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Author Topic: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)  (Read 20077 times)

Deon

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FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« on: February 19, 2008, 03:24:00 am »

I'm developing a new mod and in this one I want to turn the DF world to my favourite Faerūn (Forgotten realms, Salvatore's "Dark Elf", Neverwinter Nights, Baldur's Gate).

PLACE THIS MOD IN A FRESH INSTALLED GAME FOLDER if you have any troubles loading it or to make sure that everything works as intended.

CURRENT VERSION: Legends of Faerūn {{0.0.9a}}
Requires clean install

0.0.9a
-Fixed 2 stupid bugs (typos) in creature_aberrations and creature_faerun.


Mod description:
- added new races: orcs, illithids, drow, gibberlings and duergars
- new religion system: avatars of Forgotten Realms' gods
- avatars of greater gods
- new animals: ash rat, badger, bearhound, dire badger, dire bear, dire wolf, snake dog, couatl; oozes {ochre jelly, gelatinous cube, black pudding}
- new creatures: gorgotaur, hag, orog, ice spirit, forest spirit, rock spirit, yuan-ti, aboleth, beholder {common, mage, hive mother, elder orb}; beholder-kin {death kiss, eye of the deep, gouger}; marilith, myconid
- new weapons
- greater avatars are customized and have graphic tileset
- all entities edited to worship new avatars

code:
                            RACES                            

Race: Drow

                                   
*Race by Keilden, tweaked for version/religion by Deon
-dark-skinned elven evil brethren
-custom weapons by Keilden and Deon, like whip sword, snake whip, drow hand crossbow and crescent blade.
-dwellers of underground fortresses
-have neat spider pet
-combat units graphics tileset

Race: Duergar

                                                                       
*race by Deon
-evil analogue of dwarves
-worshippers of evil pantheon
-full graphics tileset

Race: Gibberling

                                   
*Race by Deon
-primitive nuisance race
-bloodthursty fearless nocturnal creatures
-graphic tile for default image

Race: illithid

                                                                               
*race by Deon
-evil race
-levitates
-sieger, ambusher and babysnatcher
-mental brain-attack of telekinetic force
-basic graphics tileset

Race: Orc

                                                                       
*race by Fleeb
-evil analogue of humans
-worshippers of strong and evil powers
-a few new weapons
-full graphics tileset

Changelog is in the 2nd post.

[ March 07, 2008: Message edited by: Deon ]

[ March 07, 2008: Message edited by: Deon ]

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Deon

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #1 on: February 19, 2008, 03:24:00 am »

code:
                 AVATARS                 

Greater:
Akadi: WIND - flying legless
Amaunator: SUN, LIGHT flying legless
Bane: CHAOS, DARKNESS, TORTURE quadrupod centaur-like with blades on arms
Cyric: LIES - olm-like
Grumbar: EARTH, MINERALS, MOUNTAINS earth elemental
Istishia: FISH, FISHING, LAKES, OCEANS, RIVERS, WATER - mermaid
Kelemvor: DEATH - skull-headed humanoid
Kosuth: FIRE - flying legless fire elemental
Lathander: DAWN, BIRTH, HEALING, REBIRTH, YOUTH, INSPIRATION, CREATION - humanoid
Myrkul: DEATH, MUCK - skull-headed humanoid
Mystra: SCHOLARSHIP - energy vortex
Oghma: SCHOLARSHIP, INSPIRATION, MUSIC, SONG, WISDOM  - energy vortex
Shar: DARKNESS, NIGHT, TWILIGHT, CAVERNS, SILENCE - hooded humanoid
Silvanus: ANIMALS, NATURE, PLANTS, TREES - centaur with horns
Sune: BEAUTY, LOVE, LUST - humanoid
Talos: CHAOS,LIGHTNING, STORMS, THUNDER - flying legless
Tempus: COURAGE, STRENGTH, WAR - humanoid
Tyr: DISCIPLINE, JUSTICE, LAW, ORDER - humanoid

Intermediate:
not present yet

Lesser:
not present yet

code:

Changelog:

0.0.9
-New creatures: aboleth, beholder {common, mage, hive mother, elder orb}; beholder-kin {death kiss, eye of the deep, gouger}; couatl, marilith, myconid, oozes {ochre jelly, gelatinous cube, black pudding}
-Yuan-ti warriors and priests are now different creatures (with tail stance/legs).

0.0.8
-Intermediate and lesser powers are temporary removed.
-Avatar speed and no brain issues are fixed.
-New dwarven flamer weapon and magma bolts.
-New animals: ash rat, badger, bearhound, dire badger, dire bear, dire wolf, snake dog
-New creatures: gorgotaur, hag, orog, ice spirit, forest spirit, rock spirit, yuan-ti
-a few vermins and a vermineater.

0.0.7.1
-Horned centaur avatar body is fixed
-Gibberling default graphic tile

0.0.7
-Illithid attack weakened to appopriate range.
-Drow race by Keilden with neat spider pets.
-Gibberlings - new very primitive and very aggressive nuisance race.
-New weapons by Deon, Fleeb and Keilden.
-Size of greater avatars increased to 30, of intermediate increased to 20, of lesser remained 16.
-Greater powers recieved personal features (PREFSTRING), also some of them gained eyes to see.

