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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 174689 times)

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2940 on: May 07, 2019, 11:27:41 am »

I just wanted to confirm, are we waiting for the Villains update to start the next Necrothreat?
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2941 on: May 07, 2019, 02:24:25 pm »

That wasn't the intent but it's an alright time to start once other fortress specific details are sorted out (same format? New story? Same rules? etc.)
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highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2942 on: May 09, 2019, 08:10:57 pm »

I think with the current versions stuff, it would be an awesome goal to crusade against all factions who support or are undead. Bring the fight to them this time, no?

I know the steam version is also getting updated on a different schedule than regular DF, so should we wait for the next big update to hit steam just to allow new blood to come in?

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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2943 on: May 09, 2019, 10:10:32 pm »

I think waiting for Steam would probably take too long. We'll get some new blood just by starting Necrothreat V.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2944 on: May 10, 2019, 09:18:45 am »

...Id just like to check, the forumechs and such similar stuff are in the mod ready for use in the next version, right?
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voliol

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2945 on: May 10, 2019, 09:40:18 am »

There are forumechs for sure in the latest version of the mod. I'm not sure if any updates to will be needed as of the next version though, depends on whether new tokens are added or not.

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2946 on: May 10, 2019, 02:49:08 pm »

Raiding is currently super buggy though. I'd rather wait until next version, in the hopes that fixes some of it.

Th4DwArfY1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2947 on: May 10, 2019, 02:51:31 pm »

Next version will come with its own host of bugs, though.
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2948 on: May 10, 2019, 03:15:48 pm »

Well, I think the main reason we would wait is for necromancer plots.
How about we start the week after the next update, so any gamebreaking bugs will most likely be fixed?
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highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2949 on: May 11, 2019, 01:31:54 am »

Well, I think the main reason we would wait is for necromancer plots.
How about we start the week after the next update, so any gamebreaking bugs will most likely be fixed?
With how in depth this next update seems, I say give it a second week. There will be many bug fixes in that first month but all the big ones will be found after a week, giving the second week to get rid of them all

It also gives plenty of time for Teh LOLmod to be in 100% working order in case the update breaks everything
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2950 on: May 21, 2019, 03:04:59 am »

Well, I think the main reason we would wait is for necromancer plots.
How about we start the week after the next update, so any gamebreaking bugs will most likely be fixed?
With how in depth this next update seems, I say give it a second week. There will be many bug fixes in that first month but all the big ones will be found after a week, giving the second week to get rid of them all

It also gives plenty of time for Teh LOLmod to be in 100% working order in case the update breaks everything
Yeah, supporting this.

But, with BFEL gone, who will be thread necromancer?

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2951 on: May 21, 2019, 03:02:10 pm »

I don't have a comprehensive list, but maybe one of the other founders? All I know of are Sprin, Talvieno, and Apiks.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2952 on: May 21, 2019, 05:00:56 pm »

Apiks seems like the obvious choice to me.
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Th4DwArfY1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2953 on: May 21, 2019, 05:24:18 pm »

I dunno, I kinda like the Mad Doc descending on an unsuspecting thread, scalpel in hand....
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Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2954 on: July 02, 2019, 07:06:19 pm »

I return.  What the hell happened.

Just appoint the strongest dwarf in the fort as captain of the guard or whatever forumite equivalent. They'll cave the skulls of everyone who's upset. It worked in Breadbowl.
He's not the strongest, but CarefulRogue is pretty good at what he does
... How many people is this iteration of Rogue responsible for the deaths of...?  Citizen wise, primarily, but generally is also a detail I'm interested in.

Also, as I'm reading through the end of what Dwarfy1 wrote, I'd like to point out, Carefulrogue was somewhat neutral on the whole matter of Apiks.  In opposition, and really wary of him, though at times doing the bidding of whoever was in charge.  Though given the fact I stepped away for ... a year? ... I probably ceded all control in that regard.

Who knew the fucking panda really was our mascot all along....
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