the save!

I'm okay with a half turn if Neblime is since it is his turn next

He might not want his first turn back to be one where he has so much to do anyway lol


Also saw this post and I know we have a crazy amount of items just sitting around like just stockpiles of random stuff

https://www.reddit.com/r/dwarffortress/comments/1il6rhz/the_number_1_reason_for_low_fps_in_dwarf_fortress/

neblime

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #501 on: February 09, 2025, 09:56:04 am »

Meh thats fine i just wont be able to start right away, might take me a week or two to get it done
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

Salmeuk

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #502 on: February 09, 2025, 10:57:16 am »

at least 2k-3k goblin and elf body parts remain on the surface. mostly teeth, of course.. there is a dump order for most of them buut maybe its time to just autodump destroy.

lore says the skeletons would weather into dust
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TheFlame52

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #503 on: February 09, 2025, 11:30:49 am »

The #1 thing that has struck me about 0.50+ is that cleanup is even more difficult than it was in older versions. I support autodump.

Otto_K

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #504 on: February 09, 2025, 04:44:30 pm »

Sounds like we will keep the save!

I'm okay with a half turn if Neblime is since it is his turn next
He might not want his first turn back to be one where he has so much to do anyway lol


Also saw this post and I know we have a crazy amount of items just sitting around like just stockpiles of random stuff
https://www.reddit.com/r/dwarffortress/comments/1il6rhz/the_number_1_reason_for_low_fps_in_dwarf_fortress/

Thanks for the link! I didn't know the details of item lag, so this is useful info.

Quote
(From Putnam3145)
Massive stockpiles also cause big performance issues when combined with lots of items.
[...]
Specifically: stockpile "am I full?" is O(m*n), where m is the number of items that have a job to go to the stockpile and n is the number of tiles the stockpile has. This can spiral out of control quickly if you have huge stockpiles and many items.

Trying to understand this... So there's two things: one is stockpile tiles in stockpiles that receive relevant items, i think? And the other is the number of items. (Number of item stacks?) So downsizing and deleting stockpiles helps, but deleting items probably helps even more.

Okay. I deleted the fort atom smasher, and got the tower atom smasher working well. So deleting corpses seems pretty fast now. (Corpse stockpile in tower floor 2 atm) Trying to clean the surface, then I'll  try to call a caravan and sell a lot of stuff, like food barrels and junk clothes and stuff. When the traders leave i'll just atom smash everything even food



First part of my mini turn:


Image 1: The battle boar Vs Werefox

End of 185: The Werefox Mutiny

The surface tower is deserted, and goblin conscripts with crude weapons and murderous intent roam the silent halls. Underneath, the fortress is recovering from several tragedies.The relentless attacks of forgotten abominations, werecreatures and horrific underworld beings have decimated Longnight’s population, and turned the fortress into a blood-soaked battlefield. The cries of ghostly children are haunting the living, echoing through the halls.

There is some hope, to lure the goblins into the magma ramp, and flood the corridor with earth’s burning lifeblood. But as the gate is lowered, ushering the goblins in, cries of… what’s that sound? What does the werefox even say? Multiple hostiles are attacking the fortress from within: Werefoxes!

In the great temple room, the lady consort ‘Will Die Any Day Now’ is transformed into a foxy monster. Salvadaddy swings his masterwork steel pickaxe, which flies off in an arc, rolling at the base of the statue of Shoneth the Trifling Nettles.

In the mining shaft, Logem ‘The Cape Man’ transforms and rushes up the stairs. However, it is accosted by Atir Isonoltar… the pig. The werefox bites the pig, thinking the animal will be easy prey. But the pig will not die for nothing. It decides to take the werefox with it to hell. The weak, vomiting pig charges at the foxlike Cape Man with its last strength, and they both fly down the stairs.

The werefox master tailor hits the ground first, breaking its body, dying instantly. The still vomiting pig smashes at the stone floor and blows apart into a gory pulp, its mission completed.

