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Author Topic: Adding items to the embark menu?  (Read 1191 times)

The-Moon

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Adding items to the embark menu?
« on: March 01, 2008, 02:42:00 pm »

OK i searched all 9 pages of the forums, and i have found nothing pertaining to this.

I don't see how this question could have no been asked before.

When i add the bee hive mod to my game, it adds beehives to my embark screen under seeds.

However, there is nothing different from the bee hive, to any of the other 20 different types of seeds.

How does the game know what to add to the embark menu?

Literally, in the matgloss plants txt file, i'm seeing no difference between other seeds, and the ones you start with.

This cant be something hard coded otherwise how come beehives are added to the embark menu....

*sigh* please help?

[ March 01, 2008: Message edited by: The-Moon ]

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Karlito

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Re: Adding items to the embark menu?
« Reply #1 on: March 01, 2008, 02:55:00 pm »

It has to do with what items are available to the starting civ.  I assume that your beehives have [BIOME:SUBTERRANEAN_WATER] which is what all the other dwarven plants have
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The-Moon

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Re: Adding items to the embark menu?
« Reply #2 on: March 01, 2008, 03:03:00 pm »

quote:
Originally posted by Karlito:
<STRONG>It has to do with what items are available to the starting civ.  I assume that your beehives have [BIOME:SUBTERRANEAN_WATER] which is what all the other dwarven plants have</STRONG>

Great, that explains that, now what about the weapons and ammo...

entity Default ?

[ March 01, 2008: Message edited by: The-Moon ]

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penguinofhonor

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Re: Adding items to the embark menu?
« Reply #3 on: March 01, 2008, 11:53:00 pm »

For dwarves to use them, they have to have only the [BIOME:SUBTERRANEAN_WATER] tag. Otherwise, the plant will be plantable underground and all but your dwarves can't bring it on embark.
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