Icatrina asks the room if it's
sure that she's a magical girl.
"You are Icatrina Shinrasia. Our communications with you prior to today have proven that you have the capacity for healing magic, among more complex abilities. The knowledge to do so usually manifests subconsciously, the needed actions emerging when needed. If the question is whether you have the capacity, the magic itself, there is no question, you are capable of this. However, some amount of knowledge is required, whether this comes with instinct or training. If you say that you lack the knowledge, then this is true. We will be able to teach you, of course, but the time required is greater than is now available. You can be assured that we will not ask you to do anything that you are not capable of."Icatrina can feel something different, for sure, tangled in her mind or heart or both. She's not sure when it started, but now feels different than yesterday. There's something new, something about her which defies any understanding of the world she may have used to have. Certainly, this must be either magic or some kind of hallucination. And whatever it is could be released... It would just require that she has faith that she can in fact do it.
Have faith, or don't? ((If Icatrina has no faith, she will "unlearn" Cheap Heal and Shield, but they can be learned for free later.))Francesca requests several medical substances and devices while attempting to steal a deadly weapon.
"I cannot 'make' anything like that; I have collected a variety of common human foodstuffs since I am, after all, a bistro. Separately, I have collected this."A large cloth bag appears on the counter. It's a rough fabric in a muted blue, and seems to be designed to be worn over the shoulder. It has one patch of the Acireman Hawk, and another of a green mint leaf, the symbol of medicine.
[Sleigh of Hand 3d6: 9 Agility+0 = 9]
Shadesoul awakens from a light nap to see Francesca pulling on her N5K. She yawns and casually scoots the girl out of her space.
"Hey hey, be careful girl. Guns ain't safe to mess with like that. Wouldn't want the boss's daughter getting hurt, eh?"
Just then, a rather rough-edged girl pushes open the door, setting its bells jingling merrily. She looks all bruised and a bit cut, as though she just walked in from a fight...
She is described like this:
Tall and athletic for her age, with shaggy silver and black hair and vibrant red eyes. Usually grinning and balling her fists, and covered in cuts and bruises.
"Ah, that was quick. Are you getting better at speaking to humans, Spice? Welcome, I am The Dragon.""H-huh?" The punk sputters. "Hey, you can't be serious! We were in the middle of something! Get back here, punk!"
...As Kora turns and leaves, at a jog to keep up with the little flying cylinder. Which keeps picking up speed, until Kora finds herself running to keep up. Just about when she starts to feel her muscles burn and wonder if it really isn't worth keeping up with this strange thing, it stops, hovering outside of a small foreign-style restaurant. Its single blue eye regards Kora with a little polite bow.
"Thank you. This ah, isn't the fight yet. This-" -it points an arm at the building-
"Is my lovely partner, The Dragon." It then zips into the building. Kora decides to follow, pushing open the glass door and shuffling into the dining room.
Inside the restaurant there are two relatively scrawny-looking girls, as though they both don't spend every day looking for street fights to get into. Additionally they are described like this:
pixie cut hair and tan skin, this girl wears cheap but practical and well-maintained shirts and trousers, secured by a simple belt. She remains generally wary of her surroundings, but is especially alert to the sounds of artillery, beginning to move to cover before she even has time for conscious thought.
and this:
Taller than average, and a little overweight. She wears white pants, a heavy belt, and a long white coat, all festooned with many pockets and pouches--half of which tend to be filled at any given moment. She only ever wears heavy boots (much to the chagrin of the maids), and of course, she's virtually always wearing a smile; you're never full dressed without one, after all!
There is also a groggy-looking cat-mercenary, with an SMG at her side, picking at a plate of eggs.
And then, seemingly the room itself speaks up.
[color]"Ah, that was quick. Are you getting better at speaking to humans, Spice? Welcome, I am The Dragon."[/color]Blinking away shiny stars in her eyes, Diane quickly makes her way to the apartment's small study-room, where her uncle is looking over some uninteresting papers of some sort.
"...Diane? What is it?" He's an older man, though with somewhat youthful-seeming messy ashen-colored hair; he's not Diane's relative by blood, her aunt and late parents all have blue hair like hers.
[Credulity 1d6: 3]
The man listens patiently while Diane explains, but ends up with a slight frown on his face.
