Dwarf Fortress > DF Modding
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Sean Mirrsen:
In all sincerity, I'd prefer custom attacks to be the signature feature of the MA modpack. It's called "Martial Arts" for a reason. However, you can use the body structures I have created (most recent testing shows them to be unrelated to the crashes at all), and I won't mind you spicing up the attacks of your creatures with kicks/bites/humps/whatever. :p All I ask is that you refrain from using complex attack messages.
Deon:
Sean, actually I want to make a Merged Mod Pack which will include all features. I don't want to make your work mine and I will write that you're the main author. Is it ok this way?
ICQ 504081
Deon:
OUCH!
ICQ blablabla
I forgot my 6th-number-lengh one was stolen...[ April 24, 2008: Message edited by: Deon ]
Sean Mirrsen:
I don't have ICQ, so you'd best remove those numbers.Also, we seem to pursue slightly different goals. I mostly prefer expanding and increasing, while you seem inclined to optimise gameplay, rather than expand it. I do agree that most features are identical though, so I guess we can merge without much problem.But then we should do it proper and start the Community Expansion Pack anew. No single author, just contributors and compilers.Also, there's an edit button. :)
Deon:
I've got it.
You want an unique feature invented by you to stay yours =). "Copyright".
It's not that terrible. I see, it may be even good. I mean I don't need to overhaul all unaffected/new creatures =).But I hope you don't mind a part about bodies - you have nice structured custom bodies, I can add something but generally the idea is yours. Is it OK?[ April 24, 2008: Message edited by: Deon ]
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