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Author Topic: How to make creature stand? (...falls over. The King fa  (Read 1064 times)

apache1990

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How to make creature stand? (...falls over. The King fa
« on: January 11, 2008, 01:46:00 pm »

What parts are required to stay standing?  The following automatically falls over and can't get up, and I don't know how to fix it.

code:
[BODY:BATTLEMECH]
[BP:HD:head][CON:CT][HEAD]
[BP:CPT:cockpit][CON:HD][SMALL][EMBEDDED][THOUGHT]
[BP:SEN:sensor array][CON:HD][SMALL][INTERNAL][SIGHT]
[BP:CT:center torso][UPPERBODY][LOWERBODY]
[BP:RC:reactor core][INTERNAL][SMALL][CIRCULATION][CON:CT]
[BP:GYRO:gyro][CON:CT][SMALL][INTERNAL]
[BP:LT:left torso][CON:CT]

[BP:RCL:reactor core extension][INTERNAL][SMALL][CIRCULATION][CON:LT]
[BP:RT:right torso][CON:CT]

[BP:RCR:reactor core extension][INTERNAL][SMALL][CIRCULATION][CON:RT]
[BP:RUA:right upper arm][CON:RT]

[BP:LUA:left upper arm][CON:LT]

[BP:RLA:right lower arm][CON:RUA]

[BP:LLA:left lower arm][CON:LUA]

[BP:RH:dual pulse lasers][CON:RLA]
[SMELL]
[BP:LH:LB-20X AC][CON:LLA]
[HEAR]
[BP:MR:SRM6 launcher][EMBEDDED][CON:CT][APERTURE]
[BP:RUL:right upper leg][CON:CT]

[BP:LUL:left upper leg][CON:CT]

[BP:RLL:right lower leg][CON:RUL]

[BP:LLL:left lower leg][CON:LUL]

[BP:RF:right foot][CON:RLL][STANCE]

[BP:LF:left foot][CON:LLL][STANCE]

[BP:RUA_J:right shoulder actuator][CON:RUA][JOINT][SMALL][INTERNAL]

[BP:LUA_J:left shoulder actuator][CON:LUA][JOINT][SMALL][INTERNAL]

[BP:RLA_J:right elbow actuator][CON:RLA][JOINT][SMALL][INTERNAL]

[BP:LLA_J:left elbow actuator][CON:LLA][JOINT][SMALL][INTERNAL]

[BP:RH_J:right wrist actuator][CON:RH][JOINT][SMALL][INTERNAL]

[BP:LH_J:left wrist actuator][CON:LH][JOINT][SMALL][INTERNAL]

[BP:RUL_J:right hip actuator][CON:RUL][JOINT][SMALL][INTERNAL]

[BP:LUL_J:left hip actuator][CON:LUL][JOINT][SMALL][INTERNAL]

[BP:RLL_J:right knee actuator][CON:RLL][JOINT][SMALL][INTERNAL]

[BP:LLL_J:left knee actuator][CON:LLL][JOINT][SMALL][INTERNAL]

[BP:RF_J:right ankle actuator][CON:RF][JOINT][SMALL][INTERNAL]

[BP:LF_J:left ankle actuator][CON:LF][JOINT][SMALL][INTERNAL]

[ January 17, 2008: Message edited by: apache1990 ]

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Fenrir

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Re: How to make creature stand? (...falls over. The King fa
« Reply #1 on: January 11, 2008, 01:49:00 pm »

I'm not sure why it falls over, but it might be the fact that you have one part acting as both the [UPPERBODY] and [LOWERBODY].
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apache1990

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Re: How to make creature stand? (...falls over. The King fa
« Reply #2 on: January 11, 2008, 02:01:00 pm »

It didn't work without [LOWERBODY] either.  That part should be fine anyway, because:
code:
[BODY:BASIC_1PARTBODY]
[BP:UB:body][UPPERBODY][LOWERBODY]

Ltheb

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Re: How to make creature stand? (...falls over. The King fa
« Reply #3 on: January 11, 2008, 02:15:00 pm »

You might need to readjust the order of the body parts; I believe the game reads the body parts top to bottom, connecting accordingly, so if it read that the head is connected to the Upper body before reading about the upper body, it assumes the head is not connected to anything. (and thus falls off) I suggest reordering the body parts in a fashion of starting with the Upper and Lower body (or center torso in this case), and working you way outward, in terms of connections.

