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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 505589 times)

highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2640 on: February 07, 2018, 12:38:02 am »

I tend to train the entire adult population for three months out of a year, on rotation.  This allows me to have 150 slightly competent meatshields when the time comes for a fight.  Armor tends to be rare though in those cases.
There's a reason why my metal industry is always absurd in my forts. About 1/3rd at minimum is enlisted into the army, with about 10 or more (depends on how lucky I am with getting the smiths) metal workers on armor and weapon making duty on 8 forges while 12-15 chumps of any skill puke up bars on about one furnace per chump. Anything not masterwork gets melted down, and I always forge in rotation of armor, so I tend to build full suits at a time. Its always regular iron at best, but working in tandem with the pig tail industry I tend to start on VERY early (I end up planting them first, alongside plump helmets), I end up having a solid set of armor for everyone in my army within the year, possibly two years if I have less than adequate forge workers.

This ends up being my end game focus though, so until then, I tend to make enough leather armor to last until my metal production rivals the industrial revolution. In the odd chance I run out of metal or I struggle to find anything better, I'll piss off the humans and abuse cage traps
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2641 on: February 07, 2018, 09:44:50 am »

I have found over three dozen forts, only three forts with iron.  It simply doesn't happen with me. 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2642 on: February 07, 2018, 09:53:42 am »

What world settings are you using?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2643 on: February 07, 2018, 10:12:08 am »

What world settings are you using?
Generally I don't touch them, besides setting the world to small/medium.  Sometimes I crank up the materials, but not all that much.
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2644 on: February 07, 2018, 10:19:09 am »

Don't set mineral frequency to the max. Iirc it makes it hard to find iron.
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Life before death, strength before weakness, journey before destination
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Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2645 on: February 07, 2018, 10:34:50 am »

Don't set mineral frequency to the max. Iirc it makes it hard to find iron.
Actually it was the complete opposite.  I found iron.  Lots of it.  There just wasn't a grain of flux anywhere. 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2646 on: February 07, 2018, 10:37:30 am »

You realise you can search the map for sites with flux using the search feature?
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2647 on: February 07, 2018, 11:17:48 am »

Marble counts as flux but doesn't show up on the search thing. Marble tends to be everywhere too...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2648 on: February 07, 2018, 12:22:07 pm »

I love getting marble. Pretty colour, good flux, good value.
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2649 on: February 07, 2018, 12:24:43 pm »

I love getting marble. Pretty colour, good flux, good value.
I tend to have stockpiles dedicated to just marble if I get enough of the stuff. I see why Greece and Rome loved it so much :P
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2650 on: February 07, 2018, 12:34:15 pm »

You realise you can search the map for sites with flux using the search feature?
I wouldn't make the claim in certain terms without checking.  Not a single trade caravan had any of the flux materials as they show up  in the wiki.  It was a good spot too, ignoring the lag problems of falling water. 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2651 on: February 12, 2018, 08:01:37 am »

We're a day over the current turn limit, including your story post bonus. How fares the fortress, Flame of Necrothreat?
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2652 on: February 12, 2018, 02:59:24 pm »

SAVE: http://dffd.bay12games.com/file.php?id=13508

So, let's see, what have I accomplished in these eight months?
 - Cleaned up the entire fortress
 - Melted a shitload of enemy equipment
 - Doubled the number of bedrooms in the fort
 - Only lost like 3 forumites, none named
 - Population increased
 - Entire military armored in steel and cured of cave adaption
 - Booze produced

Well folks, that's as close to a win as they come in Necrothreat. Red Hammer happily hands off the overseership to the next forumite.

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2653 on: February 13, 2018, 05:01:51 pm »

Flame, did you  have any closing pieces?  It's just a little too open on my end for crafting a transition story.
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2654 on: February 13, 2018, 07:27:32 pm »

Basically, Red Hammer did what she set out to do, which was improve the fort. She doesn't have a reason to be in power any more.
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