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Author Topic: Workers keep cancelling tasks.  (Read 1131 times)

Aaaamory

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Workers keep cancelling tasks.
« on: February 19, 2008, 11:12:00 am »

It's really kind of annoying and I don't know what's happening, I don't know if I added anything weird because I basically copy/pasted Dwarves and added a few extra tokens.  I added this to the bottom of the entity_default.txt file:

code:
[ENTITY:DRAGON]
   [MOUNTAIN_SETTLEMENTS]
   [CIV_CONTROLLABLE]
   [CREATURE:PELEDRAGON]
   [TRANSLATION:HUMAN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_COAT:COMMON]
   [ARMOR:ITEM_ARMOR_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
   [ARMOR:ITEM_ARMOR_VEST:COMMON]
   [ARMOR:ITEM_ARMOR_DRESS:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [GLOVES:ITEM_GLOVES_MITTENS:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [TOY:ITEM_TOY_MINIFORGE]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY_BY_YEAR]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:ELECTRUM:10]
   [CURRENCY:GOLD:15]
   [CURRENCY:PLATINUM:30]
   [SELECT_SYMBOL:ALL:MOUNTAINS]
   [SELECT_SYMBOL:ALL:EARTH]
   [SELECT_SYMBOL:ALL:OLD]
   [SELECT_SYMBOL:ALL:NEW]
   [SELECT_SYMBOL:ALL:FIRE]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:VIOLENT]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [METAL_PREF]
   [GEM_PREF]
   [STONE_PREF]
   [INDOOR_FARMING]
   [USE_CAVE_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
   [ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
   [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
   [ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
   [ADVENTURE_TIER:4]
   [FRIENDLY_COLOR:1:0:1]
   [DEFAULT_SITE_TYPE:CAVE_DETAILED]
   [LIKES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [LEADER_TYPE:KING]
   [SITE_LEADER_TYPE:STANDARD]
   [START_BIOME:MOUNTAIN]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:4]
   [BIOME_SUPPORT:ANY_SAVANNA:4]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [ABUSE_BODIES]
   [DIPLOMAT]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [ACTIVE_SEASON:AUTUMN]
   [ENTITY_GROUPING:FRIENDLY]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:3]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:500]
   [MAX_SITE_POP_NUMBER:200]
   [RELIGION:PANTHEON]
   [RELIGION_SPHERE:FORTRESSES]
   [RELIGION_SPHERE:JEWELS]
   [RELIGION_SPHERE:METALS]
   [RELIGION_SPHERE:MINERALS]
   [RELIGION_SPHERE:MOUNTAINS]
   [RELIGION_SPHERE:WEALTH]
   [MAYOR]

And then I made a creature_new.txt file and put this in:

code:

creature_new

[OBJECT:CREATURE]

[CREATURE:PELEDRAGON]
   [NAME:peledragon:peledragons:peledragon]
   [TILE:1][COLOR:3:0:0]
   [GENPOWER:3]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [TRANCES]
   [BENIGN]
   [CANOPENDOORS]
   [PREFSTRING:shining eyes]
   [PREFSTRING:majesty]
   [PREFSTRING:ferocity]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2WINGS:TAIL:2HEAD_HORN:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH]
   [BODYGLOSS:CLAW_FOOT]
   [STOUT]
   [MAXAGE:150:170]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:STANCE:kick:kicks:1:3:GORE]
   [CHILD:5][BABY:1]
   [CHILDNAME:hatchling:hatchlings]
   [DAMBLOCK:2]
   [FAT:3]
   [SIZE:8]
   [EQUIPS]
   [CAVE_ADAPT]
   [DIURNAL]
   [CRAFTSMAN_NAME:craftsdragon:craftsdragons]
   [FISHERMAN_NAME:fisherdragon:fisherdragons]
   [HAMMERMAN_NAME:hammerdragon:hammerdragons]
   [SPEARMAN_NAME:speardragon:speardragons]
   [CROSSBOWMAN_NAME:marksdragon:marksdragons]
   [AXEMAN_NAME:axedragon:axedragons]
   [SWORDSMAN_NAME:swordsdragon:swordsdragons]
   [MACEMAN_NAME:macedragon:macedragons]
   [PIKEMAN_NAME:pikedragon:pikedragons]
   [BOWMAN_NAME:bowdragon:bowdragons]
   [SPECNAME:MALE:dragon:dragons:dragon]
   [SPECNAME:FEMALE:dragoness:dragonesses:dragoness]
   [SPEECH:dragon.txt]
   [STANDARD_FLESH]
   [FIREIMMUNE]
   [FLIER]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [PERSONALITY:IMMODERATION:0:55:100]
   [PERSONALITY:VULNERABILITY:0:45:100]
   [PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]


Any help would be appreciated.

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Wiles

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Re: Workers keep cancelling tasks.
« Reply #1 on: February 19, 2008, 11:13:00 am »

It's the flier tag. They start flying and get scared  ;)
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Aaaamory

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Re: Workers keep cancelling tasks.
« Reply #2 on: February 19, 2008, 11:21:00 am »

Seriously?  Wow, this race is cowardly.  I never would have figured that out on my own.  Guess I'll have to fix that.
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Kagus

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Re: Workers keep cancelling tasks.
« Reply #3 on: February 19, 2008, 11:29:00 am »

Yep.   They'll start flying, have a panic attack, and get stuck mid-air.  They'll starve to death that way, and then their corpses will fall to the ground below.

Unusual imagery.

Aaaamory

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Re: Workers keep cancelling tasks.
« Reply #4 on: February 19, 2008, 10:03:00 pm »

It's fixed.  Of course the wings bodypart also had [FLIER] on it so I had to remove that too and created a flightless pair. :P  Then I got an idea and gave them bludgeoning attacks.  Ever see how geese use their wings to fight?  They're nasty.
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Kagus

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Re: Workers keep cancelling tasks.
« Reply #5 on: February 19, 2008, 10:12:00 pm »

Actually, you don't need to remove the wings.  The reason they have the [FLIER] tag is bcause if you destroy a wing, the creature will stop flying.  If they don't fly to begin with, they serve no purpose other than being extra body parts.

Aaaamory

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Re: Workers keep cancelling tasks.
« Reply #6 on: February 19, 2008, 10:30:00 pm »

I know, that's why I gave them a purpose.  I couldn't take them off entirely though.  One advantage to having extra useless limbs... the badguys might rip something off and the chances are greater they'll miss the ones you actually need.

An old dragon with only one wing patrolling the fortress.  That sounds really badass.

[ February 19, 2008: Message edited by: Aaaamory ]

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