Dwarf Fortress > DF Modding

Making Kobolds playable in Fortress mode

<< < (2/2)

Teh Zip File:
OK, I got another problem...How do I make them playable in adventure mode?I know, add [INDIV_CONTROLLABLE] to them, but that's just play now, I want it to be so you can actually choose where you start and your skills.I added in [ADVENTURE_TIER:4], didn't work.They're on the world map in fortress mode, so they do get generated.EDIT: Hm, it seems all I needed to do is set their max pop/max site pop higher.[ May 17, 2008: Message edited by: Teh Zip File ]

Deto:
You need to add [INTELLIGENT] to their creature_standard.txt raw to make them act as non-pet type  :)

Navigation

[0] Message Index

[*] Previous page

Go to full version