Dwarf Fortress > DF Modding

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Deon:
•••Utilii Stillarii•••INSTALL ON CLEAN COPY OF DF                                    
ver. 011 - Ironwood is added. This tree can be processed in smelter to become a "hardened ironwood" - a sharp stone suitable for making weapons (like obsidian).These small features/changes are incorporated to change the vanilla game to something more flavoured and comfortable without turning the game into buggy thing.Components:• Ironwood: hardened in smelter to become a "hardened ironwood" sharp rock, you can make weapons with it in craftsdwarf workshop.
• Alchemy mod: Various smelter reactions (new alloys and methods). Check alchemy mod thread for more info.
• Animal packs: wild animals now travel in larger packs. For additional challenge which isn't present when there's no more than 1 lion around.
• Megabeast values: bronze colossus now drops solargent bronze statue which have value > than iron, thus ironmen are no longer more pofitting than colossi. Dragon now drops on death 1 bar of dragon scale cluster, which can be processed into 10 dragon scale bars in smelter, it's almost as good as adamantine (400% vs. adamantine's 500%).
• Real stone weapons: Axes, hammers and spears (imagine stone spearheads) now can be made of stone at {craftsdwarf's workshop}.
• Flavoured text: Combined by Umiman community edition, it expands enemies' threats (in adv. mode) and adds a lot of new engravings.
• Body armor tweak: a scalemail (less armor/weight than chainmail) which can be created from shells too and a cuirass (less area protection than platemail) which can be crafted from bone.
• Naked Enemies: Goblins now wear armor only, no more socks/pants/thongs to ruin our hauling jobs/processor time. Kobolds are naked.
• Rock salt mod: Rock salt mineral can be processed in the smelter to gain rock salt chunks which can be milled at quern into salt powder.
• Bodies changed: now many creatures have their bodies more detailed. One of the important features of the Martial Arts Mod by Sean Mirrsen. Dwarves with beards and Giant cave spiders with hydroskeleton (and thus they can die of blood loss if you pierce them many times in different parts).
• Fanciful creatures: fanciful creatures now have custom bodies (they had none) and attack tags. The centaur is renamed into centauri king.
• Additional creatures: some new temperate area and cave creatures were added (cave worms, treasure chests, centauri, badgers, forest spirits) to differentiate encounters (for those who got tired of mass wolfs/bears)
• Economic stones: by Sean Mirrsen allows every stone to be toggled on/off for usage in the stone menu ('Z' -> stone). Optional (but highly recommended for crafting control) file -  reaction_all_economic.txt.
• Threats: New threats for named enemies, compiled by Umiman. They were made by community.Installation:
Download the ZIP file. Look into archive and you'll see various folders.
Put the folders in your Dwarf Fortress main folder, overwriting same names.
Make sure to install on clean copy of DF.DOWNLOAD MODPACK[ June 02, 2008: Message edited by: Deon ]

Deon:
Consider this thread as placeholder. I'm preparing more files for loading at DFFB and it will take some time. If you want them faster, I'll try to do it faster -).I have a list of mythical creatures from DnD ready and will add it to this release as optional download.Also any suggestions are VERY welcome.[ April 24, 2008: Message edited by: Deon ]

Sowelu:
No socks/mittens is going to be very brutal in cold areas.  Those items are often essential for not getting frostbitten hands and feet while working outside.

Sean Mirrsen:
Well, you could at least mention where you got the "all-economic" reaction from...Anyways, nice to see more major mods here. I'll do my best to fix that "buggy thing" you mentioned.  :)And, if you don't mind the extra effort, do make your pack compatible with the "buggy thing". I'd still like to see the "Community Modpack" together someday.  ;)

Deon:
Was it you with economic stones? I can't remember where did I get it actually, because I play with it like... for a very long time.
Then it's the moment when I say you THANK YOU because if not this small funny thing it would be very different for me to feel the DF charm.When I told about "buggy thing" the main mod I mentioned was my Legends of Faerun, because he has some random crashes.If you don't mind, I'd like to include your custom attacks and bodyparts form Martial Arts, though I don't think that I want to include custom races for now (I want this to stay Dwarf Fortress, and also there're some random bugs we can't avoid while adding new entities).
If you give me the green light, I'll spend my time merging it into community mod starter =).Also thank you for the mittens/socks info, I shall return them then, I just forgot about freezing areas =).[ April 24, 2008: Message edited by: Deon ]

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