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Author Topic: [Test-REL]"Meta-Magic" weaponry.  (Read 3031 times)

Glacies

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Re: [Test-REL]"Meta-Magic" weaponry.
« Reply #15 on: March 06, 2008, 08:12:00 am »

Ah, how do you install this?

Sean Mirrsen

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Re: [Test-REL]"Meta-Magic" weaponry.
« Reply #16 on: March 06, 2008, 11:54:00 am »

You don't.  ;)

This is a test release.
Basically, you shove the weapon file into the folder, then take the weaponlisting from the file and shove as much of it as you want into the definition for a civilization.

This mod will be released separately from the Martial Arts mod, but it will comply to the standards it sets, and will be compatible with it.

The current idea is to have several races of extraplanar beings (roughly equivalent to the existing humans/elves/dwarves/goblins) that will use these magic weapons, but they will not be made controllable - instead, you will be able to trade with them, or salvage the stuff from sieges.

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Earthquake Damage

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Re: [Test-REL]"Meta-Magic" weaponry.
« Reply #17 on: March 06, 2008, 07:07:00 pm »

I did something vaguely similar to this.  I added a dozen or so magical weapons (and a few not-so-magical ones like bolt-rifles and such) but didn't give them to any civilizations.  There's a chance now, however small, that a fey dwarf will craft one (since they can already make blowguns and such, which the dwarf civ doesn't normally use).  Should be pretty awesome when they make one.
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