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Release notes for 51.07 (March 12, 2025):
Continuing along with the routine patches after the adventure mode release.
Fortress mode
(*) Allowed use of last material when placing simple one-stage buildings and constructions
(*) Stopped land holders without a residence from automatically moving to and gumming up capitals
(*) Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter
(*) Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets
(*) Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice
Adventure mode
(*) Allowed ordinary destiny adventurers to start anywhere in their civilization
(*) Handled infinite loop having to do with sites near oceans
(*) Unstackable items no longer stacked in character creation
(*) Movement blocking announcements are displayed during travel properly
(*) FPS display no longer blocks the speed readout
(*) Potential containers are no longer shown with nonsense directions when placing items
(*) Classic combat indicators are displayed in the correct position
(*) Changes to fort mode sound level sliders no longer affect adv mode sound levels
General updates
(*) Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first
(*) Creatures with multigrasp weapons should no longer be generated with shields
(*) Fixed potential troublesome loop involving stone inclusion loops
(*) Creatures without exertion have their exertion set to zero
(*) Handled situation where FPS caps could underflow
(*) Fixed potential overflow in corpse sizes
51.08 - fixed an adventure mode input issue in fast travel.