0.0.6
-Illithid attack changed and tweaked.
-Flying avatars without "stance" were fixed.

0.0.5
-Graphic tileset for greater avatars
-Greater avatars gained specific unique bodies and attacks.
-Unexisting orcs' weapons were removed from orcs entity file (now they use all human weapons and armor).

0.0.4
-Adventure_tiers for new races were fixed
-New avatar creatures (greater/intermediate/lesser)
-All races including default were tweaked to worship new avatars.

0.0.3
-Illithids gained "flier".
-New duergar race
-New orcs race

0.0.2
-lllithids lost "flier" tag.
-Flavour updates to Illithid race

0.0.1
-New Illithid race


Work plan
0)avatars of gods - beta (not full graphics/customization)
1)add map-dwelling races:
Legend: included ] flavour edited ] balanced

code:

drow       +--
duergar    +--
gibberling +--
gnome      ---
halfling   ---
illithid   +--
lizardfolk ---
orc        +--
sharkmen   ---

2)Creatures
3)Items and artifacts

[ March 07, 2008: Message edited by: Deon ]

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Deon

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #2 on: February 19, 2008, 03:26:00 am »

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Deon

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #3 on: February 19, 2008, 03:39:00 am »

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Kagus

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #4 on: February 19, 2008, 03:59:00 am »

Couple points I'd like to bring up...

One)  Although the Faerūn (that thing will forever onwards look like a bucket to me) universe hosted an incredible assortment of exceptional tales, the fundamental aspects of it are pretty bread-and-butter fantasy.

It was the stories that were played out within Faerūn that made it great, not the rather standard creatures that lived in it.


Two)  Adding that many entities will kill your machine.  I added one extra entity and worldgen times shot up like mad.  Unless you intend to have one city with two inhabitants per race, I suggest cutting down the number.  Having two fully-stocked races above the standard three can bump world save/load times to an hour.

[ February 20, 2008: Message edited by: Kagus ]

Keilden

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #5 on: February 19, 2008, 04:51:00 am »

I was working on the drow mod as you might know. But when Toady added 520 new words I gave up on the language file. I will try to dig up my latest version and post it so anyone who wants can use it.
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Wiles

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #6 on: February 19, 2008, 07:00:00 am »

quote:
Originally posted by Kagus:
<STRONG>
Two)  Adding that many entities will kill your machine.  I added one extra entity and worldgen times shot up like mad.  Unless you intend to have one city with two inhabitants per race, I suggest cutting down the number.  Having two fully-stocked races above the standard three can bump world save/load times to an hour.
</STRONG>

I disagree, I added five new entities to a mod that have comparable populations to the existing entities and it only took me 20 minutes to gen a world on my PC. My PC isn't that great either - 1.5ghz, 500mb ram.

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Kagus

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #7 on: February 19, 2008, 07:13:00 am »

No idea how you managed to do that, but I commend you nonetheless.  That's quite an accomplishment.  I have just about the same system specs, except with 448Mg of RAM and a slightly faster processor.

Wiles

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #8 on: February 19, 2008, 08:30:00 am »

Maybe it has something to do with seeds? Perhaps some seeds take longer to distribute civs than others?   :confused:
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Deon

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #9 on: February 19, 2008, 08:43:00 am »

I play Zara's mod salad, and there're a lot of new races (gnomes, orcs, drow, spidermen) and it works just fine.

You're right about "bread and butter", but it's the thing I want to do - to make a butter to eat with the marvellous DF bread =). Also balanced number of good/eil civ will make the game more fun for me.

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Toady One

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #10 on: February 19, 2008, 08:40:00 pm »

It should all be in the numbers.  Every civilization can be distinct as long as the numbers stay in the proper range.  If you notice way more than 1 mill historical events, 160K historical figures or 16K active historical figures, then the numbers in the raws should be reduced.
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Fourth Triad

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #11 on: February 19, 2008, 09:12:00 pm »

and if you notice more than 7 million historical events, just abort the world gen cuz it WILL crash your comp... just trust me on this one...
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Ioric Kittencuddler

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #12 on: February 19, 2008, 10:13:00 pm »

I remember someone trying to make a Forgotten Realms mod for Oblivion a long time ago.  I wonder if they ever pulled it off.

It might actually have made the game playable.

Anyway, I'll keep an eye on this if I remember to.  :p

[ February 19, 2008: Message edited by: Ioric Kittencuddler ]

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Fleeb

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #13 on: February 19, 2008, 10:26:00 pm »

I'd like to offer my orcs, they have graphics and everything.

http://rapidshare.de/files/38624207/orcs.zip.html

[ February 19, 2008: Message edited by: Fleeb ]

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Deon

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Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« Reply #14 on: February 20, 2008, 03:24:00 am »

Well, I just limit the new races spread and want to fix the human numbers in future versions (for now there're A LOT of humans in comparison to other races.
When I added Illithids I made themto have max 2 starting civs and this adds 2-6 new cities, not too much. It doesn't add a lot of historical persons because they obey 1 immortal overbrain. I should check what happens if I add more "common" races with own leaders. For now it's just 2-5 more cities of flavoured "overpowered" goblins.

Fleeb, thank you for orcs! I hope you guys can offer something, because it will make it faster and I will be sure to have not only mine ideas, which is important to keep the mod interesting for all, not for me only =);

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