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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 517371 times)

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2970 on: February 05, 2020, 10:11:37 am »

The new age is coming, and only those who are prepared to witness it will
I can at least claim present.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2971 on: February 05, 2020, 12:18:04 pm »

Still working on the mod. The gunfolk and hellacopters are giving me trouble, although I did get them working once in a mangled version of the mod. There's also a lot of spam in the errorlog arising from differences between the mod's languages and the slight changes Toady made last update.

*Gunfolk and hellacopters seem to be working now. I'm tracking the language issues now.

**By the way, I gave lord high threadromancers new powers.

***Ag, nevermind, gunfolk are still broken.

****I took care of the issue with the words. Gunfolk are still broken.
« Last Edit: February 05, 2020, 02:39:20 pm by Enemy post »
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Imic

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2972 on: February 05, 2020, 03:26:40 pm »

‘Time to try and read all four of the previous Necrothreats again’ He says, crying softly to Himself in the darkness.
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Enemy post

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IronTomato

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2974 on: February 05, 2020, 08:59:40 pm »

Are we gonna wait for at least 47.02 before we begin the Epic Reboot?
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2975 on: February 05, 2020, 09:10:03 pm »

Probably at least until the necromancer visitors and the headcrab babies are solved.
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2976 on: February 06, 2020, 09:40:46 am »

Yeah, I think that's the wisest choice.
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2977 on: February 06, 2020, 01:25:34 pm »

Though having our own young usher in our untimely destruction does seem like the most NT thing ever.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2978 on: February 06, 2020, 01:28:01 pm »

We can easily avoid the baby thing by simply having babies be born as children, but I'd rather wait until the new version is out.
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2979 on: February 06, 2020, 02:45:40 pm »

‘Time to try and read all four of the previous Necrothreats again’ He says, crying softly to Himself in the darkness.

I honestly dread to think what I posted in NT II.

It is best not to remember one's youthful folly XD
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2980 on: February 06, 2020, 07:49:08 pm »

We can easily avoid the baby thing by simply having babies be born as children, but I'd rather wait until the new version is out.
Could be a last resort if the bug isn't included for some reason, or if the update gets a huge delay.

‘Time to try and read all four of the previous Necrothreats again’ He says, crying softly to Himself in the darkness.

I honestly dread to think what I posted in NT II.

It is best not to remember one's youthful folly XD
Yeah, I spent the last few days reading some of my old forum stuff. Pretty cringe sometimes, but mostly happy memories
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Imic

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2981 on: February 06, 2020, 07:51:26 pm »

I just can’t read Doomforest anymore, because eventually I’ll come across the stuff that I wrote, and I’ll find myself edging a few steps closer towards the grave.
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Quote from: smyttysmyth
Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2982 on: February 06, 2020, 08:11:41 pm »

Found my first play! Such fun. Apparently my first time playing was also the time that NAV broke his spine.

And got up again.

Spoiler (click to show/hide)
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2983 on: February 07, 2020, 04:15:14 pm »

I took care of the minor change the mod needed for the new version.
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2984 on: February 08, 2020, 01:51:52 pm »

0.47.02 is out! The baby rider bug is fixed, but I'm not sure whether the necromancer visitor bug is fixed, don't seem to be able to find it in the changelog.
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