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Author Topic: Sean Mirrsen, modder, looses a roaring laughter, fell an  (Read 2968 times)

Kagus

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #15 on: May 06, 2008, 10:06:00 am »

You can make mindless vermin creatures.  If you tried to make a dwarf, it would go crawling around doing that vermin "phasing" thing for a bit until a cat came by to eat it.

Loctavus

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #16 on: May 06, 2008, 10:43:00 am »

Sweet, you could make iron worms or something :P
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Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #17 on: May 06, 2008, 11:25:00 am »

quote:
how plants themselves cannot be obtained from (or used in) a reaction

They can be obtained. Check my "merged mod pack" where I have a salt - there you transform rock salt to salt chunk which is a plant (millable to salt powder).

[ May 06, 2008: Message edited by: Deon ]

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Sean Mirrsen

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #18 on: May 06, 2008, 12:56:00 pm »

Well, yeah, except that particular hacky way. I mean no way to get plants in a relatively normal fashion. Speaking of which, I think I tried every possible syntax variant to get a plump helmet without resorting to that method.

The result? Heaps of rat weed, adamantine golem meat, chunks, adamantine golem vermin, cookable adamantine golem fish, plump helmet anvils, plump helmet blocks, and countless amounts of "plants" and "stacks of  [3]", not to mention clouds of boiling leather. While I would probably love a plump helmet artifact sword, this brings us no closer to overwhelming the parser bug. The lastmost attempt I made resulted in a crash. So I guess it's official - no way to get specific plants or animal items without using a material type ID in place of the matgloss ID.

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Kagus

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #19 on: May 06, 2008, 01:00:00 pm »

Plump helmet anvils...


And you say it's a failure??!

Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #20 on: May 06, 2008, 02:19:00 pm »

Not in place of matgloss. In place of material type.

Wiki says  

quote:
Certain item tokens, notably LEAVES and PLANT use the MATERIAL and MATGLOSS tokens in an unexpected way. Rather than interpreting these tokens in the usual way, the game takes the numerical value of the MATERIAL token (as listed on the Item tokens page, and picks the plant that is that number of places in the raws. The MATGLOSS token appears to be ignored. For example, using the token [PRODUCT:100:1:PLANT:NO_SUBTYPE:BONE :DWARF] would result in the creation of one sweet pod plant, because BONE is material token number 4, and sweet pod is the fourth plant in the matgloss_plant.txt raw file.

If you want the real numbers, that's how the materials appear in the exe file:

1 WOOD
2 STONE
3 METAL
4 BONE
5 IVORY
6 HORN
7 AMBER
8 CORAL
9 PEARL
10 SHELL
11 LEATHER
12 SILK
13 PLANT_ALCOHOL
14 GLASS_GREEN
15 GLASS_CLEAR
16 GLASS_CRYSTAL
17 SAND
18 COAL
19 POTASH
20 ASH
21 PEARLASH
22 LYE
23 RENDERED_FAT
24 SOAP_ANIMAL
25 FAT
26 MUD
27 VOMIT
28 BLOOD_NONSPECIFIC
29 BLOOD_SPECIFIC
30 SLIME
31 SALT
32 FILTH_B
33 FILTH_Y
34 UNKNOWN_SUBSTANCE
35 GRIME

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Sean Mirrsen

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #21 on: May 07, 2008, 03:55:00 pm »

A failure, yes, because you can't use a plump helmet anvil. You try to build a forge with one and it says "need fire-safe anvil".

And I said exactly that. You need to change the material type ID instead of the matloss ID. Why does the parser take that ID in these special cases though is beyond me. I see no plausible reason for a parser - an innately indiscriminative mechanism if built right - to pass erroneous data only on specific occasions...

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Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #22 on: May 07, 2008, 04:03:00 pm »

It's a very strange error because usually an error leads to unworking code... But in this case it's fun.
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Thassa

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #23 on: May 08, 2008, 08:00:00 am »

I was reading this thread, which was amusing and interesting up to the point I read this...

quote:
plump helmet anvils

I'm laughing so hard it hurts now...    :D

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Heavy Flak

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #24 on: May 09, 2008, 08:33:00 am »

Hey Sean, I'm pretty sure I already know the answer to this ... but I'd like to ask anyway for the teensy chance that I'm wrong.

This doesn't actually name the bone mass, does it?  Like, it isn't, "a trout bone mass"?  If something is built with it, it isn't, "A camel bone club"?  I love the idea of bone weapons/items/buildings/roads/whatever and about the only thing that could make this cooler would be being able to see that dragon I destroyed turned into a "Dragon Bone Statue"

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Sean Mirrsen

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #25 on: May 09, 2008, 08:42:00 am »

No, unfortunately. There's no way to reference specific bones in reactions currently. So, a piece "bone mass" is "bone mass", fused together and undistinguishable from any other piece. It was enough of a success to make the smelter understand that I need ANY bone at all, and even at that, it's hacky.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Duke 2.0

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #26 on: May 09, 2008, 07:11:00 pm »

Wait, so theoretically it is possible to make meat constructions? Man, more evil-sounding than any bone strusture!

Human merchants: Holy crap! Is this trade depot made from meat?
Urist McBroker: Actually, it's human meat.

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Lyrax

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #27 on: May 10, 2008, 01:27:00 am »

This is a finely-prepared adamantine golem roast.  It is made of finely-minced adamantine golem meat, well-minced adamantine golem fish, well-minced plump helmet anvil and Druphereven, a plump helmet sword.

It is hard to eat.

I just about died of laughter when I read that post.  Man, these dwarves are hard core!

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Witty

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Jay

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #28 on: May 10, 2008, 03:29:00 pm »

Plump helmet sword?  One small step for Dwarfs, one giant leap for Elves.
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