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Where should the next fortress be?

Embark upon the cavern layer! Survive the depths!
- 5 (55.6%)
Reclaim our destroyed capital after filling it with divine weapons and armor! March with the fury of heaven!
- 4 (44.4%)
Other(post a comment with idea)
- 0 (0%)

Total Members Voted: 9


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Author Topic: Longnight the Umbral Souls: Building the largest world conquest fort series  (Read 35856 times)

kesperan

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #450 on: December 25, 2024, 07:16:28 am »

I didn’t find the fps too bad.

Fastdwarf is on so the dwarves are speedy but the elephants are not…
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Otto_K

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #451 on: January 03, 2025, 08:07:22 am »

Okay sorry for break over the christmas season, I'm playing now. But first i wrote some notes when looking around in the fort



Where are they now?

Thob Diamondhour ‘Maloy III’, the dungeon master, and the wielder of the cursed mask, is still healthy and happy.

Stukos Ringeddots ‘Kesperan III’ is an unhappy, very traumatized, 5-year-old and seriously injured in 182, when her wounded arms, legs, neck and head were treated. What happened to her?

Tobul Konosmusar ‘Salmeuk’, and his lover, Ilral Shagogid ‘Martin’, both serving in the military. ‘Salmeuk’, 84, has three kills so far: elves and a steam demon. ‘Martin’ is moved to mercy because of this relationship, but is conflicted because it is an impediment to his quest for power. ‘Salmeuk’ is unfriendly and disagreeable, which bothers him for more than one reason. Cool couple! They’ve been together for ten years.

Atir Razorscar the Barricaded Kin of Skulls, ‘Otto_K III’, is happy as well, and mostly healthy, although her upper body’s “fat is gone”. She was splashed with boiling rye beer when fighting a fire-breather beast in the kitchens, during my last turn.

Asmel Logemmeb ‘Avolitionbrit’ the Enforcer, aka the Tragic Marshes, is happy and no injuries?



Image 1: The rhino child


Checking out some past events

I don’t remember if somebody already brought this up, but there’s something special about this fort: everybody’s friends with each other. If you’ve ever checked the relations of the Starting Seven, you’ll notice they’re often close friends or even lovers. Longnight didn’t have a Seven, but more like a Starting Fifty or so. And they’re all very close with each other. That's probably mostly good, but it also means that trauma about losing a friend is very common in this fortress.

I’m shocked to notice that there’s a 4-year-old child trapped inside the walls. He’s nicknamed “Rhino”, that seems to explain things. Son of ‘Jennifer’ the mayor, little brother of young ‘Kesperan III’. Unlucky business. Can’t wait to receive him as a migrant in a future fortress! According to legends, he was turned by ‘Horny Sage’, a wererhino citizen of Earthenjungles. Mercy can be a dangerous thing. Thankfully ‘Crispy’ Shovepaint the werehyena didn’t infect anybody here back on my previous turn.

Who’s Iden Wanemined? He’s the noted preserver of knowledge of Gateheaven, and the Vampire Progenitor Logem is his niece. He just showed up as a migrant and I don’t know who he is. Legends mode tells me that he fought on side of an attacking “unknown civilization” in many battles. First I speculated that he worked for a mercenary company like the Most Oaks, but there's no mention of it. Weird. According to legends, he stole a book from a monastery and left it in Gateheaven, that's how he became a treasure hunter?

I’m checking the squad reports screen, and apparently one of our squads has been traveling the world, looking for the Savagery-Hermit of Healing with no success. The squad seems to have been basically everywhere… They visited Hairchips and Boardedtruthful, known hideouts of artefact thieves. They also visited Ilatir forts, as well as sites that the Standard of Control has conquered, like Fiendleaps and Godshells. And they traveled far to the south and to the west. They even visited Earthenjungles! Still, nothing was found about the steel spear.

According to legends, a previous overseer’s assault on Cryptrush (Eviscerated Siege) caused seventy dead on the enemy side. Unfortunately Zefon `Capaldi' Razorpacked the Copper Vegetation of Spraying died there as well. Then in the retaliation attack by the Wordy Dye, the attackers killed ‘Guts’ the human? So there’s been some losses on our side as well. But we have to keep up the pressure.