"Have you been daydreaming, Diane? Well, it's better than nightmares." His expression becomes a slight smile, maybe a sad one. Which fades away when Diane rolls up her sleeve to show her shoulder.
"Ahh... You haven't been playing with fire, have you girl? I hope you know it's not your friend. Here, I have something to help with that."
He takes a pair of scissors and cuts off a piece from an aloe plant on his desk, rubbing the cut piece on Diane's burn. It does feel a bit better now.
Seven's hand extends towards the sand in between the two little rocks the soldiers are cowering behind. Her voice is a command which echos out into the earth, heard by the unliving and inorganic, an irresistible agenda to them.
[-2 Mana]
Grey and cracked chains emerge from the ground and promptly tackle the left soldier to the ground, winding and binding his limbs.
No, don't bind, pull. Pull them BOTH![Control 3d6: 10 Magical Form+1 Multiple Commands-1 = 10]
What? No, this isn't expected. Obligation binds, obligation is heavy, obligation creates stasis, obligation is focused, it has a target and it hits. Were you looking for some other power? Confusion.
However, while the chains are confused, the bound ranger is kept still, crumpled into the dirt and safe behind that rock. The other turns towards Seven. "You!-"
[Whose Marksmanship? 3d6: 5 Trained+1 = 6]
A massive impact hits the sand just a few feet from Seven, blasting her with an opaque cloud of glittering particles and sending a jolt through the planet which makes her feet jitter.
[Nerve 3d6: 6 Endurance+1 = 7]
Seven doesn't think; she simply finds herself on the ground, trying to hide under the cloud of sand, trying to make herself a small target from the marksman, whose weapon feels to her like some sort of
cannon, the way it makes the floor tremble so. Involuntary jolts of fear burn through her nerves like hot water poured from a kettle, recent memories of what that weapon does to mortal flesh, questioning if it's
really on her side.
"Shit!" The remaining Ranger shouts, rather simplistically. "S-stop that, little girl! Let him go!"
[Their Perception 3d6: 4]
He peers over his little rock desperately, then starts, apparently seeing something. "Get some!" He shouts, before beginning to unload his rifle towards the distance. A few moments later, the weapon clicks empty.
"...Did I get 'em?"
[Resist Order 3d6: 13]
The bound Ranger shouts and struggles against the chains, though he poses no threat of breaking free. However, if the chains weaken him, he doesn't show it, clutching for his weapon.
Stats:
Strength: +0
Endurance: +0
Agility: +0
Awareness: +1
Charisma: +1
Knowledge: +1
Health: Fine!
Mana: 20/20
Inventory:
Plain Clothing
Backpack of odds and ends
Water Bottle
Military Rations x5
Old Axe
Powers:
Radio Telepathy: No cost. Instinctual, Capillary.
Allows for telepathic communication with other magical beings. Also allows one to listen in on mundane radio transmissions. Telepathic transmissions are in turn detectable by mundane means, but are instinctively encrypted, sounding like jumbled static though mundane technology.
Magical Form: 1 Mana to transform, 0 to revert to mundane form. Instinctual, Transformation.
A basic and safe form of transformation magic which lightly modifies your body and soul to better carry magic. While in a magical form, any other magic you use is much stronger, but your mundane abilities are a bit weaker, due to being detached from such concerns. In addition, you will be much more noticeable and possibly identifiable as a magical being. If you lose consciousness or run out of mana, you will harmlessly revert to your mundane form.
Cheap Heal: 1 Mana per use. Simple, Amorphous, Generative.
Allows you to touch someone and rapidly regenerate their body into an "ideal" shape. Cheap and effective. Will nearly instantly close wounds, restore organs, and even regrow limbs, but is less effective at nullifying illness or toxins. This power relies on aspects from friendliness and kindness, and will not function if one bears intent to harm the target. This power becomes much cheaper in mana when used by a soul suffused in kindness.
Shield: 1 Mana for first Layer, N+1 for each additional Layer, Concentration. Lattice.
One of the more complex powers taught to beginners, due to its excellent ability to prevent loss of life. The user is surrounded as long as they concentrate in a shining lattice of runes which protect them from any one 'hit': whether a fist, bullet, or point-blank explosion. Regardless of how much damage is absorbed, the shield will immediately shatter. Multiple layers of shield may be active at once, but the cost increases for each. The shield protects a bit more area than just your own body, allowing allies to take cover as well, but making it harder to dodge attacks entirely.