Ricote Tundrajump, elven poet, stalks the library, surprising a scholar leaving the reading room. It chases the learned one to a dead end at the catacombs next to the library, and tears him apart piece by piece. Daniel the Light Disappearances, the chief medical dwarf, finds Ospram Glovedspeaks the human werefox in the blue lakeside fungus fields, and deftly cuts the beast down. Meanwhile, the other military dwarves take out Ricote at the catacombs.

The luck was at our side, since while the military was able to hunt down Ricote and Ospram, the others – the Cape Man and the lady consort – could have done great harm if not stopped by Salvadaddy and the heroic pig Atir.  (I hope Atir Razorscars doesn’t receive any snide associations due to sharing its name…)

There is still the minor issue of goblin raiders lurking in the tower. The battle ramp is still cluttered with shallow pools of magma, so the goblins don’t want to use it. So, I dig a stairway directly to the surface. The goblins rush in, but the assault is spearheaded by a group of scholars and philosophers, led by Zuntir Clutchlabored, count consort of Cobaltshimmered, of the Road of Reverence civilization.

“Please! Let us in! We wish to see all Longnight has to offer!”

Looking at the carnage of werefox corpses, demon grime and chitin pieces, lava, miasma, blood and vomit covering every surface, it’s difficult to see the appeal. But at least the guests were able to rush inside before the lava flow is released and the goblins get cooked. Well, 50+ goblins survive, so the squads have to take them out on the battlefield.



Image 2: The ghosts of Longnight


Oh no, ‘Spikey’ Bootgrave the Scorching Warrior of Lancers is covered in blisters. She’s a venerable beast hunter, having killed Lakesprayed the Ungodly, Vemini Mineburials the FB, and Depressedlanguished the opossum brute. Maybe the blood or extract of one of those beasts poisoned her body. I wonder if she’s doomed…

We have a resident ghost problem, with four ghosts wailing and assaulting people. Casot Necaruxen the goblin, one-time squad leader, is dead, contorted in fear after a run-in with one of the ghosts. Dang Spusmamxu’s body was also found, also contorted in fear! I do my best to get the ghosts to rest as soon as I can, before the fort is torn apart by the spirits of the damned…



Image 3: The infernal prophet

Also, this guy showed up. A prophet, claims to have come to pray in the temple of Idek. I was minding my business, looking around, nothing to see here just pools of elf blood and dead tigers... JEEEZUS what is that!!!???

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Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Salmeuk

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #505 on: February 10, 2025, 08:29:15 am »

wow. i totally forgot about the ghost problem lol .. RIP to Casot Necaruxen.

A demonic prophet, no doubt sent to scour the battlefield for useful 'parts' to bring home to its necromancer master. What kind of abominations might be cooked up from the piles upon pile of skeletons and gore that are stacked against the fortifications?

'Longnight' seems to have entered the third tragic act.
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TheFlame52

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #506 on: February 10, 2025, 10:56:54 am »

Maybe someday we'll be able to trade corpses to the necromancers, making a huge profit by selling trash for treasure.

Maloy

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #507 on: February 10, 2025, 11:30:31 am »

As it was in Gateheaven: If you have the insanity/willpower to walk past the fields of corpses and still enter our fort you're welcome to join us!


Maybe someday we'll be able to trade corpses to the necromancers, making a huge profit by selling trash for treasure.

That'd be cool! Could see a mod doing that too

Perhaps a random necromancer visitor shows up and asks you if you'd give him an animal to experiment on and there's a 50/50 chance he will send a tamed necromancer experiment back in its place
and if you get real friendly he will ask if you will give him a dwarf and will either send back an experiment or an intelligent undead

Would bring up a screen to pick the unlucky candidate kind of like when we pick nobility

kesperan

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #508 on: February 10, 2025, 09:07:37 pm »

Oh no! Cape Man! He was Kesperan III's dad. What a tragic family.
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Wow. I believe Kesperan has just won adventurer mode.

Otto_K

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #509 on: February 12, 2025, 05:24:45 pm »


Image 1: Ghosts of the Spire


Spring 186: Defeat, survival, and the great parley

I accepted a new performance troupe into the fort to get some more haulers and laborers so the fort doesn’t implode on itself. The amount of garbage, ostrich meat, steel goblinite, random sand bags lying everywhere, etc. is staggering. Speaking of which, I ordered all sandbags to be hauled down to the forgehalls. There’s been 100 sandbags in the central staircase for years and it has to stop.