Image 2: The great asking about the artefact spear




Sorry for not playing my turn during the festive season, but now I'm playing! Half a year played so far. Hopefully pretty quick because I have no big plans for the fort at the moment. But I need a couple of days to figure things out and find what I want to do with the turn

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Maloy

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #452 on: January 04, 2025, 08:19:00 am »

Nah nah its not realistic to expect anyone to give up their holiday to just play this


Love the developing lore in our world. I think that is one of the cool things about long games like this! Get to see where everything is going


I also just love all the named people showing up or back up like green machine or our loss of guts

I'm trying to name children born after their custom named parents to see if we can keep track of growing generations that way

neblime

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #453 on: January 04, 2025, 08:31:01 am »

Sorry i had to abandon my turn and such... Im finally back in action, after i read up on all this perhaps another turn if you'll have me?  :-\
« Last Edit: January 04, 2025, 08:40:53 am by neblime »
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kesperan

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #454 on: January 04, 2025, 08:31:38 am »

Ah I need to get my writeup published. This may explain the walled in rhino brother.

Still working on my Museum turn but it is on my list of Things To Do.
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Maloy

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #455 on: January 04, 2025, 01:36:29 pm »

Sorry i had to abandon my turn and such... Im finally back in action, after i read up on all this perhaps another turn if you'll have me?  :-\

Absolutely! Glad to have you rejoin our gang of doomed world conquerors!

By count of the original turn order Salmeuk is next and then it would have been you if you want to just take the old spot back?

Ah I need to get my writeup published. This may explain the walled in rhino brother.

Still working on my Museum turn but it is on my list of Things To Do.

I'm just seeing potential for weaponized were-rhino special forces here

neblime

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #456 on: January 04, 2025, 03:02:46 pm »

By count of the original turn order Salmeuk is next and then it would have been you if you want to just take the old spot back?

yes please  :D
disclaimer i have no idea whats going on and will have to read up before then!
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Otto_K

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #457 on: January 10, 2025, 05:31:44 pm »


Image 1: Forbidden secrets


Spring 183

I return to overseership in a fortress that has changed so much since my last turn. The surface is being covered in some kind of aboveground doomsday bunker. And still, some things stay the same, like the elephant pastures in the mossy cavern, and the wide open underground lake. There’s barely any work orders, except to make glass, and some autotailor clothing orders, I assume.

I reinstate some stockpiles that had been deleted. Good thing is that most of the work around the fort has been completed for a while, so basically everybody’s idling unless I can bother them to do something. So I’ll have them haul items on my whims, why not. The magma forge area is looking good as ever, and when the dwarves dig some more limestone, steel production can continue.

I dig an enclosure for the war elephants that participate in sieges, it’s just beneath the surface so the elephants will no longer slow down the attacks. Soon I start reaping the benefits. ** I also gave them job titles that designate those belonging to squad 1 (Atir) or squad 2 (Astesh). Easier to organize the elephants when I know which squad they're from.

**I discovered an even hackier way of doing things. When pasturing animals, dwarves move in their normal speed, and even fastdwarf works. So if you want to go FAST, make a temporary pasture for the elephants at the edge of map, and the dwarves will carry the elephants at super speed.

I want to make some clear glass furniture, since we have an abundance of sand and glass. We don’t have a ton of wood to make pearlash, but the caverns have it. To the first cavern! The flame blob, Båx Abyssoceans, blobs to the entrance, ‘Parn’ Romancedpainted the captain slaps it with her shield and it fizzles. I use the bypass stairwell as a direct access route from the wood furnace area to the cavern layer. I turn maybe half of the gathered wood into glass furniture.

A new attack was planned on Glazeinches, another Ilatir fort. Atir ‘Otto_K III’ the Kin of Skulls and Astesh ‘Jschlatt’ the Allied Mile gathered both their forces and sieged the fort together. Many books were stolen, and 30+ named kills, some unnamed humans and goblins also fell.



Image 2: Parn extinguished the abyssal flame


Image 3: After the elven ambush


Summer 183

There’s a dwarf taken by a strange mood, he’s been sitting at the workstation for months now. Likot Anvillanced, dancer, with multiple dance apprentices. Would be a shame if they lose their master. I had ordered some pig tails to be planted at the start of summer to get us through a plant cloth shortage. When the first pig tail cloth was produced, Likot leaped forth to collect it and start construction on his artefact piece of clothing. Gemimpale the Burden of Silk, a shoe.

A human caravan from Tawkidur the Rosy Empires? I’ve never even heard of them. They sell foodstuffs and little else. I buy everything by selling them a barrel of dwarven meals. Then I turn the foodstuffs into more meals. We also had a lot of eggs which were sent to the kitchens along with the cheese and seafood from the trader.

