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Author Topic: DarkCells (Community Prison Fort)  (Read 4727 times)

dresdor

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DarkCells (Community Prison Fort)
« on: May 16, 2008, 05:20:00 pm »

I'm inspired by my succession fort, and so I'm going to toss around this idea as well.  The idea is that this fort is a prison complex, run by prisoners.  The fort must have several torture chambers (and devices), cells, and execution devices.  The map will have magma and a river (with carp hopefully).  

So I need some brave souls to trek out into the wilds and risk their lives instead of rotting in prison.

I need:

Nickname:
Preferred Sex:
Profession/Skills:
Prison Record/Crime:
Personality/Quirks:
Equipment:


Rules: Each dwarf gets 150 points to spend on skills and equipment.  I am not naming a dwarf myself (as I tend to play favorites), so I need 7 dwarves to start.  Also, each dwarf must have a skill at the no-adjective level because of the prison rehabilitation program to give each dwarf something useful to do.

I'll take applications beyond the first 7, but disregard the equipment, and give me name, personality, prison record, and preferred skills.  See you at DarkCells.

FluffyToast J

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Re: DarkCells (Community Prison Fort)
« Reply #1 on: May 16, 2008, 05:33:00 pm »

Looks good, count me in.

Nickname: Mangya
Gender: Male
Skills: Fisherdwarf/woodcutter
Crime: Arson
Personality: Anything really, just as long as he doesnt "absolutely detests dwarf chunks"
Equipment: Well, if we have axes, then I'll bring as much 2-point food as I can.

[ May 16, 2008: Message edited by: Manifold1 ]

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dresdor

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Re: DarkCells (Community Prison Fort)
« Reply #2 on: May 16, 2008, 05:46:00 pm »

My starting equipment will have 2 axes and 2 picks, and I'll fill out some stuff I feel we need (and perhaps some animals, I'm not sure yet).  So don't worry about buying an axe, one will be provided.

Fox-Of-Doom

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Re: DarkCells (Community Prison Fort)
« Reply #3 on: May 16, 2008, 05:52:00 pm »

Nickname:Gillie
Preferred Sex:Male
Profession/Skills:Competent Bonecarver, Competent Leatherworker, Cook, Novice Tanner, (a butcher but with no bought skill, seeing as dog corpses cannot be butchered)
Prison Record/Crime: Being possessed and creating an obsidian idol with various images of tentacle demons.
Personality/Quirks: (if possible) likes dogs, likes obsidian.
Equipment: 6 dogs.
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Bricktop

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Re: DarkCells (Community Prison Fort)
« Reply #4 on: May 16, 2008, 07:28:00 pm »

I'll throw in my bit.

Nickname: Bricktop
Preferred Sex: Male
Profession/Skills: Miner (and if possible wrestler)
Prison Record/Crime: Failing to meet a mandate for black diamond, tantrumming in the jail, harming 3 kittens, attacking the guards, setting fire to a small drink stockpile
Personality/Quirks: Has a nasty temper, and can easily get violent.
Equipment: Pick and however much dwarven ale can be bought with the rest.

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Ganndd

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Re: DarkCells (Community Prison Fort)
« Reply #5 on: May 16, 2008, 09:09:00 pm »

Nickname: Rostov
Preferred Sex: Who knows
Profession/Skills: Bone Carver, Carpenter, Bowyer, Skilled Marksdwarf
Prison Record/Crime: Assault, general insanity.
Personality/Quirks: Thinks of everyone and everything as a tool.
Equipment: Crossbows. Two of them. And as many turtles as possible.
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rossbows and pet eagles for all!

Emperor_Jonathan

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Re: DarkCells (Community Prison Fort)
« Reply #6 on: May 16, 2008, 09:38:00 pm »

Nickname: Loki

Preferred Sex: Male.

Profession/Skills: Miner 5
                  Ambusher 2
                  Marksdwarve 3.

Prison Record/Crime: He was arrested for impersonating the baron, then he was found guilty for murder and thieving, he then begged for his life as he was going to be executed, he said he would do anything. They decided to send him with the group going to DarkCells.

