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Author Topic: Candyland  (Read 14321 times)

Mephisto

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Re: Candyland
« Reply #45 on: February 19, 2008, 09:42:00 pm »

Goblins should be replaced with Oompa-Loompas. Their priest should, if possible, be named Willie Wonka.
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Patarak

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Re: Candyland
« Reply #46 on: February 20, 2008, 12:15:00 am »

Fuck that. You can't have 20 high priests all named willy wonka.
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Kagus

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Re: Candyland
« Reply #47 on: February 20, 2008, 12:58:00 am »

The Goblin Priest stand before you:

"I am Willy Wonka..."

"Prepare to die!"


"No you're not, I'm Willy Wonka!"

"You're both wrong, I'M Willy Wonka."

"I'll show you lot who's the real Willy Wonka!"


Willy Wonka, High Priest, has been struck down.  x4

Furious Fish

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Re: Candyland
« Reply #48 on: February 20, 2008, 03:18:00 am »

quote:
Originally posted by Kagus:
<STRONG>The Goblin Priest stand before you:

"I am Willy Wonka..."

"Prepare to die!"


"No you're not, I'm Willy Wonka!"

"You're both wrong, I'M Willy Wonka."

"I'll show you lot who's the real Willy Wonka!"


Willy Wonka, High Priest, has been struck down.  x4</STRONG>


"You LOSE! GOOD DAY, sir!"

also, alcoholic dwarves -> hypoglycaemic/diabetic dwarves.

caramel magma! ok, so molten sugar doesn't quite match the temperature of molten rock, but it can still produce some seriously horrifying burns.

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Slave to Hogfroth - God of Muck

vanarbulax

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Re: Candyland
« Reply #49 on: February 20, 2008, 04:46:00 am »

Make sure that the world be no less brutal than in the vanilla (pun intended) version. Nothing would be more traumatizing than a fortress made of glistening  jellybeans, walls covered with the coca-cola and confetti pouring out of your dwarves currently being ripped to shreds by Mr. Staypuffed.
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Kagus

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Re: Candyland
« Reply #50 on: February 20, 2008, 05:30:00 am »

Everyone's suggesting different magma substitutes, when you can't actually change it from magma.  Or am I missing something?

Sean Mirrsen

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Re: Candyland
« Reply #51 on: February 20, 2008, 05:36:00 am »

You can hex-edit the exe to have any name of the same length for magma. Or even longer, depending on padding.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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- Subrahmanyam Jaishankar, Minister of External Affairs, India

vanarbulax

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Re: Candyland
« Reply #52 on: June 08, 2008, 07:44:00 am »

Sorry to necro this thread but is this still being worked on?
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SHAD0Wdump

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Re: Candyland
« Reply #53 on: June 08, 2008, 09:08:00 am »

This will be great to play while stoned...
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Lord Dullard

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Re: Candyland
« Reply #54 on: June 08, 2008, 04:10:00 pm »

You have struck jawbreakers! Praise the gumdrop fairies!
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Aqizzar

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Re: Candyland
« Reply #55 on: June 09, 2008, 12:10:00 am »

This should totally be revived.  It's the most hilarious total conversion I've heard of, with so many possibilities.

Gonna crack open the posted raws and look around.

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vanarbulax

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Re: Candyland
« Reply #56 on: June 09, 2008, 01:34:00 am »

Agreed if work on this has stopped it should definitely be revived. I've only done a little DF modding through following the instructions on the wiki and messing around but I would love to contribute if I could.
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Alenth Eneil

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Re: Candyland
« Reply #57 on: June 09, 2008, 02:14:00 am »

The Staypufft(sp) Marshmallow Man should replace the Bronze Collossus.

I was thinking of doing a similar substitution type conversion, but mine was more geared towards creating a parody of pop culture, the internet, and pretty much everything out of it.

You have chosen an embark location with an oil resivoir, you may be invaded often if you embark here.  Do you still wish to proceed?

You have struck The Internet!

The dwarves suspend the construction of Sweat Shop.

Urist, Miner cancels Drink: interrupted by lolcat.

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Sometimes I just generate worlds and read all the funny names.
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vanarbulax

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Re: Candyland
« Reply #58 on: June 09, 2008, 02:37:00 am »

Those comments about the oil well and sweatshops is and odd contrast of social commentary combined with alcohol dependent, homicidal brutal dwarves.
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