I opened the outer blast doors and allowed magma to flow on the surface, to cleanse of the filth once and for all. This was a misplay. Two problems: One, there’s a hole in the pump stack’s casing. Lava flowed in and burned the wooden axles that transported power to the stack. I’ll rebuild the axles when the lava has dissipated. And two, the lava destroyed the pavement, revealing the desert sand under it, and leaving countless gabbro blocks lying around. Maybe magma-safe stone is needed?

Leba Clinchclout, werechinchilla lord consort, entered the copper casing of the pumpstack and chased after the workers who were cleaning it of corpses. In a berserk rage, it collapses a series of waterwheels, as I stare in shock. Then he turned back into a goblin and wandered off the map. He later returned, to be caught in a cage.

Then, the friends of nature attack! Stasost ‘Green Machine’ Mutamxu arrives at the scene, with no clothes or armor but wielding his masterwork steel axe and shield. He immediately starts decapitating the intruders. However, without armor and under the machine-gun arrow fire, he falls down injured and is killed. The other fighters enter the fray. The elves come with elephants, giant mountain goats and… horses? The line of giant goats looms, climbing over the copper casing of the pump stack. However, as the elven army is defeated in the melee, most goats turn and flee.

After this, I summoned a caravan to see if mass trading of junk could be the option. But the ramp was still covered in lava so I built another depot outside. That was a mistake because now I had to defend it from sieges. But at least the outpost liaison, Tira ‘ElfyBeans’ Ecafeecefe, arrived again, to give us the good news: Longnight is now a county! And Atir Razorscars is now the countess of Cryptrush, the enemy capital!



Image 2: Countess of Cryptrush


The Wordy Dye is back, with another steel-clad, all-goblin siege. We don’t negotiate with terrorists… Except, we are the terrorists. The Umbrasouls came to their land, took their fortress. But now… We’re too weak. I make the difficult call and accept their parley. They want a legendary copper short sword. I look around. The fortress is decimated. Will I expend the last of our lifeforce to defend a pointy lump of copper? I give the order and ‘Jennifer’ the mayor delivers the sword to them.

Then, after a couple of months, they return! Oh no. I set the siege settings WAY TOO high. I have no good choice but to trade our treasures again. They want the human-sized booming metal greaves that I found in the spire around five years ago. Why do the dwarves insist on getting human gear? Holy relic or not, they can have it.

What’s this? Fighting in the deep staircase? There’s a trail of Zatam Kesvudthar’s frozen extract leading to an unlocked door into the third cavern layer. What? Why is it open? Gem cutter ‘Barrel’ finds herself face to face with the giant mite. She and a bard start fighting it in hand-to-hand combat, with the mite blasting frozen extract everywhere.

Thankfully it ended quickly when ‘Hurt’ Hamecrystal hacked it to pieces with her masterwork pickaxe. She now has two FB kills! But on the way back home to the fort, Hurt collapsed, then Barrel. Their entire bodies were rotting away, until they were completely mangled. There was nothing to be done. I locked them into the sickbay to wither away in agony. So if you wonder about a walled-in sickbay filled with corpses, that's what happened.

In the end, the merchants pick up maybe half of the stuff I tried to sell them, before they glitch and I have to destroy the makeshift outdoors depot. After that, I give up on “fair” means and decide to use “gui/autodump" instead.



Image 3: Elf siege


The elves attack again, this time the full force of giant goats and wombats crashes against the dwarf warriors. It’s an insane battle, and before long, the dwarves tire and become over-exerted, struggling to stay in the fight. ‘Cicero’ the goblin is wounded when a wombat wrestles him. Eventually, the elves get routed, and only a battle group of hardened elephants remain, supported by leopards, tigers and the remaining giant goats.

For a long time, the dwarves run around the hills, hunting down the remaining giant wombats and goats, before the perimeter has been once again secured.

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Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao
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