Name: Aunaewan
Additional details: Reclusive prompt engineer who got embroiled in this situation through a lengthy series of unlikely and unexpected events. Might take a liking and assist someone or anyone.
Specialty (primary): Diplomacy
Specialty (secondaries): Sensors, Engineering
Gained during play: 'Enhanced Shield Automation Routines', they need 24 units of basic materials, 4 units of electronics, and 4 units of enhanced resources to build. When installed, crew requirements will be cut about 1%.
'in-system parasite control center', It requires 15 enhanced materials, 6 electronics, and 2 communications to build. When constructed, one type of parasite may be chosen, and it will operate without a crew penalty, provided the Esperanza is in system.
"Hey, I feel way safer with those battle suits aboard. They'll go far towards helping ensure whenever we let others onboard, if we disagree we can effectively say no - maybe.
Jake/Xvareon, and the rest of us, may I have access to one of those battle suits? I'd like to see if I spot obvious ways to improve them further - or even make them with what our ship can handle manufacturing (if we have the materials, be nice to make one for each of us, I think), and I like the idea of personal armor that is extremely hard to get through about as much as I like our highest quality ship shields and armor.
Also, I discovered
a way to help us remotely pilot one or more of our ships. Here's notes about it, but
what about allocating the costs, 15 enhanced materials, 6 electronics, and 2 communications to build one? We could build more than one, but this should give us the option to fully remotely pilot those ships, be it for combat or salvage or harvest, or exploring. And without penalties, even without enough crew. Y'all had some rough moments out there, right?
I think this is worth the cost, but what do each of you think?Also,
do we have these 'enhanced materials' yet? If not, what about I consider what we can maybe repurpose from the absolute least useful parts of the ship's extras, or maybe I just need to adjust the search function for how we go about noting what we have aboard.
I think Johanna/NJW, you were scooping those, but not sure about our internal manifests. If we haven't collected those yet, it may be worth the risk to go out again - but that's on you guys if we do, you're our pilots. Maybe it's aboard and I missed it, but we'd need 15.
Electronics, we need 6. If we have them stored, I just can't find where yet. But I bet we can repurpose.
And 2 communications... again. Gotta be repurposeful, or else it's in some nook I missed.
(our resources are listed as: 1 units of Weapons, 14 units of Exotics, 10 units of Advanced Materials, 215 units of Advanced Resources. 240/240 Egads. We have unused barracks, surely we can store some things in even the unused or less-used corridors? Ahh, '
pods can be used too'. Let's check the pods for the stuff I can't find... We have this giant ship and no space to hold anything, I am befuddled.)"
"Now, who wants to be in charge of our recruitment efforts? I can fly the ship if no better pilots want to, but I'd still need someone to do the talking, I'm not, ah, a people person."
"Heh. So, it's not something I'm eager to do.
But diplomacy's my specialty, really what I'm best at. I prefer to use it sweet talkin' tech and research ideas out of AI... but prompt engineerin' people's really the same skillset. I don't love talkin' to strangers... but I am good at it. If we decide we're going for people to add, yes. I'd rather be involved than not (and I'd rather have a battle suit to help deal with the worst of any mistakes, if there's any mistakes that bad).
But yeah.
I can probably screen for people worth risking bringing on board, and if I do it I'll be way more okay with any problems that maybe come from it.
Nice call with making sellables, Zakharov/Radio. I love that idea more than nearly anything else we can sell, worth more than raws and we can make stuff easy aboard here.
In any free time I have, I start looking over those intriguing AI system 8/8 'Unresearched Notes'. I want to understand at least something about what is contained in those. I figure we're not even close to the people-recruiting stage yet, and I want to get some sense of this mystery understood before I go off ship and maybe never get back to puzzle some of this stuff out.