Stats:
Strength: +0
Endurance: +1
Agility: +1
Awareness: +1
Charisma: +0
Knowledge: +0
Health: Singed shoulder
Mana: 16/20
Inventory:
Plain Clothing
Backpack of odds and ends
Water Bottle
Military Rations x5
Powers:
Radio Telepathy: No cost. Instinctual, Capillary.
Allows for telepathic communication with other magical beings. Also allows one to listen in on mundane radio transmissions. Telepathic transmissions are in turn detectable by mundane means, but are instinctively encrypted, sounding like jumbled static though mundane technology.
Magical Form: 1 Mana to transform, 0 to revert to mundane form. Instinctual, Transformation.
A basic and safe form of transformation magic which lightly modifies your body and soul to better carry magic. While in a magical form, any other magic you use is much stronger, but your mundane abilities are a bit weaker, due to being detached from such concerns. In addition, you will be much more noticeable and possibly identifiable as a magical being. If you lose consciousness or run out of mana, you will harmlessly revert to your mundane form.
Improvise!: ? Mana per use. Instinctual, Amorphous, Lattice.
Magic can do anything! Why not give it a try? Channeling Creativity as a way of mimicking other aspects, Diane can bring into existence anything that she can imagine, to the extent that she can indeed imagine that thing. Objects created in this way are unstable and temporary, but no less real. A Knowledge roll may be made to determine duration, and a poor roll can result in unpredictable outcomes. Sometimes, it's better to know what you're doing.
Mana Bolt: 1 Mana per bolt. Simple, Amorphous.
Create a dense structure of Mana and then throw it at something. Roughly analogous to throwing a brick at somebody's head, both in terms of simplicity and efficacy. Though an effective weapon against most organics, this basic form of magic lacks the appropriate aspects to exert lethal force. This makes for a good base to learning more effective and expensive attack powers.
Stats:
Strength: +0
Endurance: +1
Agility: +0
Awareness: +1
Charisma: +1
Knowledge: +0
Health: Magical Form, Bruised and Battered
Mana: 8/20
Inventory:
Plain Clothing (A grey jumpsuit, adorned with various patches, pockets, and tassels, sewn on crudely by her own hand. The additions appear to be made with torn-apart copies of the jumpsuit itself.)
Backpack of odds and ends
Water Bottle
Military Rations x5
Powers:
Radio Telepathy: No cost. Instinctual, Capillary.
Allows for telepathic communication with other magical beings. Also allows one to listen in on mundane radio transmissions. Telepathic transmissions are in turn detectable by mundane means, but are instinctively encrypted, sounding like jumbled static though mundane technology.
Magical Form: 1 Mana to transform, 0 to revert to mundane form. Instinctual, Transformation.
A basic and safe form of transformation magic which lightly modifies your body and soul to better carry magic. While in a magical form, any other magic you use is much stronger, but your mundane abilities are a bit weaker, due to being detached from such concerns. In addition, you will be much more noticeable and possibly identifiable as a magical being. If you lose consciousness or run out of mana, you will harmlessly revert to your mundane form.
Binding of Obligation: 2 Mana per use, 3 Mana to maintain. Lattice, Summon.
With a gesture, chains erupt from the ground or walls to entangle and trap your target, preventing it from moving. The chains are very strong and a normal human being will be entirely incapacitated, but the power may fail to fully envelop larger targets. Additionally, the target will have their life and motivation slowly drained out of them, as Seven enforces order on their soul.
Fly: 2 Mana per use, 1 Mana to maintain. Lattice, Infuse.
You sprout a large pair of wings from your shoulder blades and gain the ability to fly. This flight is very fast, making it easy to avoid attacks, but is hard to control in tight spaces. While this flight is powered entirely by magic, the wings are a physical manifestation of the magic, and if they're damaged you'll fall. Thankfully these aren't truly a part of your body and will feel no pain nor shed blood.
