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Author Topic: Faerûn creature pack (modular)  (Read 1751 times)

Deon

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Faerûn creature pack (modular)
« on: April 24, 2008, 06:15:00 pm »

Hello, this is a pack of creatures I grabbed from my Legends of Faerûn mod (now on hold temporary).
Maybe someone wants some more buggers to join their worlds, so take these =).

- new animals: ash rat, badger, bearhound, dire badger, dire bear, dire wolf, snake dog, couatl; oozes {ochre jelly, gelatinous cube, black pudding}
- new creatures: gorgotaur, hag, orog, ice spirit, forest spirit, rock spirit, yuan-ti, aboleth, beholder {common, mage, hive mother, elder orb}; beholder-kin {death kiss, eye of the deep, gouger}; marilith, myconid

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[ April 24, 2008: Message edited by: Deon ]

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Cthulhu

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Re: Faerûn creature pack (modular)
« Reply #1 on: April 24, 2008, 06:21:00 pm »

No Phaerimm?
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Shoes...

Deon

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Re: Faerûn creature pack (modular)
« Reply #2 on: April 24, 2008, 06:24:00 pm »

Not yet.
Though any suggestions are welcome, this list is still small and I'll need it sooner or later anyway =).
Thanks.
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Duke 2.0

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Re: Faerûn creature pack (modular)
« Reply #3 on: April 24, 2008, 06:33:00 pm »

I didn't check, but was the gelatinous cube size 10x10x10?
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Deon

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Re: Faerûn creature pack (modular)
« Reply #4 on: April 24, 2008, 06:35:00 pm »

I use it at size 8 - a bit bigger than a human to consume it.
Maybe I should increase it...
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Kagus

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Re: Faerûn creature pack (modular)
« Reply #5 on: April 25, 2008, 12:14:00 am »

Size 9 is a horse/cow/muskoxen, size 10 is a camel.  Just how big are those things supposed to be?

Deon

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Re: Faerûn creature pack (modular)
« Reply #6 on: April 25, 2008, 03:11:00 am »

I will consult the wiki and fix it in the next update =).
I think 1 cube should fill the whole DF corridor.
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Deon

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Re: Faerûn creature pack (modular)
« Reply #7 on: April 25, 2008, 11:30:00 am »

GK now is of size 10. It's more fitting since in DnD GKs grow to big sizes until they fill the tunnels they are dwelling in. I think size 10 is good enough.
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Earthquake Damage

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Re: Faerûn creature pack (modular)
« Reply #8 on: April 25, 2008, 11:37:00 am »

quote:
Originally posted by Deon:
<STRONG>GK now is of size 10. It's more fitting since in DnD GKs grow to big sizes until they fill the tunnels they are dwelling in. I think size 10 is good enough.</STRONG>

Ah, but a creature of size 1000 can fit into the same tunnel.   :p

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Deon

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Re: Faerûn creature pack (modular)
« Reply #9 on: April 25, 2008, 11:42:00 am »

I know, but I want to keep its attack/block not too overpowered.
Anyway it's just a goo (though large and somewhat hungry).
It's a bit hard as it is - with no bodyparts, just a blob... And other nice fitting tags.
Try to chop a jelly.
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Fualkner

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Re: Faerûn creature pack (modular)
« Reply #10 on: April 25, 2008, 03:27:00 pm »

As a DnD nerd, I must say... Awesome.
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Deon

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Re: Faerûn creature pack (modular)
« Reply #11 on: April 25, 2008, 03:40:00 pm »

I've found few glitches with someone's meat (0 points cost) and weird extracts (I think from beholders).
I'll fix them in the next release.
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