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Author Topic: Clean slate mod?  (Read 2207 times)

Steely Glint

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Clean slate mod?
« on: April 25, 2008, 08:01:00 pm »

I'm relatively new to DF (just joined the forums today), though I've been playing and lurking for a couple weeks and have a pretty good feel for the game. I'm not all that interested in working on a mod myself, so I was wondering if anyone else has made (or knows how to make) any of the following changes:
  • Migrants are all peasants, or consist only of peasants and warriors. Nobles may still be included.
  • Dwarves reproduce faster, no immigration of non-nobles.
  • Children work as haulers.

    Either of the first two mods would make it much easier to manage incoming workers, without having to deal with their previous job titles.

    Also, could someone point me to a mod that reduces the amount of junk goblins drop? It's just out of control.

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Karlito

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Re: Clean slate mod?
« Reply #1 on: April 25, 2008, 08:34:00 pm »

Some of these changes aren't possible, but those that are should take you about 30 seconds.  If you have any other questions you might want to check out the Modding Guide on the wiki.

1)Not Possible
2)Remove [MULTIPLE_LITTER_RARE] from the dwarf entry in creature_standard.txt  You also might want to reduce the number in the [CHILD] tag.  This make them grow up faster.  Its not possible to mod out immigration.
3)I believe this is possible by using the utility Dwarf Foreman
4)Removing some of the clothes from the goblins in entity_standard.txt will fix the problem.

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Deon

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Re: Clean slate mod?
« Reply #2 on: April 26, 2008, 12:59:00 am »

Hello, mate!

Well, you can't mod immigrants, for now it's hardcoded.
But you can make your dwarves reproduce faster (at least grow up faster)

About less junk on goblins, you can do it by yourself or if you don't want, consider looking here:
Merged mod pack
It has this feature as a part of the package.

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Deon

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Re: Clean slate mod?
« Reply #3 on: April 26, 2008, 01:04:00 am »

If you want to make your dwarves to grow up faster, go to:
[game folder]/raw/objects/ and open the creature_standard.txt file.
Look at the first entry (the "wall of text" starting with [CREATURE:DWARF]). In this paragraph the thing you need is
code:
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]

string.
Well, I don't know what would happen if you remove [BABY:x] completely, maybe they'll be born as children then, not as baby.
12 = period of child's growing up, decrease it to make them grow up faster.
Remove the [MULTIPLE_LITTLE_RARE] tag to increase the chance of making more than 1 child at once.

I hope this helps you.

[EDIT] THe crazy idea: does anyone know what would happen if I remove CHILD and BABY together? Will they be born as adults?

[ April 26, 2008: Message edited by: Deon ]

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hippiepirate

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Re: Clean slate mod?
« Reply #4 on: April 26, 2008, 02:05:00 am »

i keep reading rare as rape
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Lyrax

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Re: Clean slate mod?
« Reply #5 on: April 26, 2008, 10:08:00 am »

I thought this was about a mod that would keep normal stone floors clean.  Maybe even get rid of... mud!  As if such a thing could be possible.
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Kagus

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Re: Clean slate mod?
« Reply #6 on: April 26, 2008, 10:34:00 am »

I thought it had something to do with slate.  Like, removing it from the game for some reason.


"Clean Slate mod v1.01"

This modification removes slate from the game.  I  just don't like it.

Changelog:
*v1.00 Removed slate.
*v1.01 Fixed fatal crash error that resulted from camels not having enough legs.

[ April 26, 2008: Message edited by: Kagus ]

Deon

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Re: Clean slate mod?
« Reply #7 on: April 26, 2008, 03:05:00 pm »

:D

And I think that you could possible change children to haulers using Foreman (though I'm not sure).

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Danaru

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Re: Clean slate mod?
« Reply #8 on: April 26, 2008, 10:46:00 pm »

quote:
Originally posted by Deon:
<STRONG> THe crazy idea: does anyone know what would happen if I remove CHILD and BABY together? Will they be born as adults?</STRONG>

Dear god man, think of the poor mothers!

Especially if she had twins!

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SHAD0Wdump

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Re: Clean slate mod?
« Reply #9 on: April 27, 2008, 12:08:00 am »

They're dwarves,they can take it.
Still imagine the scene...

"Push,PUUUUSSSSHHHH",'splat',"alright wheres my pick?",'splat',"Alright!wheres the keg!?

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Metalax

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Re: Clean slate mod?
« Reply #10 on: April 27, 2008, 03:04:00 am »

You can get the no immigration by setting the POPULATION_CAP tag in the init to something low like 7. However if your population ever drops under this you will almost certainly get a big wave of immigrants.

Some people have reported lack of success/unreliable results, using the pop cap for low numbers, but I've always had it work fine.

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Deon

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Re: Clean slate mod?
« Reply #11 on: April 27, 2008, 07:03:00 am »

The popcap determines do you need immigrants or not, it has nothing to do with number of immigrants. The number of immigrants is dependant on wealth of your fortress and a number of dwarven deaths occured.
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Lazer Bomb

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Re: Clean slate mod?
« Reply #12 on: April 27, 2008, 08:23:00 pm »

quote:
Originally posted by Metalax:
<STRONG>You can get the no immigration by setting the POPULATION_CAP tag in the init to something low like 7. However if your population ever drops under this you will almost certainly get a big wave of immigrants.

Some people have reported lack of success/unreliable results, using the pop cap for low numbers, but I've always had it work fine.</STRONG>


What about putting it at 1? Then if one person dies, then its still above the cap.

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Kashyyk

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Re: Clean slate mod?
« Reply #13 on: April 30, 2008, 03:58:00 pm »

Quote from: Deon
THe crazy idea: does anyone know what would happen if I remove CHILD and BABY together? Will they be born as adults?

i think that will mean they don't reproduce.

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