Dwarf Fortress > DF Modding
Making Kobolds playable in Fortress mode
Teh Zip File:
Alright, I know how to make things playable in fortress mode, add [CIV_CONTROLLABLE] to them in the entity_default...But with kobolds this didn't work. So I added more stuff to them, more weapons, armor, set their digging item...Still doesn't work.And what I mean by doesn't work is that when I load up a generated world DF crashes. (And I took [CIV_CONTROLLABLE] away from dwarfs, if I leave it there I still can't play as kobolds)Help? :(EDIT: And this is on a newly extracted version of DF.[ May 16, 2008: Message edited by: Teh Zip File ]
GreyMario:
Wait, isn't CIV_CONTROLLABLE only for adventure mode?EDIT: Maybe not, but that is indeed odd.[ May 16, 2008: Message edited by: GreyMario ]
Erthok:
I was browsing some threads awhile ago and I seem to recall that one needs to change their default site, which is CAVE, to something else (like CAVE_DETAILED).
Teh Zip File:
quote:Originally posted by Erthok:
<STRONG>I was browsing some threads awhile ago and I seem to recall that one needs to change their default site, which is CAVE, to something else (like CAVE_DETAILED).</STRONG>
Awesome, I changed it to cave detailed and it works!Thank you. :)
Lord_Frodo:
quite an amusing thing happened when I tried to get this to work.
When I tried to change the profession of a kobold He was considered a pet. As in he could be slaughtered, but not put to work. any idea what I did wrong? I added the [CARNIVORE] tag to them if that makes any difference.
Navigation
[0] Message Index
[#] Next page
Go to full version