Personality/Quirks: He has a dog that follows him everywhere even into the mines. He is know as a practical joker, coward, thief and murderer. He uses all his talent to succeed. He is quite persuasive, he used his persuasiveness to weasel out of his execution. But when it needs to be done, he follows orders. He can also hunt.

Equipment: A war dog, and crossbow & bolts, the rest booze and food.

Thanks.

[ May 16, 2008: Message edited by: Emperor_Jonathan ]

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dresdor

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Re: DarkCells (Community Prison Fort)
« Reply #7 on: May 16, 2008, 09:47:00 pm »

Seems like a good group so far, I need 2 more so I can embark.  I certainly hope we get a boatload of males with all the requests.

Strife26

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Re: DarkCells (Community Prison Fort)
« Reply #8 on: May 16, 2008, 10:32:00 pm »

Name: Felu
Jobs: I don't remember how the points work out, so split them between mechanics, mining, and markdwarving.
Equipment: One unit of groundhog meatshould be enough, right?
Crime: Felu was arrested for acciedentally flooding the noble chambers with magma. And water. At the same time. He shot the replacement hammerer with a liberated crossbow (the first is currentally sealed in rock)and ran away to secretally join up.
I'd like him to switch between Mechanics and Crossbowing and do whatever's needed.
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This post likely did not make me any happier, tougher, smarter, or richer. Probably not a good usage of limited time and effort.

Istrian

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Re: DarkCells (Community Prison Fort)
« Reply #9 on: May 17, 2008, 02:53:00 am »

Nickname: Istrian
Preferred Sex: Male
Profession/Skills: Appraiser/Record Keeper/Intimidator
Prison Record/Crime: Genocide. Destroyed a civilization. Plans to do better this time
Personality/Quirks: Machiavellian schemer, secretive, often resorts to assassination
Equipment: None
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Emperor_Jonathan

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Re: DarkCells (Community Prison Fort)
« Reply #10 on: May 17, 2008, 03:01:00 am »

Yay! We hav enough  :D
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dresdor

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Re: DarkCells (Community Prison Fort)
« Reply #11 on: May 17, 2008, 09:14:00 am »

it might be monday before I can start this, but this group looks good.

I'll take advanced applications for immigrants now.

Sparksol

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Re: DarkCells (Community Prison Fort)
« Reply #12 on: May 18, 2008, 06:19:00 am »

Hey, I'll go for immigrant status.

Nickname: Clak
Preferred Sex: Either
Preferred Skills: Mechanics or cooking
Prison Record/Crime: Attempted Royal Assassination, reduced to Criminal Negligence while moving a cage with three hydras inside; the hydras (hydrae? hydra? hydrangeas?) were left behind somehow.
Personality/Quirks: Laughs maniacally for no apparent reason. (Is actually practicing for when they finally come up and finishes with some huge dangerous project or other.) Plans to make a mechanical ar- I mean, plans to make the best of things here.

[ May 18, 2008: Message edited by: Sparksol ]

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Religion, over time, tends to diverge. Science tends to converge.
Funny thing about magic, it doesn't consistently go either way.

bheema

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Re: DarkCells (Community Prison Fort)
« Reply #13 on: May 19, 2008, 05:19:00 pm »

Nickname: Tater
Preferred Sex: Either
Preferred Skills: Leatherworking or any needed
Prison Record/Crime: Arrested after being found making an entire suit of dwarf leather armor and dwarf bone weapons stockpiles. (And the associated murders)
Personality/Quirks: Mute.
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Snoopicus

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Re: DarkCells (Community Prison Fort)
« Reply #14 on: May 20, 2008, 06:23:00 pm »

Yeah, if you ever end up with a dwarf who is constantly getting wounded but never seems to die - put me in. Snoopicus name, I don't care about gender or skillset.

As long as my dwarf is MAD!

And if he ever dies, just find another crazy dwarf and rename him Snoopicus, and give the excuse "We all thought he died, but he just changed clothing and started on some new profession!"

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Snoopicus: What is the kill radius of lava heat?
Snugglybear: I''ve seen it, I think, kill dudes one level above it. But the guy was falling into it at the time, as a dwarven sacrifice. So it''s hard to say.
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