Greetings, I hope everyone is doing well.
I've seen discussions about the difficulty of implementing mode switching. In the latest 'Future of the Fortress' update, it was mentioned that initially, a single switch would be implemented. I assume this means a one-time change from Adventure Mode to Fortress Mode or vice versa.
I'm very interested in this mode switching feature. Do you think that in the more distant future, it might be possible to implement multiple mode switches within the same game?
Also, do you think it could be possible to have the world progress consistently in both modes? I'm referring to cities continuing to develop, workshops continuing to operate, etc., while in Adventure Mode, considering that time passes differently in each mode.
Regarding mode switching, I was thinking along these lines: for example, if you're an adventurer, you could only access Fortress Mode if you created that site or if you manage to become the mayor of the location. At that point, a tag would be added to your game, anchoring you to that site. Then, from that site, you could switch to Adventure Mode with any of the inhabitants, and any of them could return to Fortress Mode only at that site. You could only access Fortress Mode in another location if that character, with whom you started Adventure Mode, creates another site or manages to become the mayor of another location. At that point, the old tag would be replaced with the new site, and you would no longer be able to control your old character unless you regain control of the old site.
Would something like this be possible in the distant future? Considering that the difficulty of time differences would have to be overcome first.
Thank you very much for your time and work.