Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 30 31 [32] 33 34 ... 62

Author Topic: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS  (Read 225515 times)

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #465 on: October 02, 2012, 10:53:36 pm »

Eh sure then. Proceed.
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #466 on: October 02, 2012, 10:56:19 pm »

UPDATE IN 5 NINUTES,
COMPLETLY UNRELATED SIDENOTE:
Did upou know armed skeletal zombies are gods? Its true!
Logged
The Age of Man is over. It is the Fire's turn now

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #467 on: October 02, 2012, 10:58:46 pm »

UPDATE IN 5 NINUTES,
COMPLETLY UNRELATED SIDENOTE:
Did upou know armed skeletal zombies are gods? Its true!

So you're telling me that Armok is an Armed Skeletal Zombie?
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #468 on: October 02, 2012, 11:04:30 pm »

UPDATE IN 5 NINUTES,
COMPLETLY UNRELATED SIDENOTE:
Did upou know armed skeletal zombies are gods? Its true!

So you're telling me that Armok is an Armed Skeletal Zombie?
Look, All i'm saying is it should not take 5 military dwarves 66 pages to kill something. and on that note:
6th of Obsidian:Uh oh, The strange mooder decided he doidn't have enough of something, and is currently obtaining tooth. From forum faces.

Spoiler (click to show/hide)

He starts off by attempting to borrow a few from the surgeon, though the surgeon dodged him until someone arrived. The first on the seen was a military recruit. He beat the little beast and was doing pretty well until the marksforumite shot him in the leg. Armor, we need armor.

Spoiler (click to show/hide)

Geez, U mad bro? A hammerforumite sees this exchange, rushes at the guy, and beats him with the hammer till he dies.

Now with that unpleasant out of the way, I must admit diary, I feel sicker and sicker. If I continue like this, I may die. If I do, be aware my sister will take over for the duration of my term. A fine lass she is, just arrived in the recent migrant wave. she'll keep it alive till its time.

Spoiler (click to show/hide)

FUCK YOU GHOSTS. BACK TO YOUR MAKER.

I have grown weary of the ambush. they do not leave, and The dwarven caravan must leave soon. I resolve to open the fort up, knowing I may doom it. Theres only 3 of them left though, and theres like 30 of us.

The first person out of the gate is a marksdwarf not where he should be. He rushes a swordsmen into the last cage trap and follows a axeman, getting beaten in the process.

Spoiler (click to show/hide)

YOU'RE DOING IT WRONG.

Spoiler (click to show/hide)

This doesn't make sense. Why is anything bouncing off leather. We need more leather armor, it seems.

the marksdwarf is run off after suffering several injuries. He is chased everywhere by the axezombie. A marksdwarf follows them and substitues himself for a while in fighting him unitl a milita captian shoes up. Frankly, I'm worried by the fact it dodged so many attacks. This was counter-balanced by the weight of their armor, which slowed them enough that the forumites got the largest majority of the attacks.

Right as the miltia commander earns his hammering "wings" so to speak, he is injured. which slows him down enough so that the axe man can strike back, which he does quickly and elegantly. At this point though, highmax arrives, and swiftly dismembers the beast.

Spoiler (click to show/hide)

Another one joins in the brawl, and the injured frind wakes up.

The fight goes on forever. the dwarves are incapable of killing them, but injure them more and mroe heavily, while they does so in kind. After the highmax had cut off 2 legs, 1 hand, and a arm, and the creature was still up and injuring, the drew on. Eventually the creature smashes its shield (its sword had been lost) against highmax's head, knocking him out. The fight rages on for days, months, until, finally, a hammerdwarf succeds in crushing the remaining ones skull. The results of this incodent show me several things:
1. Fights with these creatures can and do go up as long as 66 pages.
2. 66 page long reports aer very heavy, and will crush your desk.
3. These creatures cna be killed by any method other then bleeding.
4. It is very very hard to kill them, and they are highly trained.
5. If this been a actual engagement we'd all be dead.
Logged
The Age of Man is over. It is the Fire's turn now

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #469 on: October 02, 2012, 11:12:06 pm »

My goodness. I don't want to think what the serious part of the mod is when we can't even handle this part. Keep them up Misko. Liking them.
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #470 on: October 02, 2012, 11:16:16 pm »

My goodness. I don't want to think what the serious part of the mod is when we can't even handle this part. Keep them up Misko. Liking them.
I;m more worried by the fact that he actually broke highmaxs skull.

without a weapon. He smshed his skull with a shield.

He survived though, so i guess its okay. The reason it messes with me though is that hes kinda aour champion, and these things just really hurt him.
Logged
The Age of Man is over. It is the Fire's turn now

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #471 on: October 02, 2012, 11:48:31 pm »

He'll be fiiiine. It's Highmax. I doubt much harm can come in his path. As for the shield part though, well that's amazing. I don't want to see them with an actual weapon.
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #472 on: October 02, 2012, 11:58:52 pm »

He'll be fiiiine. It's Highmax. I doubt much harm can come in his path. As for the shield part though, well that's amazing. I don't want to see them with an actual weapon.
I saw that, briefly, on what they did to the yaks. *shudders*

Anywaym why it is generally best to have zombie squads be hammers, the fact of the matter is that bisection would work very well with these. If highmax hadn't cut off his leg, and slahsed the axe from his arm...

The speed thing I noticed though. Because our dwarves are unarmored, they are very light and quick, and the marksdwarf was able to get off many shots before the axeman was able to even return fire so to speak. That, is the real saviour today. Alot more causalties would have occured. As of now our entire military managed to kill them with no losses, thouh a few will require hospitalization.
Logged
The Age of Man is over. It is the Fire's turn now

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #473 on: October 03, 2012, 12:36:18 am »

So wait our lack of armor....SAVED US????
WHUT
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #474 on: October 03, 2012, 07:14:00 am »

I think the game itself is trolling us now.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #475 on: October 03, 2012, 08:51:53 am »

TROLMOK IS TROLLING US!
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #476 on: October 03, 2012, 01:45:09 pm »

I'm still amazed that the minor changes I made to the zombies is having this much of an effect.
They were supposed to be just slightly stronger then normal zombies because of some attribute tweaks but the tags I added for the lolz seem to be making them a serious credible threat.

Well that or Talvi made some tweaks of his own :P
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #477 on: October 03, 2012, 06:13:55 pm »

Thats hilarious, I'll never make armor in my games again if it can turn away the unthread.

Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #478 on: October 03, 2012, 06:17:27 pm »

Thats hilarious, I'll never make armor in my games again if it can turn away the unthread.

Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Screw it, no matter how fast they are, they still need helmets. Remember when I mentioned our best dwarf was nearly killed by a shield, imagine if that had been a HAMMER.

We'd all die.
Logged
The Age of Man is over. It is the Fire's turn now

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Necrothreat - Teh LOLmod succession fort - PG2 FOR DETAILS
« Reply #479 on: October 03, 2012, 06:23:24 pm »

You could make them spartans, nothing but a helmet, shield, thong, sandals, and a cloth cape.
That would give them fast attacks with some protection.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
Pages: 1 ... 30 31 [32] 33 34 ... 62