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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 516680 times)

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2580 on: January 29, 2018, 04:50:28 pm »

I recall trying to clear away lots of debris during my turn... as well as actually fixing the hideous thing you guys called stockpile.


So if everyone is trying to fix the problem, who is causing it?
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TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2581 on: January 29, 2018, 04:59:06 pm »

I recall trying to clear away lots of debris during my turn... as well as actually fixing the hideous thing you guys called stockpile.


So if everyone is trying to fix the problem, who is causing it?

Obviously, the bureaucracy can't decide how to fix it. :P
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2582 on: January 29, 2018, 05:02:54 pm »

- Bearbane has been moved into the temple. He prays to his god and trains. I may haul him out against a deadly FB or something.
Together with Lemonpie? Do they fight when in bear form or are they at peace?
Opposite side of the temple.

Not a single overseer made any effort to clean up the mess? I am pretty sure I threw away at least a hundred stuff on my last turn, and that's just a conservative estimate. I spent 60% of my turn trying to throw away as much junk as I could.
There is just a lot of junk, and not enough janitors.

EDIT:Of course, to get this way, probably someone shirked their cleaning duty.
Most of my first turns consisted of me trying to clean as many corpses/potential future enemies from the surface as possible.

It's actually been too long since we had a flood of undead. I do not say that lightly.
I recall trying to clear away lots of debris during my turn... as well as actually fixing the hideous thing you guys called stockpile.


So if everyone is trying to fix the problem, who is causing it?
Fair enough. I've been using autodump and fastdwarf because I'm a filthy cheater. Otherwise it would be a losing battle against the junk, as you get 500+ items per siege.

Now I need a quick answer on this: Should I accept a performance troupe into the fort? It's a bunch of elves and goblins. The goblins have dwarven names. The troupe is performing a dance right now, not just lazing around.

TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2583 on: January 29, 2018, 05:08:05 pm »

Send someone useless to scout them out, then let them in.
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2584 on: January 29, 2018, 05:12:21 pm »

No, I mean, should I let them be long-term members?

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2585 on: January 29, 2018, 05:45:15 pm »

The focus of my attempts was to fortify that northeast entry point.  Didn't work, because campaign ads popped up as we were working...
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2586 on: January 29, 2018, 06:05:20 pm »

Not to worry. I fortified the surface more than it already was. As an aside, I was planning to use at least some of that overland space as farmland.
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Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2587 on: January 29, 2018, 06:14:56 pm »

Not to worry. I fortified the surface more than it already was. As an aside, I was planning to use at least some of that overland space as farmland.
Oh good, once Red Hammer finishes cleaning the canvas, I'll get started on that as I hope to create a veritable citadel on the surface. 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2588 on: January 29, 2018, 09:08:18 pm »

Fuck it. Letting them in. We can kill them later or something. Also, the armorsmith is legendary and is now producing excellent steel armor.



A dwarf poked a sleeping Red Hammer, then jumped back.

"Huh? Eh? Wuzzat?"

"An attack, overseer! Gamers!"

"WHAT! SHIT! ON YOUR FEET, SOLDIERS! CIVILIANS INSIDE! WE FIGHT!"

A horde of yelling forumites poured out the front gate and towards the gamers. When they were almost within crossbow range, Red Hammer stopped everyone. The yelling slowly subsided.

"Alright boys, here's the plan. We outnumber them. We have better training and better equipment. HIT THEM WITH WITH YOUR WEAPONS!"

38 ambushes later, the forumites were looking at a lot more gamers. Also, lots of things were on fire, and only 6 forumites were actually engaged because the rest had cave adaption. Reg, a new spearmite, was missing a foot and had a bad wound on his hand.

Besides that, though, things were going pretty well. The forumites were carving their way through the gamers, the fire was where the forumites weren't, and the rest of the military was catching up.

Then it wasn't going so well. Reg lost his other foot and took a crossbow bolt to his other arm.


Game crashed during save. All that is lost. Fuck life.

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2589 on: January 30, 2018, 01:09:11 am »

Quote from: TheFlame52
38 ambushes later
This made me chuckle.  Feel my pain.  All of it. 

It's a shame the save crashed, in another week (ie, during cleanup) you should've be scheduled to get a SOTU + the 2018 campaign's beginning! 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2590 on: February 01, 2018, 06:25:18 pm »

A dwarf poked a sleeping Red Hammer, then jumped back.

"Huh? Eh? Wuzzat?"

"An attack, overseer! A horse!"

"Huh. I just had a dream about– Wait, what? A horse? A single horse?"

"Yes, ma'am. It jumped out of nowhere and attacked Morul."

"Did he get away?"

"Yes, ma'am."

"Good. Bring everyone inside, but leave the gates open. I don't trust it."

"Why, ma'am?"

"I think this horse is just the beginning of a much larger attack. We'll bring them to us. Less distance to carry the trash afterwards, and we'll have the advantage if we fight inside. And because I said so! Bring everyone inside!"

"Yes ma'am!"

But there was no greater attack, the horse wandered off, and Red Hammer felt like a fool.

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2591 on: February 01, 2018, 06:29:44 pm »

The Horse What Played Our Overseer For a Fool.

(This needs to be a wall engraving. "Red Hammer is in a foetal position. The horse is laughing. This carving relates the taunting of the Forumite Red Hammer by a horse in Necrothreat.")
« Last Edit: February 01, 2018, 06:31:17 pm by Th4DwArfY1 »
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Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2592 on: February 01, 2018, 07:15:47 pm »

"Into the walls, hurry!" Rogue heard as he walked the battlements.  Again. 

Down below he watched as forumites rushed inside.  He had heard of the encounter with the horse.  Why a single horse was wandering out here, no one could guess.  He didn't see anyone from his tower positions though, and no enemy banners tore through the white-gray horizon.  Rogue heard the sounds of doors shutting, side entrances locking, and turned to look down at the entrance to the gate.  Nothing.  False alarm probably. 

Rogue carved a few words in the air with a finger.  Marking a journal in the sealed library.  With a chuckle at Red Hammer's misfortune, he retreated down and into the fortress. 

Other forumites were nervously glancing about.  A few were sniggering as well.  From behind a door, he heard someone joke, "let's mark this down.  It'll be perfect.  No one'll ever no Datan.  Imagine 'Red Hammer is in a fetal position.  The horse is laughing.'  It'll be perfect!" 

Rogue chuckled and continued on.  Plenty of other things to do. 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2593 on: February 01, 2018, 08:47:00 pm »

A MMO gamer! Drive it away!

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2594 on: February 02, 2018, 12:51:23 am »

When Apiks heard of the horse and its subsequent departure, he froze.

Before rolling in laughter in his throne and commissioning a piece featuring "Red Hammer is in a fetal position. The horse is laughing."

It's the small things that make this hellhole worth it.
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