Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Best Version for Adventuring?  (Read 579 times)

Lord Licorice

  • Bay Watcher
    • View Profile
    • http://suptg.thisisnotatrueending.com/
Best Version for Adventuring?
« on: December 30, 2007, 07:17:00 pm »

The last couple times I tried adventuring (somewhere between .33a and .33d), I'd always encounter some slopes and find myself taking a single step every five seconds or more.  I tried to avoid mountainous regions and all that, but it was just too laggy, even on a gaming rig that can play HL2 and Portal without a problem.

Since Adventure Mode doesn't see nearly as many changes per version as Fortress Mode, what version do you play that seems the most stable and smooth-running?  What can I change in Adventure Mode to increase framerate and decrease movement lag?

Logged
Derp.

Tahin

  • Bay Watcher
    • View Profile
Re: Best Version for Adventuring?
« Reply #1 on: December 30, 2007, 07:50:00 pm »

Turning off weather seems to help quite a bit. They may only be in the world map, though.
Logged

Torak

  • Bay Watcher
  • God of Gods of Blood.
    • View Profile
Re: Best Version for Adventuring?
« Reply #2 on: December 30, 2007, 08:26:00 pm »

The 2d versions were good for adventuring, because it was easier to find things and faster to just hop in. Now you need to search around forever to find anything, and it's all pretty much the same thing but with Z levels.

23a is what I recommend.

Logged
As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Best Version for Adventuring?
« Reply #3 on: December 31, 2007, 01:27:00 am »

Ah, yes.  But without Z-levels, you can't fling yourself off of your custom-crafted doom tower to fall dozens of levels down to finally explode into a squishy mound of meat and guts.

And as we all know, that's barrels of fun.  Lead barrels.

Lord Licorice

  • Bay Watcher
    • View Profile
    • http://suptg.thisisnotatrueending.com/
Re: Best Version for Adventuring?
« Reply #4 on: December 31, 2007, 03:01:00 am »

Thanks guys, I'll try 23a when I'm feeling like adve--

quote:
Originally posted by Kagus:
<STRONG>Ah, yes.  But without Z-levels, you can't fling yourself off of your custom-crafted doom tower to fall dozens of levels down to finally explode into a squishy mound of meat and guts.

And as we all know, that's barrels of fun.  Lead barrels.</STRONG>


--nevermind, now I'm doing this, lag and all.

Logged
Derp.

Keilden

  • Bay Watcher
  • High Priest of The Endcat
    • View Profile
Re: Best Version for Adventuring?
« Reply #5 on: December 31, 2007, 10:18:00 am »

Yay high towers with sharkfilled water under.
Logged
The Endcat will end you and everything you love.

Dwarfaholic

  • Bay Watcher
    • View Profile
    • http://(none)
Re: Best Version for Adventuring?
« Reply #6 on: January 01, 2008, 05:05:00 am »

Wouldn't the water break the fall?
Except of course at extreme altitudes, but...
only ten levels? That's lame.

You should build a tower that size next to a chasm, and then we're talking.

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Best Version for Adventuring?
« Reply #7 on: January 01, 2008, 04:56:00 pm »

Yes, but you'd have to build a floor over the bottom otherwise you won't explode.