I send Atir’s squad to raid the dark tower that’s right next to us, Oarford. We expect heavy resistance… Oh, as we approach only a lone goblin stands against us. As the squad returns, they show two scrolls which seem to contain VERY fun and interesting stuff. For now, the writings are locked away.

ELVES!! They come at early autumn, not heading for the central tower, instead entering through the water intake holes that I was going to use for some crops, but didn’t… And forgot to seal them. It’s always something, eh? Shirtless, McGann and Pertwee lead the charge. The room under the water vents is the elephant pasture. The war beasts must be saved! We can’t repeat the mistakes of Gateheaven where they were all lost.

The dwarves are defending the elephant room. More elves wait on the surface, the others enter through the tower. Even more lie in hiding, I’m sure. ‘Mayim’s and ‘Jschlatt’s elephants have been injured, the latter wounded in the head.

Astesh ‘Jschlatt’s squad and the Ardent Shields of ‘Shirtless’ are holding the elephant room. The water intake hole is a perfect chokepoint to defend against a large horde of enemies. Now the dwarves are pushing outside to take the elves remaining on the surface. Salvoes of wooden arrows go flying, with no natural obstacles they fly off the map.

Damn. Shirtless was overwhelmed and lies unconscious. Not through injury, but sheer exhaustion, after losing his combat trance. Atir, Parn and Sensualbowel are finally here with their squads. The ambush has been broken. Alas, Shirtless was lost. A veteran and very brief squad captain of Earthenjungles. He was married to 'Fourin' the Spirit of Goals, another jungle dwarf who died in 180.

As the land is quiet again, and the dwarves come out of hiding to wash the blood-soaked ground, another war horn blares in the distance. Some vile force of darkness wants to besiege us, and parley to save lives? A rabid horde of humans and goblins swells on the eastern border. Ilatir, The Wordy Dye, has come for vengeance.



Image 4: The Wordy Dye has come to parley

« Last Edit: January 10, 2025, 05:42:38 pm by Otto_K »
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A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

TheFlame52

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #458 on: January 10, 2025, 06:50:32 pm »

kill

kesperan

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #459 on: January 11, 2025, 04:26:30 pm »

https://dffd.bay12games.com/file.php?id=17276

So I appear to have been reincarnated again.



I am Kesperan III, my mother is Jennifer the mayor, and my dad is Cape Man, the local clothier. I am three years old, and like to spend my time gathering sand.
It seems I am to watch over this fort for a while. Let me see.
What a mess. Nice block floor covered in bits of elves.
We set to work cleaning up the mess and melting down useless goblinite and shoddy workmanship. Poor quality steel gear is recycled, and work groups set up to restrict only our most skilled weapon and armoursmiths to the forgehalls.
Tons of garbage is sent to the atom smasher.

We have no plant cloth - my dad Cape Man is in a secretive mood and demands plant cloth!



Thats the problem with covering the natural world in granite blocks, not a lot of room to grow stuff.
We scrabble on the surface for some seeds and manage to conjure up a few scraps of hemp cloth, which Cape Man surprisingly turns into a sleek headscarf. I cannot be alone in thinking he would make a Cape?

We secure some surface farms in case this happens again. A small grenhouse is constructed to the north of the main entrance.

It is now summer 181.

The humans arrive to trade. It would appear their wagons have bypassed our inaccessable trade depot deep underground. I might need to look into fixing that. As we load up our worn socks and various trash to fob off to the humans, a sand titan appears.
A slavering coral quadraped. Time to send out the militia. All three squads descend on the hapless beast including a semi-naked Salmeuk.
When I later read the combat report, it appears Packmaster Vabokkogan landed the killing blow by *checks notes" scratching its upper body off?



Trade with the humans seems to have stalled.
This may be due to the fact that the broker is also our Mayor, who is also quite convinced she is a militia dwarf from Gateheaven.
My mother Jennfier Dolushiteb would prefer to lurk naked in the barracks than attend to the delicate trade negotiations, so a new broker is chosen.



Self-Defeating Volalnomal is given the task. We trade some bloodstained elf clothing for some fresh cloth and leather, and a handful of seeds.

A forgotten beast arrives in the caverns, Ejem Pasmuggalka, a winged cobra with a poisonous bite. It can fight the other two eldritch horrors roaming down there.
A whole bunch of ostriches appear and leap into our cave traps. A nesting area for them is dug out and furnished. Ostrich omelets for everyone!



