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Author Topic: New creature - Haunted Sword  (Read 2376 times)

Derakon

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Re: New creature - Haunted Sword
« Reply #15 on: April 15, 2008, 08:22:00 pm »

Yeah, I got that sorted out pretty quickly, though I did have to resort to the wiki to get the commands list. It ended up being faster to embark to a goblin fort, though, since it takes so long to take a step in adventurer mode.

Anyway, I have metal goblins now! Unfortunately, it seems like I can either have them wearing lots of crappy narrow gear, or I can remove the EQUIPS flag and have them all running around starkers. Is there any way I can convince them to be naked except for their weapons? Here's my goblin definition right now:

code:
[CREATURE:GOBLIN]
   [NAME:goblin:goblins:goblin]
   [TILE:'g'][COLOR:7:0:0]
   [GLOWTILE:'"'][GLOWCOLOR:4:0:1]    [GENPOWER:2]
   [BUTCHERABLE_NONSTANDARD][EVIL]
   [HAS_RACEGLOSS:METAL]
   [ITEMCORPSE:STATUE:NO_SUBTYPE:METAL:USE_RACEGLOSS]  
   [ITEMCORPSE_QUALITY:3]
   [MATERIAL:METAL:USE_RACEGLOSS]
   [NOSMELLYROT]
   [INTELLIGENT][LIKES_FIGHTING]
   [BONECARN]
   [CANOPENDOORS]
   [PREFSTRING:terrifying features]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [ATTACK:MAIN:BYTYPE:GRASP  :punch  :punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [SIZE:6]
   [FAT:2]
   [NOCTURNAL]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [PERSONALITY:ANGER:25:75:100]
   [PERSONALITY:IMMODERATION:50:75:100]
   [PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
   [PERSONALITY:CHEERFULNESS:0:40:90]
   [PERSONALITY:ALTRUISM:0:25:50]
   [PERSONALITY:MODESTY:0:40:90]
   [PERSONALITY:SYMPATHY:0:25:50]


Edit: hm. Sent 7 Proficient hammerdwarves to a goblin fort, and they pretty well wreaked havoc until I sent them against the demon. That's with the goblins not wearing any gear. Also, two of the goblins were adamantine, but that doesn't seem to have helped them any. I may need to apply further buffs if they're going to survive without armor.

[ April 15, 2008: Message edited by: Derakon ]

[ April 15, 2008: Message edited by: Derakon ]

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Kuli

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Re: New creature - Haunted Sword
« Reply #16 on: April 16, 2008, 07:58:00 am »

quote:
Is there any way I can convince them to be naked except for their weapons?

Go to their entity entry in entity_default.txt.  Delete all the flags for clothing and armor but leave the ones for weapons intact.  I've done this in my own game because I was tired of dealing with all the leftover junk after a siege.

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