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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 515419 times)

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2775 on: May 27, 2018, 09:25:31 am »

Huh, so there’s still at least one person paying attention to this.

Since I don’t DF, no turn for me, thank you, but I’d like to see this wrap up so that we can have Necrothreat V with the Forumechs.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Imic

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2776 on: May 27, 2018, 09:29:04 am »

Imic is sitting in the corner, staring at nothing. He is covered in cobwebs, and his armour has rusted.
He stares.
And stares some more.
And says nothing.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2777 on: May 27, 2018, 09:52:32 am »

I'd like to see an ending, but I don't have time to run a turn right now.
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2778 on: May 28, 2018, 04:49:54 pm »

It's only been like two turns since my last turn.

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2779 on: May 28, 2018, 07:30:58 pm »

.... Oh, fine. I'll take a turn.

Will it be the last one of this fortress? If so, I'll have to plan something appropriately deadly.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2780 on: May 28, 2018, 09:17:09 pm »

.... Oh, fine. I'll take a turn.

Will it be the last one of this fortress? If so, I'll have to plan something appropriately deadly.

Release the werebears?
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2781 on: May 28, 2018, 09:30:41 pm »

That has been promoted to death of choice, unless someone suggests something better.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2782 on: May 28, 2018, 09:34:39 pm »

Werebears and the HFS?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Imic

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2783 on: May 29, 2018, 05:44:58 am »

Step one: release werebears into HFS, giving all of the clowns were-beastiality
Step two: ????
Step three: Save the world, put the eternal souls of the damned to their final rest, go home, and be happy.
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Quote from: smyttysmyth
Well aren't you cheery
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2784 on: May 29, 2018, 05:15:30 pm »

Destroy every coffin and slab. Death by angry ghosts.

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2785 on: May 29, 2018, 05:27:57 pm »

Destroy every coffin and slab. Death by angry ghosts.
That, and the werebear demons.

And magma, if possible, of course.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2786 on: May 29, 2018, 05:30:19 pm »

Demons might be immune to lycanthropy, though. I'll check that later.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2787 on: May 29, 2018, 05:32:17 pm »

Who cares? The point is that we get as many things to kill us at once as we can.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2788 on: May 29, 2018, 06:23:38 pm »

Yeah, but the demons will cripple the FPS. We should only let them out once all survivors are werebears, to finish the job.

*Also, I checked the raws. Demons are immune to lycanthropy
« Last Edit: May 29, 2018, 06:54:52 pm by Enemy post »
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2789 on: May 31, 2018, 01:38:17 pm »

We could send out all the dwarves to raze our enemies at multiple places at the same time.
If we fail horribly, good, we died well.
If we somehow survive multiple battles, cool, now we have a army of badass dwarves.
since this fort is going to die anyway, we might as well try this, since no real downside.
Then we send the survivors to fight demons.
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