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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 517153 times)

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1605 on: May 20, 2017, 04:43:27 pm »

The crown has fallen. The throne stands empty. In the darkness, something awakes.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1606 on: May 20, 2017, 04:52:02 pm »

The crown has fallen. The throne stands empty. In the darkness, something awakes.
The Mechanical Heart is rising from deep within the sky.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1607 on: May 20, 2017, 04:55:07 pm »

Blood. Blood, and the sound of clockwork.
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Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1608 on: May 20, 2017, 05:02:33 pm »

The sounds of water rush beneath the surface, and far below, lava bubbles with the sound of laughter. The jubilee of gods is upon us, let us celebrate. EP, anyone who matches my mite description?
« Last Edit: May 20, 2017, 05:05:18 pm by Smoke Mirrors »
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1609 on: May 20, 2017, 05:07:55 pm »

Let's have some fun, mates.

EDIT: Just wondering: is it possible to set an entity to not be allowed for being necro'd? If so, whatever tag is necessary for that should be given to the Forumechs, if it hasn't already been. Maybe something similar to how Bronze Colossi turn into bronze statues when killed.
« Last Edit: May 20, 2017, 05:09:47 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1610 on: May 20, 2017, 05:14:09 pm »

EP, anyone who matches my mite description?

You wanted this, right?:

Also, new person in charge, time to re-post this: I still need to be forumited, Quill Arcane, male loremaster (scholar works), if possible I would like knife proficiency, however it isn't necessary.

There's no scholars among us right now, here's the population list if anyone needs a replacement forumite.

Spoiler (click to show/hide)

Let's have some fun, mates.

EDIT: Just wondering: is it possible to set an entity to not be allowed for being necro'd? If so, whatever tag is necessary for that should be given to the Forumechs, if it hasn't already been. Maybe something similar to how Bronze Colossi turn into bronze statues when killed.

There's a tag for that. Intuitively enough, it's [CANNOT_UNDEAD].
« Last Edit: May 20, 2017, 05:16:58 pm by Enemy post »
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1611 on: May 20, 2017, 05:18:13 pm »

Can we get Forumechs working and in? Because if so, Aciero Grey is booting up and showing up.

EDIT:
EDIT: Just wondering: is it possible to set an entity to not be allowed for being necro'd? If so, whatever tag is necessary for that should be given to the Forumechs, if it hasn't already been. Maybe something similar to how Bronze Colossi turn into bronze statues when killed.

There's a tag for that. Intuitively enough, it's [CANNOT_UNDEAD].
Alright. If it's not already in the Forumech raws, it should get put in there.

Anyone know when the last time was that the Forumech raws were posted?
« Last Edit: May 20, 2017, 05:22:16 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1612 on: May 20, 2017, 05:24:05 pm »

I'll try adding the Forumechs after I finish my current month.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1613 on: May 20, 2017, 05:24:27 pm »

 :D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1614 on: May 20, 2017, 05:28:42 pm »

Oh wow I had to look quite some time before finding my character there. Almost thought he had died.

EP, great job pleasing all benevolent and neutral gods with that destruction. Omer wishes you well.
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Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1615 on: May 20, 2017, 05:35:57 pm »

The tides of fate have turned and I can feel it. Waves of blue and grey flow back. Violet and indigo give way. Orange begins to rebuild our defenses, red flows back into the living and joyful purple flows all around. Green magic flows beneath the surface through water and lava. I can feel it, the yellow magic of the clockwork heart, the grand artifact, pulsing, energy moving as it beats. This is a celebration, the jubilee of the immortal. The living and the dead celebrate together, let the young and old, mournful and joyous, named and forgotten all enjoy. This is the celebratipn of gods, all of their servants have a right to rejoice, from fish to forumite. This is a party, have fun.
« Last Edit: May 20, 2017, 06:02:04 pm by Smoke Mirrors »
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1616 on: May 20, 2017, 07:07:31 pm »

The castle should be near the main shaft


Oh I swear to god if I droped the wrong save file
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1617 on: May 20, 2017, 07:20:15 pm »

The castle should be near the main shaft


Oh I swear to god if I droped the wrong save file

Is this it?
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1618 on: May 20, 2017, 07:36:54 pm »

*Sniff*

I'll have you know that is my castle.
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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1619 on: May 20, 2017, 09:47:52 pm »

Ye thats it

The fucks that on the front lawn?

Edit: Also no one installed the wells
« Last Edit: May 20, 2017, 10:00:51 pm by Sprin »
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.
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