Several goblins are convicted of disorderly conduct.
Jarvis Seboomosp is beaten to death, as is Lady Consort Kiz Madourar.
That should teach them to hold their drink.



It is now Autumn 181.



The ostriches have settled into their pasture, and the first batch of 13 giant eggs is laid. Will they be fertile? Time will tell.
With the setting of a microline slab, the resident ghost of Thikut the bone doctor is finally put to rest - he had been haunting the library for some time.



We are running low on tattered elf clothing to sell to the merchants, so begin making some gold crafts. They should fetch a few urists.
The elves are nowhere to be seen, so I send one of the squds off to see if they can find the steel spear that was lost in Earthenjungles - The Savagery-Hermit of Healing, stolen by foul goblins.
(They proceed to spend the next year drinking and carousing around the world in every known inn and tavern and find precisely zero evidence that The Savage-Hermit of Healing still exists).

Another squad are sent to deal with the badly injured forgotten beast Vemini Mineburials. This blind firebreathing alligator is guarding a strange obsidian gem cluster that I would quite like to get my hands on...
The beast has slain three other forgotten beasts in its long lifetime, and its body is a mess of scars.

Highlights of the battle include Avolition The Enforcer crushing the beasts tongue with his spear, The Blinder of Cyclops chopping its neck in half with an axe, and the Chief Medical Dwarf biting it in the tail.
It dies in a shower of teeth and fire with a spear through its brain, though none of the dwarves is singed. The doors are barricaded once more as the flames rage through the deepest cavern layer.



The caravan from the mountainhomes arrives, alongside an elven diplomat. How curious. We trade some crafts for silk and leather from the meagre caravan.

I set some useless bards and poets to craft menacing spikes and chain leggings in the hopes of improving our chance of a new artifact weapon or armor. It pays off when Minkot the dancer is struck by a fey mood.
She makes a pair of billon greaves - why she did not pick from the plentiful steel stocks is not immediately clear. From now on she is "Billon" Craftdive. At least we gained a legendary armoursmith.



Now that the cavern fires have died down, we mine the obsidian spire and find a variety of precious gems. No angelic metals though, sadly. A few peasants are injured by falling trees as the mushroom forest is clear-cut to stop the spread of the fire, which still burns from the battle with the giant alligator beast.

GreenMachine suffers an injury to his foot, but I am sure he will pull through. It seems we need a traction bench for his overlapping fracture - the dwarves are about to start making this when a bloodcurdling scream erupts from the surface.
Werereabbit! It immediately falls into a cage trap. He is quickly chained up and slaughtered by the militia.



It is now Winter 181.



Winter falls, and Maloy III the dungeonmaster withdraws from society. His months of crafting poor quality metal spikes could be about to pay off, as it appears he intends to craft a weapon! He claims a magma forge, and gathers three bars of rarest platinum before working secretly.
I hope for a warhammer, and prepare for a giant corkscrew.

Maloy instead crafts Zatamgor Osorthukkan Lular, Cloutpits the Kingdom-Amber of Rooters, a platinum spear! It is studded with platinum. It is encircled with platinum. It menaces with spikes of platinum. Not known for his imagination, is our Maloy.
We now have a new legendary armorsmith and weaponsmith and set them both to work. We make many more steel arms and armour, melting down anything that doesn't make the grade.

The Bridges of Paper have been away for many months now, searching for the artifact spear that was stolen from our last fort. I hope they return home soon. (They're lying drunk somewhere no doubt).

Our first batch of ostrich chicks hatch. These are wonderful beasts - eggs, meat, leather and no need for pesky pasture. I set the young birds to be trained as soon as possible, in the hopes that they become tame.

I discover that we do not appear to have a leatherworks. This is soon rectified, and we begin crafting backpacks for the militia.

On the 19th of Opal, McGann and his troops return to Longnight after their long search for the ill-fated spear. They bring many tales and gruesome hangovers but are otherwise empty handed.

An old friend from Gateheaven decides to pay a visit. Horny Sage the were-rhinocerous.



It thunders down the central staircase as the militia surge up to meet it. It barrels past a few children gathering sand. My little brother Mistem fights bravely, but his fate is sealed.
Tom the swordmaster slashes off the beasts head in return, and no more dwarves are bitten.



Sadly, my brother is destined to be a were-rhino.



A small room is carved for him, lined with his favourite metal nickel, and he is interred there, forever?

