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Author Topic: Do swim-training temples no longer work in current version (50.14) of the game?  (Read 452 times)

B@R5uk

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Looking for swim-training setups I stumbled on this nice idea that makes use of time dwarfs spend praying to train their swimmer skill.

So, I built a room with 3-4/7 water level, selected it as temple, checked in meeting area description that there is enough room for dance floor and waited... to no result at all. They just don't go there to pray. I even made random meeting area on the surface without any walls and designated it as temple to check if dwarfs want to pray at all, and sure, dwarfs go to surface and pray there.

My question is:
 -- whether did I do something wrong
 -- or is it a bug or
 -- had the feature been nerfed since it was last proposed (a year ago?) and no longer works?

The last one would seem regretful  for me, if true, as water is commonly seen as "conductor" for spiritual and magical "forces" in most myths and religions which fantasy grows from.
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amade

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My guess is the floor tiles constantly alternating between walkable and non-walkable is probably preventing your dorfs from deciding the temple is a good place to pray. Reducing the amount of 4/7 tiles might work, but the randomness and short amount of "submersion" time means it's not going to offer much training. Also, I'm pretty sure being submerged in 4/7 would cause them to cancel praying and cause build up of stress because no one will actually get any praying done.

Might I suggest instead you build a thief-proof artifact museum, accessible only via a submerged minecart route? The longer the route, the more they'll learn swimming. But you can also force them to dismount in the water and swim to the exit for even more swim training. Some engineering to propel and recover minecarts would be necessary.

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