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Author Topic: Dwarf Fortress 51.08 Released  (Read 1768 times)

Toady One

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Dwarf Fortress 51.08 Released
« on: March 12, 2025, 09:34:59 am »

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Release notes for 51.07 (March 12, 2025):

Continuing along with the routine patches after the adventure mode release.

Fortress mode
   (*) Allowed use of last material when placing simple one-stage buildings and constructions
   (*) Stopped land holders without a residence from automatically moving to and gumming up capitals
   (*) Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter
   (*) Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets
   (*) Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice

Adventure mode
   (*) Allowed ordinary destiny adventurers to start anywhere in their civilization
   (*) Handled infinite loop having to do with sites near oceans
   (*) Unstackable items no longer stacked in character creation
   (*) Movement blocking announcements are displayed during travel properly
   (*) FPS display no longer blocks the speed readout
   (*) Potential containers are no longer shown with nonsense directions when placing items
   (*) Classic combat indicators are displayed in the correct position
   (*) Changes to fort mode sound level sliders no longer affect adv mode sound levels

General updates
   (*) Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first
   (*) Creatures with multigrasp weapons should no longer be generated with shields
   (*) Fixed potential troublesome loop involving stone inclusion loops
   (*) Creatures without exertion have their exertion set to zero
   (*) Handled situation where FPS caps could underflow
   (*) Fixed potential overflow in corpse sizes


51.08 - fixed an adventure mode input issue in fast travel.
« Last Edit: March 13, 2025, 06:17:13 am by Toady One »
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amade

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Re: Dwarf Fortress 51.07 Released
« Reply #1 on: March 12, 2025, 10:40:24 am »

Nice!

   (*) Stopped land holders without a residence from automatically moving to and gumming up capitals

So…where do they go then?
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P.Elijah

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Re: Dwarf Fortress 51.07 Released
« Reply #2 on: March 12, 2025, 01:44:14 pm »


Release notes for 51.07 (March 12, 2025):
   (*) Stopped land holders without a residence from automatically moving to and gumming up capitals

Maybe I only speak for myself, but I appreciate a noble invasion to really get the feeling of pomp and frivolousness that accompanies having to accommodate so many with noble quarters! So having them as visitors with summer vacation homes in the capital that they visit for a year or two would be a nice touch!
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Rumrusher

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Re: Dwarf Fortress 51.07 Released
« Reply #3 on: March 12, 2025, 10:06:38 pm »

found a softlock if you wander into a hidden site in adv mode via fast travel, some how I think the announcement pop up for discovery don't show up and it just eats any input I don't know if clearing this would fix it as I found it via vanilla, other wise glad about the ordinary start changes.
edit: oh ordinary lost the helpful indicator that you're bumping up against a wall in fast travel, figured that didn't help with directions but kinda glad that didn't go away when the mid-map and city map options were gone in ascii.
« Last Edit: March 12, 2025, 10:34:12 pm by Rumrusher »
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Toady One

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Re: Dwarf Fortress 51.07 Released
« Reply #4 on: March 13, 2025, 06:16:26 am »

Fixed the softlock issue.

The homeless nobles just stay wherever they are.
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StrawBarrel

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Re: Dwarf Fortress 51.08 Released
« Reply #5 on: March 13, 2025, 01:24:12 pm »

Quote
   (*) Allowed use of last material when placing simple one-stage buildings and constructions
   (*) Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter
Creatures with multigrasp weapons should no longer be generated with shields
Creatures without exertion have their exertion set to zero
I like the sound of these improvements. Thank you for updates.
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