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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 505485 times)

Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1695 on: June 06, 2017, 07:29:02 am »

I haven't done a in character post in a while, also, I still don't have a mite.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1696 on: June 06, 2017, 08:02:01 am »

Post what you want and ill get you one.
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Eventually when you go far enough the insane start becoming the sane

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1697 on: June 06, 2017, 09:38:00 am »

((Will edit this post with new info as I play))

24th Obsidian

A Weponsmith has been posessed! I smell magic here. It's probably some evil artefact.

25th Obsidian

I had a vision tonight. It was that accursed sword! CrimsonWalker, was it? No, Rose something. Whatever. I don't care. I'm sane, ok?

Am I?

30th Obsidian

Oh gods. That was close. We nearly unleashed hell.

plant strawberries down there!
« Last Edit: June 06, 2017, 09:47:55 am by Gwolfski »
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Eventually when you go far enough the insane start becoming the sane

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1698 on: June 06, 2017, 10:16:51 am »

Oh gods. That was close. We nearly unleashed Necrothreat.
FTFY
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1699 on: June 06, 2017, 01:14:57 pm »

The main post has been updated slightly. All cycles have now been standardized to per 10 names. In addition, when you click on the number next to the overseer on the player list, it may sometimes directly bring you to the post in question if there is only one relevant one, or such that it may fit the entire page. I have also decided to make all red names slashed. This will be the standard for all future main posts hopefully.

I have also applied this standardization and the new main post format to Necrothreat II and Necrothreat III. Necrothreat I was skipped for historical reasons.
« Last Edit: June 06, 2017, 01:19:22 pm by apiks »
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1700 on: June 06, 2017, 01:21:41 pm »

Why were all of the titles removed? I mean, I know it's been like that for a while, but... why?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1701 on: June 06, 2017, 01:23:25 pm »

Why were all of the titles removed? I mean, I know it's been like that for a while, but... why?

The titles (aka Savegames) have not been removed. They have been placed inside a spoiler which you can open by clicking it. They are all inside. Most things you might notice are now in spoilers so it's easier on the eyes since previous versions of the OP had too much information in them on the other hand.

Do you believe it would be better if they were not in a spoiler so that they could be seen easier? I am not averse to making it so if enough people like the title gimmick. I went through two iterations of the fortress without anybody even mentioning them.
« Last Edit: June 06, 2017, 01:27:27 pm by apiks »
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1702 on: June 06, 2017, 01:32:59 pm »

Found them. It's just that it used to be that they were with the player's name in the cycle.
It would take less characters overall... although then there wouldn't be a good place for the saves.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1703 on: June 06, 2017, 01:42:09 pm »

I need more time, so I guess I'd batter start writing. A lot.
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1704 on: June 06, 2017, 01:50:33 pm »

Found them. It's just that it used to be that they were with the player's name in the cycle.
It would take less characters overall... although then there wouldn't be a good place for the saves.

...Player titles have never been in the player list. It's an idea, but it's one that has never been implemented.
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1705 on: June 06, 2017, 01:52:57 pm »

It was for a little while, at least.
Well, I think it was. I am a confused person who forgets they had lunch 2 hours ago, though, and asks when it'll be. :/
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1706 on: June 06, 2017, 01:54:50 pm »

Found them. It's just that it used to be that they were with the player's name in the cycle.
It would take less characters overall... although then there wouldn't be a good place for the saves.

...Player titles have never been in the player list. It's an idea, but it's one that has never been implemented.

I tried it and it's possible to do it that way. You just need to put the name color inside the text part of the URL link like this.

Enemy Post, the Crowned Bane's turn - 106, 107, 109, 110, 111
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1707 on: June 06, 2017, 02:02:30 pm »

Magic!

No, its the glow, not the color.

Magic!
Correct, gold star. You'll get another if you don't kill us all on your turn.
Again, looking back through the thread. Guess who's (hopefully) getting a second gold star!
« Last Edit: June 06, 2017, 02:11:54 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: Fortress for Litast, God of Valor
« Reply #1708 on: June 06, 2017, 02:12:54 pm »

I made a version of the player list that is merged with the savegames, so we only need one if Apiks wants to implement it this way.

Player list:


Alias 1, the Reinvigorator
- 92, 93, 94
4maskwolf
TalonisWolf - 100
SamSpeeds
IronTomato
Enemy Post, the Crowned Bane - 106, 107, 109, 110, 111
Gwolfski - 113, 114
TheFlame52
Apiks
Carefulrogue
Lord_lemonpie
Arx
Th4DwArfY1
NAV
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1709 on: June 06, 2017, 02:14:56 pm »

 :D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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