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Author Topic: Bring back VARIED_GROUND_TILES:NO  (Read 248 times)

alexchandel

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Bring back VARIED_GROUND_TILES:NO
« on: November 26, 2024, 11:47:39 pm »

It seems that VARIED_GROUND_TILES:NO has disappeared somewhere along the way to v50 (last seen recently). There was no documentation of this loss, so it seems like it was just forgotten during the premium GUI's development.

Now that classic ASCII mode is back / out in premium, please bring back VARIED_GROUND_TILES:NO. Varied grass tiles are very noisy in ASCII mode, and it's much easier to see what's going on aboveground with VARIED_GROUND_TILES:NO. Please bring back this feature.
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0x517A5D

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Re: Bring back VARIED_GROUND_TILES:NO
« Reply #1 on: November 30, 2024, 10:20:26 pm »

It would be nice to have the feature back.

The code still exists internally.

Are you willing to install DFHack?

You can run this command at the console:

:lua df.global.d_init.display.flags.VARIED_GROUND_TILES = false
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alexchandel

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Re: Bring back VARIED_GROUND_TILES:NO
« Reply #2 on: December 01, 2024, 02:32:20 pm »

Brilliant! Native support in the in-game graphics menu would be nice for a premium/paid game, but this workaround works.
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