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Author Topic: playable adventure creatures  (Read 2672 times)

SHAD0Wdump

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playable adventure creatures
« on: March 10, 2008, 04:08:00 am »

I'm trying to get such things as spirits of fire and dragons(big bad stuff)to be playable in adventure mode.However I've worked myself into a situation where the world gen doesn't want to work,I'm using 38c

   code:

   [ENTITY:SPIRIT OF FIRE]
   [CREATURE:SPIRIT_OF_FIRE]
   [INDIV_CONTROLLABLE]
   [TRANSLATION:GOBLIN]
   [SELECT_SYMBOL:ALL:EVIL]
   [SELECT_SYMBOL:ALL:UNTOWARD]
   [SELECT_SYMBOL:ALL:NEGATIVE]
   [SELECT_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL: DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:GOOD]

   [ENTITY: DRAGON]
   [CREATURE: DRAGON]
   [INDIV_CONTROLLABLE]
   [TRANSLATION:GOBLIN]
   [SELECT_SYMBOL:ALL:EVIL]
   [SELECT_SYMBOL:ALL:UNTOWARD]
   [SELECT_SYMBOL:ALL:NEGATIVE]
   [SELECT_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL: DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:GOOD]


I used some old code I found in the forums and slapped it into the entity_default txt.Result,world gen stops when calculating the history of the land.

Another thing I did was make cats shoot dragon fire .

I'm slowly working myself to a rather screwed up mod if you get my meaning .

I posted this in the gameplay section so I'm moving it here.Also you'll notice some spaces in that code,yay smilies.  :roll:

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Kagus

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Re: playable adventure creatures
« Reply #1 on: March 10, 2008, 04:12:00 am »

Due to a recent update which overhauled the way entities are handled, the easy way of just slapping  [INDIV_CONTROLLABLE] into a new creature entity is no longer possible.

You now have to define a city type, leader type, envrionment preferences, entity grouping, yadda yadda yadda...  Like any other official civ.


You need to make a whole civilization of a creature before you can play as just one of them.  You'd need dragon-filled cities (or caves) to play as dragons, and the same goes for spirits of fire.  Or any other creature, for that matter.

SHAD0Wdump

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Re: playable adventure creatures
« Reply #2 on: March 10, 2008, 04:18:00 am »

GAH... I say someone(hopefully toady)should make it simple as it should be(My opinion,keep the hammerer away from me...)
Oh well,can you point me to the latest stable version before this change?
That way I can make my mess without janitor code cleaning it.


Hmm.Scratch that(though I'd still like that version).I'll just copy paste like I do and see what happens

[ March 10, 2008: Message edited by: SHAD0Wdump ]

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SHAD0Wdump

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Re: playable adventure creatures
« Reply #3 on: March 10, 2008, 03:39:00 pm »

AHA!By a stroke of genius,I just copied everything except for equipment lines from the dwarves and everything works fine,I can play as a dragon or spirit of fire in adventure.

Next up,figure out why cat fire it crashing the game  :cool: )
plasma guns.
huge goblin rushes.
More screwed up stuff...

You may hear more about this as it goes along,and I'll probably be asking more questions in the near future.Thanks.

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