[ January 11, 2008: Message edited by: Ltheb ]

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apache1990

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Re: How to make creature stand? (...falls over. The King fa
« Reply #4 on: January 11, 2008, 02:25:00 pm »

YES!  IT WORKED!

Now I can get my crit locations set up, and actually finish the balancing!

Thank you very much,   :D!

[ January 11, 2008: Message edited by: apache1990 ]

mport2004

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Re: How to make creature stand? (...falls over. The King fa
« Reply #5 on: January 11, 2008, 05:31:00 pm »

that creature looks interesting to say the least
I wouldent want it charging my fort though   :eek:
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Sowelu

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Re: How to make creature stand? (...falls over. The King fa
« Reply #7 on: January 11, 2008, 06:35:00 pm »

quote:
Originally posted by apache1990:
<STRONG>[BP:LH:LB-20X AC][CON:LLA]
[HEAR]</STRONG>

Oh Jesus, DO NOT WANT.  AC-20s just plain don't belong in Dwarfland.

That's just wrong  :(

...why it -hears- through it is anyone's guess, though.

*hugs his Mechwarrior 2 with reckless abandon*

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Ltheb

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Re: How to make creature stand? (...falls over. The King fa
« Reply #8 on: January 11, 2008, 07:15:00 pm »

I really want to see the creature that uses this body; Throw it into regular DF as a Megabeast.
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apache1990

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Re: How to make creature stand? (...falls over. The King fa
« Reply #9 on: January 12, 2008, 12:36:00 am »

See the 'Bay Watcher Arena' for the full data, it was balanced so it wouldn't absolutely destroy everyone though.

The autocannon 'hears' because I needed a way to make the weapons destructible (i.e. the 'fires autocannon' attack is linked to the 'hearing' part).  That way, if the weapon is blown off, the attack can no longer be used.  Same story for the pulse lasers that smell.


I think I may add more mechs,  ;).  I want to make a 3057 mod sometime.

Torak

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Re: How to make creature stand? (...falls over. The King fa
« Reply #10 on: January 12, 2008, 01:40:00 am »

Make a Dreadnought and you're my best friend.
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apache1990

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Re: How to make creature stand? (...falls over. The King fa
« Reply #11 on: January 12, 2008, 01:49:00 am »

What kind of dreadnought?  Warhammer40k?

Torak

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Re: How to make creature stand? (...falls over. The King fa
« Reply #12 on: January 12, 2008, 01:50:00 am »

quote:
Originally posted by apache1990:
<STRONG>What kind of dreadnought?  Warhammer40k?</STRONG>

Yes. Also, you could probably make Venerable Dreadnoughts as a megabeast, and regular onces as a semimegabeast. It'd be swell.

[ January 12, 2008: Message edited by: Torak ]

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As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.

Sean Mirrsen

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Re: How to make creature stand? (...falls over. The King fa
« Reply #13 on: January 12, 2008, 01:55:00 am »

Why do you have legs connected to the center torso? I thought there's that "pelvis platform thing" under the torso that connects them.

You may also want to leave weapons out of the main body definition and apply them as an additional block.

[ January 12, 2008: Message edited by: Sean Mirrsen ]

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apache1990

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Re: How to make creature stand? (...falls over. The King fa
« Reply #14 on: January 12, 2008, 02:04:00 am »

It was easier for me to do it that way, and some mechs have strange leg configurations (i.e. the Nova and Owens).

I suppose I could make the weapons separate, so I can reuse the chassis.  Maybe I'll make one chassis for quad-mechs, one for standard bipedal mechs, and one for non-standard bipeds like the Nova.

-----

For dreadnoughts, how could I make a megabeast carry a ranged weapon?  And I need someone to get me some information about them, since I haven't ever played Warhammer40k before, and all I know is from a quick google on 'dreadnaughts.'

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