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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 174731 times)

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #30 on: November 28, 2016, 08:43:45 am »

I vote for the Circumstantial Forests (embark site 1).
I feel like a forest would be good, and that the "untamed wilds" surroundings fits this kind of fort more.

Also, I don't actually play or own DF, so my understanding of how stuff works is going to be less complete than everyone else's. I will be perfectly happy to change this vote based on other people helping me better understand how each embark's qualities will affect the game.
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Imic

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #31 on: November 28, 2016, 08:56:27 am »

Can we get a refill? I would like a dwarfier mountain embark, since that would normally have plenty of ores and no FECKING aquifer, although the one we have been given is neither of the aforementioned.
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Arx

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #32 on: November 28, 2016, 09:50:33 am »

#3 seems the best to me, but #2 has the distinct advantage of not having an aquifer. I admittedly am biased by probably not needing to pierce it personally. :P
« Last Edit: November 28, 2016, 10:14:19 am by Arx »
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #33 on: November 28, 2016, 09:53:52 am »

I want a dwarf, preferably one of the founders, but any dwarf will do. They're just going to die.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #34 on: November 28, 2016, 09:54:55 am »

Can we see the neighbors? I'm happy with any embark that has politicians.
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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #36 on: November 28, 2016, 11:59:09 am »

I guess I favor #3 then, but I'd prefer to regenerate the world to get one without an aquifer.

Alright, I read Gwolfski's post. Let's go with number #3.

I'd like to point out #3 has a legitimate chance of us seeing Sprin fight Zombie Trump.
« Last Edit: November 28, 2016, 03:27:28 pm by Enemy post »
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #37 on: November 28, 2016, 12:05:05 pm »

I'd also say 3 (more interesting neighbors, clay), but yeah, there's probably better* sites that we could get with a regen.

*EDIT: "Better" here refers to more interesting and !!fun!!, not easier. Volcanoes are always good.

EDIT2: Fighting Zombie Trump is always a good thing. Everyone vote 3.
[Here, we see an ad. It displays a crudely photoshopped image of a dwarf wielding a hammer next to Trump, who has been colored green. The flashing text on it says, "You won't believe what happened when this dwarf met Trump!" Scrawled along the bottom is an inscription: "This is a clickbait. All craftforumiteship is of the lowest quality. This object is adorned with globs of MSPaint and menaces with spikes of troll."]
« Last Edit: November 28, 2016, 07:32:16 pm by Glass »
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Is your role just to +1 whatever Glass says.
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I'm gonna say we go with whatever Glass's idea is.

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #38 on: November 28, 2016, 12:25:17 pm »

3. Armok hates us, remember? Aquifers aren't that hard.
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Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #39 on: November 28, 2016, 01:15:22 pm »

3, on account of Politicians.
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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #40 on: November 28, 2016, 02:28:02 pm »

Voting 3. Defenitely the best one.
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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #41 on: November 28, 2016, 07:16:14 pm »

I guess I favor #3 then, but I'd prefer to regenerate the world to get one without an aquifer.

Alright, I read Gwolfski's post. Let's go with number #3.

I'd like to point out #3 has a legitimate chance of us seeing Sprin fight Zombie Trump.

I would also like to fight Zombie Trump so I would like #3
« Last Edit: November 28, 2016, 07:34:25 pm by Sprin »
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BFEL

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #42 on: November 28, 2016, 08:05:25 pm »

THE HIGH LORD THREADNECROMANCER HAS SPOKEN!
NUMBER 3 IT IS!

Also I think Apiks misunderstood me a bit. I'm always available to do the simple arise thread thing that I've been doing here. I've just lost interest in DF lately, kinda waiting for the Army Arc myself so that my "make a drawbridge airlock and turtle like mad" strategy won't keep me from having !!FUN!! with the game. Also because it would give an actual point to making masterwork weapons and armor and training up deathsquads.

So no worries, I'll keep on raising threads for this, just not gonna take any turns or such till that stuff is in.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #43 on: November 28, 2016, 08:14:09 pm »

I've been looking at teh lolmod. Erin should have the mad scientist getup, the lab coat, the bonesaw, all that stuff. He is a man of magic science, and should always be properly dressed for experimentation*, science**, and other assorted nonsense***.

*Learning necromancy and conducting malpractice

**As the scientist, not the !!subject!!

***Building the Friend Computer in secret

EDIT: Also, give him a fedora. Because fedoras are cool.
« Last Edit: November 28, 2016, 08:15:47 pm by Glass »
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Is your role just to +1 whatever Glass says.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Ruhn

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #44 on: November 28, 2016, 08:29:50 pm »

I vote #3 because it has Flux and Gamers.  Hopefully we get lucky with the metal.

To me it sounds like we are starting with regular dwarfsforumites, then after some big event we can start recalling the heroes of old?

I'll take a male hunter.  Traits matter more than his hunting skill.  With a peaceful embark I might have to hunt underground.  8)
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Also please add me on the list for a turn.
« Last Edit: November 28, 2016, 08:31:53 pm by Ruhn »
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