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Author Topic: Iron Weed Help  (Read 2434 times)

Loctavus

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Re: Iron Weed Help
« Reply #15 on: June 17, 2008, 07:28:29 am »

I'll try it again, but I made a whole fortress just to test it and the reaction never showed up in the smelter, even when I had enough weed.

Could you show me the reaction you made that you were talking about?

Definately doesn't work. I took 20 rolls of iron weed thread and charcoal out with me and built a smelter in the wilds. Definately won't let me make iron out of the thread.
« Last Edit: June 17, 2008, 08:05:02 am by Loctavus »
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Sean Mirrsen

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Re: Iron Weed Help
« Reply #16 on: June 17, 2008, 08:43:33 am »

Uh, did you try to look in the manager for the job?

Sometimes the thing gets glitchy. The manager has all available jobs listed. They should appear, and then the dwarves'll tell you what exactly is missing.
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Game One, Discontinued at World 3.
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Deon

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Re: Iron Weed Help
« Reply #17 on: June 17, 2008, 09:59:53 am »

Also did you remake the whole world to test the thing?
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pushy

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Re: Iron Weed Help
« Reply #18 on: June 17, 2008, 10:50:01 am »

I'll try it again, but I made a whole fortress just to test it and the reaction never showed up in the smelter, even when I had enough weed.
When you say this, did you just have "iron weed", or "iron weed thread"? Assuming nothing's changed from the smelter reaction you posted earlier, you have to take the iron weed and process it into thread at a Farmer's Workshop, same as if you were making pig tail thread or rope reed thread for clothesmaking :) The smelter reaction is looking for thread made of iron weed ;)
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Loctavus

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Re: Iron Weed Help
« Reply #19 on: June 17, 2008, 02:45:17 pm »

Definately had the thread, fuel and a smelter. I've not tried it through the manager though. I'll try that maybe.

Ok, I added it in the manager.

It shows up on the manager and the smelter itself.

However there's no job on the job list for it, and certainly nobody has bothered to lift a finger to attend to it. No cancellations, nobody really seems to care at all and most of them have 'no job' inlcuding the three that have furnace duty designated.

Mind you, the same thing happened when I ordered some mechanisms, what's going wrong there?
« Last Edit: June 17, 2008, 03:12:41 pm by Loctavus »
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Sean Mirrsen

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Re: Iron Weed Help
« Reply #20 on: June 17, 2008, 03:44:05 pm »

You sure you have some furnace operators?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Loctavus

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Re: Iron Weed Help
« Reply #21 on: June 17, 2008, 06:58:17 pm »

Three, one I brought with me and two I designated when the first guy didn't wake up and do his job.
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Sean Mirrsen

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Re: Iron Weed Help
« Reply #22 on: June 17, 2008, 11:07:46 pm »

Btw, how much iron weed did you take? The reaction says 10, but that's not 10 "units" it's 10 "stacks".
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Loctavus

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Re: Iron Weed Help
« Reply #23 on: June 18, 2008, 01:44:34 am »

The reaction now uses thread, which doesn't stack and is stored in bins. I took twenty rolls of thread. I also have a fortress that physically made about 35. Neither could be persuaded to smelt them.

To double check, this is the current reaction :

[REACTION:WEED_IRON_MAKING]
[NAME:make iron bars from weed]
[SMELTER]
[REAGENT:10:THREAD:NO_SUBTYPE:PLANT:WEED_IRON]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IRON]
[FUEL]

and this is the weed:

[MATGLOSS_PLANT:WEED_IRON]
[TILE:'i'][COLOR:0:0:1]
[NAME:iron weed][NAME_PLURAL:iron weeds]
[VALUE:2]
[DRINK:iron brew:0:0:1]
[DRINKVALUE:2]
[SEED:4:0:1]
[GENPOWER:2]
[THREAD]
[AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[BIOME:NOT_FREEZING]
[PREFSTRING:hard leaves]
[WET][DRY]
« Last Edit: June 18, 2008, 01:48:54 am by Loctavus »
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Sean Mirrsen

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Re: Iron Weed Help
« Reply #24 on: June 18, 2008, 02:52:21 am »

Alright, I'll shove it into a game and see how it works out.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Iron Weed Help
« Reply #25 on: June 18, 2008, 03:08:34 am »

Works fine for me.



(checking if multipost merging was implemented...)
(guess it wasn't)
« Last Edit: June 18, 2008, 03:12:33 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Iron Weed Help
« Reply #26 on: June 18, 2008, 06:31:57 am »

Loctavus, you didn't answer, DID YOU regenerated a new world with this reaction to work?
It works fine for me too.
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Loctavus

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Re: Iron Weed Help
« Reply #27 on: June 18, 2008, 10:00:43 am »

I thought I had but I must have changed something in the mean time.

It works!

Okay, I have now and it honestly does work now. Thanks for your help all of you, and I apologise if I came across as impatient  :(

If anyone wants to add these, please do.

Also, Sean what screen size setup are you using? I really don't like the oblong characters of the default resolution I'm using.
« Last Edit: June 18, 2008, 10:04:48 am by Loctavus »
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Deon

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Re: Iron Weed Help
« Reply #28 on: June 18, 2008, 01:00:52 pm »

I suppose it's Dystopian graphics tileset.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: Iron Weed Help
« Reply #29 on: June 18, 2008, 03:27:56 pm »

Nope, Herrbdog's 12x12.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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