Stats:
Strength: +1
Endurance: +1
Agility: +0
Awareness: +0
Charisma: +1
Knowledge: +0
Health: Beat up
Mana: 19/20
Inventory:
Plain Clothing (ragged burlap tunic and knee-length pants tied with a belt of sailor's rope, heavily repaired rope sandals, worn out workman's gloves with patched and padded knuckles)
Backpack of odds and ends
Water Bottle
Military Rations x5
Powers:
Radio Telepathy: No cost. Instinctual, Capillary.
Allows for telepathic communication with other magical beings. Also allows one to listen in on mundane radio transmissions. Telepathic transmissions are in turn detectable by mundane means, but are instinctively encrypted, sounding like jumbled static though mundane technology.
Magical Form: 1 Mana to transform, 0 to revert to mundane form. Instinctual, Transformation.
A basic and safe form of transformation magic which lightly modifies your body and soul to better carry magic. While in a magical form, any other magic you use is much stronger, but your mundane abilities are a bit weaker, due to being detached from such concerns. In addition, you will be much more noticeable and possibly identifiable as a magical being. If you lose consciousness or run out of mana, you will harmlessly revert to your mundane form.
Strength Boost: 2 Mana per use, 1 Mana to maintain. Simple, Infuse.
Even devoid of other aspects, Mana is strength. It's a simple matter to feed that mana back into yourself and make yourself stronger. As long as the boost is active, you're more able to strike, lift, and leap. Be aware that while this can make you faster, you won't have enhanced reflexes to match!
Shield: 1 Mana for first Layer, N+1 for each additional Layer, Concentration. Lattice.
One of the more complex powers taught to beginners, due to its excellent ability to prevent loss of life. The user is surrounded as long as they concentrate in a shining lattice of runes which protect them from any one 'hit': whether a fist, bullet, or point-blank explosion. Regardless of how much damage is absorbed, the shield will immediately shatter. Multiple layers of shield may be active at once, but the cost increases for each. The shield protects a bit more area than just your own body, allowing allies to take cover as well, but making it harder to dodge attacks entirely.
Followers:
Name: his name is "Rat" now, whether he likes it or not
Description: Scrawny raggy 13 year old boy. Particularly useless and untrustworthy.
Health: Bruised
Inventory: Satchel of odd and ends
Stats:
Strength: +0
Endurance: +1
Agility: +0
Awareness: +0
Charisma: +0
Knowledge: +2
Health: Fine!
Mana: 20/20
Inventory:
Plain Clothing
Backpack of odds and ends
Water Bottle
Military Rations x5
Mk.9 Target Pistol
.37 Cal Mk.9 Magazine
Powers:
Radio Telepathy: No cost. Instinctual, Capillary.
Allows for telepathic communication with other magical beings. Also allows one to listen in on mundane radio transmissions. Telepathic transmissions are in turn detectable by mundane means, but are instinctively encrypted, sounding like jumbled static though mundane technology.
Magical Form: 1 Mana to transform, 0 to revert to mundane form. Instinctual, Transformation.
A basic and safe form of transformation magic which lightly modifies your body and soul to better carry magic. While in a magical form, any other magic you use is much stronger, but your mundane abilities are a bit weaker, due to being detached from such concerns. In addition, you will be much more noticeable and possibly identifiable as a magical being. If you lose consciousness or run out of mana, you will harmlessly revert to your mundane form.
Heal: 3 Mana per use. Simple, Amorphous, Generative.
Allows you to touch someone and rapidly regenerate their body into an "ideal" shape. Expensive, but effective. Will nearly instantly close wounds, restore organs, and even regrow limbs, but is less effective at nullifying illness or toxins. This power relies on aspects from friendliness and kindness, and will not function if one bears intent to harm the target.
Soulsee: No Cost, Concentration. Simple, Capillary.
By concentrating, you're able to directly sense the outer aura of souls as though through a sixth sense. These auras can be brightly seen through smoke or haze, but not through solid objects. By examining someone's aura you can learn about their emotional state and deeper nature, and of course the lack of an aura leads to the conclusion that you're not looking at a human being...
Followers:
Name: 'Shadesoul'
Description: A "catmodded" young security guard employed by Francesca's father. Beneath a very thin facade of professionalism, she's an adventurer at heart, which is to say greedy and bloodthirsty. A bit tall, with pink hair and yellow eyes.
Health: catnapping
Inventory: "Unassuming" Business Suit, Bulletproof Vest, N5K SMG, 3x .37 Cal N5K magazine