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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 516787 times)

Sprin

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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #633 on: February 10, 2017, 06:49:18 pm »

Phone update after work

Update: Returned home from work writing now
« Last Edit: February 10, 2017, 09:03:59 pm by Sprin »
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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #634 on: February 10, 2017, 09:13:14 pm »

A few weeks with the fire raging outside, there was a nasty incident involving a tree falling through the ceiling of the barracks and injuring the men, but nothing serious. It seems they are fine.

Aipks has approved of the expedition for the secrets of life and death, I will have to figure out a way to pass a message on to them to gather a few things for me while they are out. Their equipment is ready and will be on the way out when I hand over management of the fortress to Gwolfski.

Gwolfski has done a terrific job following my orders thus far and has insured that the palace was finished within the year, a feat that I was worried would take too long.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #635 on: February 10, 2017, 11:15:04 pm »

Is that another tree smashing into the barracks, or the same one from before?
« Last Edit: February 11, 2017, 05:17:52 pm by Enemy post »
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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #636 on: February 11, 2017, 07:34:05 am »

Another?
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #637 on: February 11, 2017, 11:15:06 am »

Forget about falling trees. What I want is the savegame. You can post your story after the savegame has been uploaded if it comes to it.
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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #638 on: February 11, 2017, 02:36:09 pm »

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Arx

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #639 on: February 11, 2017, 02:50:39 pm »

Well, that's miraculous. It's only been, what, a month since Sprin's turn was supposed to expire? :P
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #640 on: February 11, 2017, 03:00:51 pm »

Well, that's miraculous. It's only been, what, a month since Sprin's turn was supposed to expire? :P
Surprisingly, it's only been about... what, at most 20 days since his turn started? It's felt longer, yes, but still.
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Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #641 on: February 11, 2017, 03:31:14 pm »

I think that's a new record.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #642 on: February 11, 2017, 03:37:01 pm »

SM, you don't know anything. I don't know anything. Let the veterans make those calls.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #643 on: February 11, 2017, 05:14:45 pm »

Gwolfski may begin his turn. Sprin may finish his turn updates, but is not required to so that we keep the fortress moving. It's amazing we got what we got from him anyways.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #644 on: February 12, 2017, 11:15:10 pm »

Hey, can I get out of my turn please? Doing Borechanced, I realized I really don't like playing these. I'd rather just be dorfed as an animal trainer.

(Also, I have little idea what I'm doing. You'll probably want someone competent after Sprin and Gwolfski.)
« Last Edit: February 12, 2017, 11:18:17 pm by Enemy post »
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