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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 518031 times)

Carefulrogue

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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #211 on: December 29, 2016, 08:14:29 pm »

Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.

May I rule in interesting times.

It was sealed! Someone must've pulled a lever!
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Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #212 on: December 29, 2016, 08:18:43 pm »

Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.

May I rule in interesting times.

It was sealed! Someone must've pulled a lever!
You left a lever?! Are you insane?!
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #213 on: December 30, 2016, 05:32:19 am »

Last time we had that combination, zombies got in and I freed hell in an attempt to stop them. Who goes after Gwolfski?

EDIT: It's enemy post. God be with you.

May I rule in interesting times.

It was sealed! Someone must've pulled a lever!
You left a lever?! Are you insane?!
I left like twenty
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Eventually when you go far enough the insane start becoming the sane

Fleeting Frames

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #214 on: December 30, 2016, 06:07:18 am »

Sane idea: make the first, most obvious lever in lever room linked to a support that caves in the whole thing. This way any ignorant pulling levers at random will be stopped eventually.

Alternatively, just make sure your defences work without levers. They're more useful anyway for cases where overseer forgets to pull lever.
« Last Edit: December 30, 2016, 06:09:12 am by Fleeting Frames »
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Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #215 on: December 30, 2016, 09:51:25 am »

B-b-but random unlabeled levers are fun!
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Fleeting Frames

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #216 on: December 30, 2016, 10:45:37 am »

Sure, if you enjoy pulling levers :P

Several overseers ignored all of them, though ^^;

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #217 on: December 30, 2016, 11:37:26 am »

Sure, if you enjoy pulling levers :P

Several overseers ignored all of them, though ^^;
I know- Instead of finding a lever for the front bridge, I dug a new one underneath it.
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Fleeting Frames

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #218 on: December 30, 2016, 06:00:47 pm »

To be fair, the front bridge lever was probably somehow screwed with by Sprin.

4maskwolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #219 on: December 30, 2016, 08:16:08 pm »

Hmm, I'm going to have to be more clever in my future sabotage, it seems...

Fleeting Frames

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #220 on: December 30, 2016, 08:57:48 pm »

If you're serious about that, why not try jenga fortress?

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #221 on: January 03, 2017, 04:07:03 pm »

Downloading now.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #222 on: January 03, 2017, 04:11:34 pm »

SO IT BEGINS.
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #223 on: January 03, 2017, 04:44:11 pm »

4maskwolf - do you mind being a crazed butcher who only talks properly to his pet duckling, with whom he spends nearly all his time?

Not naming names (spoilers!) but he didn't feel anything after seeing someone die, so I think I'm justified in the role play :P
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4maskwolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #224 on: January 04, 2017, 12:00:24 am »

Sounds fun, gimme.
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