A goblin damned butcher arrives. He looks very shifty. He claims to be Ilral Uzolrir, a beast hunter. Under interrogation he reveals he has corrupted an elf bard to be an agent in Longnight, and is responsible for the theft of the artifact Roughblazed.
The goblin is imprisoned, and his knife-eared agent is beaten to death.

It is now Spring 182.



A human bard dies of old age, suddenly while hauling a boulder. Life is cheap in Longnight.
My poor three year old were-rhino brother is finally coaxed into his eternal chamber. I feel sorry for him, but he has superior engravings, a stockpile of toys, and a masterwork nickel table and chair to keep him entertained for the next 170 or so years.



A skilled armorsmith, who has spend many months churning out poor quality leggings, is strucken by a fey mood. She creates Asgethdatur Ikalabanullung, a thin steel right gauntlet!

We decide to tackle the rich seam of precious gems adjacent to the forgehalls, and a ball of fire and magma erupts. We set up a pond and use a great deal of buckets of water to douse the flames. A demon of filth is uncovered and quickly slain, and then a more vicious beast appears - a hedgehog demon!



It thunders up the stairwell as the militia rush to meet it.



The swordmaster Fit hacks off its brutish head with elegant precision.



A forgotten beast attacks in the second cavern layer. It is slain, but some of the soldiers inhale its vapours and begin vomiting.
I do hope the healers will be able to save them. The captain of the guard seems most affected. After a while things seem to settle.
No further demons are uncovered.

It is now Summer 182.



The humans arrive bringing meagre offerings of food in return for worn socks.

A poet is taken by a mood and makes an intricate platinum gauntlet - how lovely! Gomathobot Shakethrinal!



We finish creating a stone ramp to the uncovered surface to allow wagons to enter the trade depot. It is protected by a platinum bridge and clear glass roof.

It is now Autumn 182.



In perhaps my greatest achievement as overseer, the dwarves of Longnight are now expert ostrich tamers.



A whole bunch of elves show up to celebrate this breathtaking moment.



With a cackle I pull the lever that links the surface to the cavern lair, where two forgotten beasts still roam - hopefully they will say hello to the elves. The two beasts leap into the elven ambush in a hail of wooden arrows.



The elves number over a hundred, though seemingly no beasts accompany them. The forgotten horrors roar in defiance as the sky blackens under the hail of flimsy wooden arrows.



One beast falls, its hide pierced scores of times. The other panics. Jaguars appear from nowhere, and the sons of Romekanan come to meet them. The combat is over quickly. Dwarven masterwork steel is no match for wood, and 110 elves are slain within a few moments.

We barely have time to recover the few injured bards and poets before another siege appears. This time it is the filthy goblin-infested Wordy Dye seeking parley. They seem to be mainly goblins claiming to be of dwarven culture, and are crudely armoured.



A further 40 or so goblins are slaughtered. The gabbro road is stained with blood, at the loss of two militia - Guts the human Pikemaster, and an elven recruit.

There are so many corpses and so much battered equipment on the surface - I gleefully trade the majority of it to the next caravan, and dump or melt the rest. It takes many weeks to clear the majority of the mess from the sieges, and the furnaces burn night and day smelting the goblinite.

A forgotten beast made of flame invades the first cavern layer, setting most of it ablaze. It has no way to enter the fort.



A peasant becomes a legendary gemcutter after crafting a sapphire barrel in a strange mood. Equal parts beautiful and useless.

It is now Winter 182.



A duo of rodent men attack from the deeps, immediately falling into cage traps. Months afer the last double siege, the furnace operators still have not completed melting down the huge arsenal of steel and iron weapons and armour littering the surface. They continue their solemn task.

"Thorpedo" is a strange dwarf. She sat in the river, on the edge of the fortress, unsure if she wished to join Longnight for several years. She swam in the river for so long she became a legendary swimmer, before deciding one day to enter the fort as a lye maker.



On this fine day, however, she became a weaponsmith - in a secretive mood she created Gathilgur, a steel battle axe. It's name translates quite horrifyingly as "Sensualbowels" and it is immediately given to Olon, master axeman militia commander of the most recently made squad, The Last Dragon. She will now be known as Olon "Sensual Bowel" Notchedcrypts.

It is now Spring 183.

The last of the siege equipment has been melted down, the last chunks of goblin and elf fed to the atom smasher, the last leopard skinned and gutted.
The military remains strong, and is kitted in exceptional or masterwork steel gear. The forgehalls are staffed by legendary smiths. The kitchen and brewery stocks are in fine fettle.
It would seem now is a good time to hand the reins over to the next Overseer.
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Wow. I believe Kesperan has just won adventurer mode.

