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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 505613 times)

pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1905 on: July 28, 2017, 01:01:25 pm »

I think my favorite part was when the second or third bone artifact crown was made.
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Arx

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1906 on: July 30, 2017, 05:14:30 am »

"Hey. Arx. Listen up."

I turned to see who was speaking, but the corridor was empty.

"Idiot. This is why you're still a peasant. Don't look for me, just listen. Carefulrogue is slipping up. There's a beast loose in the caverns, and it's moving for the stairs. I need you to call the New Wave Warmen. Can you do that without screwing it up?"

I nodded, slowly.

"You don't have to nod, moron, just do it or don't do it. None of us have ever been this thick before. I suppose there's always a first time."

Still confused, I set off anyway. At the time I didn't even think that the militia might not listen. They probably knew the speaker, or so I thought. On my way through the bedrooms, I stopped to touch the pillars for good luck. They were the remnants of the walls that kept the trolls out, or so I am told. I was only a child then.

When I told Apiks about what the voice had said, he just propped Tanbutan (the famous chainsaw which he earned the title "thirty man slayer" with) up on the rack and nodded sagely while I talked. He called the other two militia, and they left smiling and joking.

Soon they came back up the stairs, with grimmer faces and splashed in greens and oranges. In the cave they had found a great blob of grime and poison gases, just like I was told. Apiks took me aside and told me that if the mite told me anything more, I had better let someone know.

"Don't worry, Apiks, he's too dumb not to."

Apiks didn't seem to hear the voice. I don't know if he was ignoring it to make me feel better.
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I am on Discord as Arx#2415.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1907 on: July 30, 2017, 02:23:40 pm »

Thanks for taking over, Arx.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1908 on: July 30, 2017, 02:25:55 pm »

Finally, the game is continuing. How long has it been since the end of the last turn?

EDIT: 18 days. It's been 18 days since we've had someone playing.
*Groans*
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

MoonyTheHuman

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1909 on: July 30, 2017, 02:30:42 pm »

Yo, Necrothreat. I stole your magic system for IB12WAF
Any tips on how i should use it?

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1910 on: July 30, 2017, 02:42:13 pm »

However you think it makes sense. So long as the action fits with the magic, and it seems that every magic that would be necessary to do something is there, it should be fine.

Just want to note, though, there's a few interactions and overlaps. For example, both green and purple magic can do illusions, green by altering the light (essentially, making a hologram), purple by making you think you see something when you don't. In addition, red and yellow magic need the caster to be able to use the type of magic they're imbuing or enchanting with. Another thing is that if you're going to do anything that involves different times, spaces being moved across faster than should be physically possible, indigo magic needs to be involved (for example, teleportation needs indigo and green combined).

Ah, yes, and all magics should be typed with a glow of their color.

If you have any other questions, just ask me or SM. We're the ones who set up the system.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1911 on: July 30, 2017, 08:00:44 pm »

'Bout time.  Nice way to take over Arx. 

Green allows the manipulation of light?  That's new.  I guess I have purple and green under my belt to some degree now.  Well, loosely with green.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1912 on: July 30, 2017, 08:03:08 pm »

It's an alternate way to do illusions, yes. if you want to make illusions that'll fool a lot of people, green is more effective, but for small amounts of people (say, up to 5), it's more worth your energy to use purple illusions.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1913 on: July 30, 2017, 11:39:34 pm »

Have you thought about, you know, making a chart with all the color magics, what each stands for, and a separate/additional chart for their color combinations that gives off different effects, and so on? It gets a tad confusing to have to reiterate yourselves every single time you explain the magic system.


Amusing entrance to your turn, Arx. Talking voices seem to be a common theme in this fortress, haha.
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Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1914 on: July 31, 2017, 08:33:43 am »

Sure, we can make something if you set something up so we can all go back and reference it easily.
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1915 on: August 02, 2017, 03:26:52 am »

Any progress, Arx?
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Arx

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1916 on: August 02, 2017, 07:36:18 am »

An influx of trollfaces, seemingly. Many of which have been caged, but I suspect they have overwhelmed the traps. I can't tell yet, though...

Edit: Oooh, this might get messy. I hope that lever isn't too important...
« Last Edit: August 02, 2017, 07:38:04 am by Arx »
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Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1917 on: August 02, 2017, 09:29:07 am »

I think I was in the process of building some weapons traps to deal with that problem.  Amid the waves of death, I think I forgot.
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1918 on: August 02, 2017, 02:33:06 pm »

An influx of trollfaces, seemingly. Many of which have been caged, but I suspect they have overwhelmed the traps. I can't tell yet, though...

Edit: Oooh, this might get messy. I hope that lever isn't too important...
While you can tame and butcher trollfaces, don't, because they are sentient and their meat is inedible.

pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1919 on: August 02, 2017, 02:41:31 pm »

An influx of trollfaces, seemingly. Many of which have been caged, but I suspect they have overwhelmed the traps. I can't tell yet, though...

Edit: Oooh, this might get messy. I hope that lever isn't too important...
While you can tame and butcher trollfaces, don't, because they are sentient and their meat is inedible.
But you can use them as guards. Do we have enough non-troll face guards?
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Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."
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