Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: WRESTLER_NAME and LEADER_TYPE  (Read 1237 times)

Burnme

  • Bay Watcher
    • View Profile
WRESTLER_NAME and LEADER_TYPE
« on: February 17, 2008, 08:18:00 pm »

(using latest version of DF as of post date)

WRESTLER_NAME: Is there such a tag? I've tried wrestle, unarmed, wrestler, and nothing seems to work.

The reason I ask is because I modded in a race of wizards, took out all their weapons in entity_default.txt so they'd only hit with "magic" (carefully worded [ATTACK:MAIN]'s with special effects and damage), and renamed their jobs in creature_standard to stuff like [CRAFTSMAN_NAME:craftmage:craftmagi], etc.

But now all legendary combat types in the race are called Elite Wrestler. If there's no simple creature tag to change it, is there some other way?

On a related note, I'd like to know what valid arguments work with the entity_default tag of LEADER_TYPE. The .txt only seems to give the examples of KING, for dwarves, and MASTER_THIEF, for kobolds. The wiki says that these refer to profession names, but how do I, if possible, add more? Is there a list of existing, tag-valid arguments somewhere?


Also, here's the latest code for my wizards, if anyone's interested... They're most fun as single adv mode companions at the moment. I guess it'd be amusing to watch them fireball goblin siegers and make crafts out of *wizard silk* from their own webs in fortress mode, though I haven't gotten around to trying it yet.


Creature_standard.txt, replace default wizard entry:

code:
 [CREATURE:WIZARD]
   [NAME:Wizard:Wizards:Wizard]
   [TILE:'@'][COLOR:6:0:1]
   [GENPOWER:3]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [TRAPAVOID]
   [EXTRACT:mystic venom:7:0:0]
   [EXTRACT_VALUE:100]
   [EXTRACT_PARALYZE]
   [EXTRACT_ANTIDOTE:mystic antivenin:7:0:0:100]
       [FIREBREATH][FIREIMMUNE]
       [WEBBER][THICKWEB][WEBIMMUNE]
   [CANOPENDOORS]
   [PREFSTRING:arcane knowledge]
   [PREFSTRING:fantastic beards]
   [PREFSTRING:fiery tempers]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [MAXAGE:270:300]
   [STOUT]
   [DAMBLOCK:-2]
   [SIZE:7]
   [ATTACK:MAIN:BYTYPE:GRASP:invoke Eldritch Fire to sear:invokes Eldritch Fire to sear:1:3:HEAT]
   [ATTACK:MAIN:BYTYPE:MOUTH:chant "Copopanoca˜£" and hardened air pummels:chants "Copopanoca˜£" and hardened air pummels:4:5:BLUDGEON]
       [ATTACK:MAIN:BYTYPE:MOUTH:chant "Malefeca" and black lightning rends:chants "Malefeca" and black lightning rends:3:6:SLASH]
   [ATTACK:MAIN:BYTYPE:GRASP:conjure a mystic viper, which vanishes after striking:conjures a mystic viper, which vanishes after striking:1:1:GORE][SPECIALATTACK_INJECT_EXTRACT:50:100]
   [ATTACK:MAIN:BYTYPE:GRASP:thrust forward a hand limned with frost and touch:thrusts forward a hand limned with frost and touches:1:3:COLD]
   [CHILD:12][MULTIPLE_LITTER_RARE][CHILDNAME:Wizard apprentice:Wizard apprentices]
   [FAT:1]
   [EQUIPS]
   [DIURNAL]
   [CRAFTSMAN_NAME:craftmage:craftmagi]
   [FISHERMAN_NAME:aquamancer:aquamancers]
   [HAMMERMAN_NAME:spellhammer:spellhammers]
   [SPEARMAN_NAME:wanderer:wanderers]
   [CROSSBOWMAN_NAME:crosscaster:crosscasters]
   [AXEMAN_NAME:spellhacker:spellhackers]
   [SWORDSMAN_NAME:warmage:warmagi]
   [MACEMAN_NAME:macecaster:macecasters]
   [PIKEMAN_NAME:awlmage:awlmagi]
   [BOWMAN_NAME:spellbow:spellbows]
   [WRESTLER_NAME:archmage:archmagi]
   [SPEECH:elf.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [PERSONALITY:IMAGINATION:0:55:100]
   [PERSONALITY:ADVENTUROUSNESS:25:50:75]
   [PERSONALITY:EXCITEMENT_SEEKING:25:50:75]
   [PERSONALITY:ARTISTIC_INTEREST:0:60:100]
   [PERSONALITY:INTELLECTUAL_CURIOSITY:0:55:100]
   [PERSONALITY:SELF_DISCIPLINE:0:45:100]
   [PERSONALITY:ACTIVITY_LEVEL:0:40:100]

