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Author Topic: Dwarf Fortress 50.13 Released  (Read 8752 times)

Toady One

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Dwarf Fortress 50.13 Released
« on: April 23, 2024, 11:05:25 am »

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Release notes for 50.13 (April 23, 2024):

While the adventure mode beta is ongoing over on Steam, here are some crash fixes for the stable branch, and a few other tweaks.  This also has portrait support if anybody is modding them in.

Major bug fixes
   (*) Fixed statue-related crash
   (*) Fixed syndrome-related crash
   (*) Fixed temperature-related crash
   (*) Fixed crash from empty kitchen menu
   (*) Fixed multi-kill squad orders
   (*) Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time
Graphics additions/changes
   (*) Portraits!
   (*) Centered some creatures that were printing off-center

Other bug fixes/tweaks
   (*) Large gems and gem crafts should be produced properly by gem cutting jobs again
   (*) Fixed cave adaptation
   (*) Fixed problem with numbers in wild creature clusters
   (*) SELECT_GROWTH and SELECT_MATERIAL available in plant modding
The Toad, a Natural Resource:  Preserve yours today!


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Re: Dwarf Fortress 50.13 Released
« Reply #1 on: April 24, 2024, 11:07:16 am »

All hail the Cave Adaptation
Iklistkel is just a crazy head made nickname.
Call me Balin ... and give me here that pint, let me full it up of
mushroom wine.
Hey, have you tried my tilesets?


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Re: Dwarf Fortress 50.13 Released
« Reply #2 on: April 24, 2024, 03:38:51 pm »

Looking forward to when adventure mode is back to being feature-complete enough for me to finally start struggling with relearning the raws all over again to remake my main mod, heh.
On DF Wiki On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.