TheFlame52

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #460 on: January 11, 2025, 05:03:18 pm »

Use the barrel in a workshop so that dwarves see it and it can't be stolen.

Also, very strange that the moody armorer used billon. Usually if they like a metal, they'll demand that, but she doesn't even like billon!

kesperan

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Re: Longnight the Umbral Souls: Building the largest world conquest fort series
« Reply #461 on: January 11, 2025, 05:08:07 pm »

Use the barrel in a workshop so that dwarves see it and it can't be stolen.

That would be one bling soap-makers workshop!

Also, very strange that the moody armorer used billon. Usually if they like a metal, they'll demand that, but she doesn't even like billon!

Yeah, odd indeed. Quite useless too. They liked electrum; obviously we didn't have any?
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Guts and Jarvis dying noooooo  :'( Gateheaven residents slowly whittling themselves away!

I think Shirtless was one of our squad captains that was in charge of a conquest squad so he didn't have much history with us other than being named admin of the new goblin hole we put him in charge of.

A lot happened both Kesp turn and what has happened so far on Otto's!

I think, unless it was changed with the steam version, that if we sell a necromancer tome to our merchants than our civilization will start selling copies of it on every wagon.


All that work to wipe out one goblin enemy and now we have a new one -sigh-

Me making an artifact "What if we covered a spear in spears?!?!"

Three year old Kesp being forced to oversee a fortress is about on par for the insanity of these dwarves lol bright future for the young dwarf!

Otto_K

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Great story kesperan! Helps a lot in explaining some of the things in the fort.


Several goblins are convicted of disorderly conduct.
Jarvis Seboomosp is beaten to death, as is Lady Consort Kiz Madourar.
That should teach them to hold their drink.

Oh dear, Astesh Gidthurletmos the guard captain continues his rampage... I was hoping his bloodthirsty streak would end when we got proper dungeons set up. Oh well.


The caravan from the mountainhomes arrives, alongside an elven diplomat. How curious.

Yep, Tira 'ElfyBeans' Ecafeecefe, our good outpost liaison. Interesting how the bards and other new citizens from other civs start entering the nobility.

According to legends, she's a war hero. She seems to have joined a warband that attacked the dark pits of Perfecthell. There she was wounded by the dark peach demon Osime Slunkweevil the Hero of Mastery, the master of the Ancient Deceiver. At least she survived, most of the attacking elves and dwarves were killed by Osime.

Then she ran in some foot races and won one, so she's also an athlete. Then she moved to Gateheaven and became a farmer, and then a diplomat.

Her mother, one of the first elves, was the acolyte and the druid of Eminelo, the Quick Pass. Tira's husband died in 173 defending a human town. His defence plan was bad and his position weak, but he clashed with over 4000 goblins (????) before he fell. So she's a noble elf and probably very loyal to us in our fight against goblins.


A whole bunch of elves show up to celebrate this breathtaking moment.

With a cackle I pull the lever that links the surface to the cavern lair, where two forgotten beasts still roam - hopefully they will say hello to the elves. The two beasts leap into the elven ambush in a hail of wooden arrows.

The elves number over a hundred, though seemingly no beasts accompany them. The forgotten horrors roar in defiance as the sky blackens under the hail of flimsy wooden arrows.

One beast falls, its hide pierced scores of times. The other panics. Jaguars appear from nowhere, and the sons of Romekanan come to meet them. The combat is over quickly. Dwarven masterwork steel is no match for wood, and 110 elves are slain within a few moments.

Yes! This is exactly the type of thing i wanted to do! Sadly i never managed to do it on my turn. That was great and the animated gif was a nice addition to show the battle

Also thanks for the ostrich eggs, very good additions to the dwarven cuisine. Longnight has come a long way from feasting on nothing but roasted dwarven wine
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Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

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Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Salmeuk

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On this fine day, however, she became a weaponsmith - in a secretive mood she created Gathilgur, a steel battle axe. It's name translates quite horrifyingly as "Sensualbowels" and it is immediately given to Olon, master axeman militia commander of the most recently made squad, The Last Dragon. She will now be known as Olon "Sensual Bowel" Notchedcrypts.

... that name is questionable ... but wow! what an artifact. also a great fight between beast and elf. so fun to see updates after all this time
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