Entity_default.txt, paste this right in:

code:
 [ENTITY:WIZARD]
   [FOREST_SETTLEMENTS]
   [INDIV_CONTROLLABLE]
   [CIV_CONTROLLABLE]
   [CREATURE:WIZARD]
   [TRANSLATION:ELF]
   [DIGGER:ITEM_WEAPON_PICK]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:UNCOMMON]
   [SHOES:ITEM_SHOES_SANDAL:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:RARE]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
   [CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]
   [SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [OUTDOOR_FARMING]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:FANCIFUL:640]
   [ART_FACET_MODIFIER:OWN_RACE:512]
   [ADVENTURE_TIER:3]
   [FRIENDLY_COLOR:7:0:1]
   [DEFAULT_SITE_TYPE:TREE_CITY]
   [LIKES_SITE:TREE_CITY]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [CAN_HAVE_MILITARY_LEADER]
   [CAN_HAVE_MILITARY_SITE_LEADER]
   [SITE_LEADER_TYPE:STANDARD]
   [START_BIOME:ANY_GRASSLAND]
   [START_BIOME:ANY_SAVANNA]
   [START_BIOME:ANY_SHRUBLAND]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:ANY_OCEAN:8]
   [BIOME_SUPPORT:ANY_LAKE:8]
   [BIOME_SUPPORT:ANY_GRASSLAND:4]
   [BIOME_SUPPORT:ANY_SAVANNA:4]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:3]
   [DIPLOMAT]
   [PROGRESS_TRIGGER_TRADE:1]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:AUTUMN]
   [ENTITY_GROUPING:FRIENDLY]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:3]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:100]
   [MAX_SITE_POP_NUMBER:35]


Cheers.

Logged
quot;wat"

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: WRESTLER_NAME and LEADER_TYPE
« Reply #1 on: February 17, 2008, 10:06:00 pm »

The Browser has been struck down.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Chariot

  • Bay Watcher
  • Turtle Trainer
    • View Profile
Re: WRESTLER_NAME and LEADER_TYPE
« Reply #2 on: February 17, 2008, 10:43:00 pm »

the only things that let you change the name are things with -man in them, which would thus be different for different races

axeman and axedwarf

the name wrestler is not race dependant (its not a dwarfler or wresdwarf or anything), so theres no tag for it

quote:
On a related note, I'd like to know what valid arguments work with the entity_default tag of LEADER_TYPE. The .txt only seems to give the examples of KING, for dwarves, and MASTER_THIEF, for kobolds. The wiki says that these refer to profession names, but how do I, if possible, add more? Is there a list of existing, tag-valid arguments somewhere?

look in raw\graphics\graphics_example.txt

[ February 17, 2008: Message edited by: Chariot ]

Logged

Burnme

  • Bay Watcher
    • View Profile
Re: WRESTLER_NAME and LEADER_TYPE
« Reply #3 on: February 17, 2008, 11:14:00 pm »

Thanks, Chariot.

Obviously that's how the wrestler profession is displayed, I was just hoping Toady might have let it be changeable for the sake of variety. Ritu Blazefists the Wizard Elite Wrestler just sounds lame. I guess I'm going to have to get craftier to ensure the leaders sound cooler.

Ah, graphics_example.txt lists them all. Excellent. Looks like I can't edit in my own of these either, oh well.

Logged
quot;wat"