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Author Topic: Clockwork  (Read 1664 times)

Naze

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Clockwork
« on: June 18, 2008, 04:02:08 pm »

I tried to make a clockwork Civ, and for some reason it won't generate any worlds, pocket world with 3000+ rejects.
 
Here are the raws.

Quote
[OBJECT:ENTITY]

[ENTITY:ANCIENT]
   [CIV_CONTROLLABLE]
   [INDIV_CONTROLLABLE]
   [CREATURE:CLOCKWORK]
   [trANSLATION:HUMAN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
   [CURRENCY_BY_YEAR]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [CURRENCY:ELECTRUM:10]
   [CURRENCY:PLATINUM:30]
   [SELECT_SYMBOL:ALL:ARTIFICE]
      [SELECT_SYMBOL:ALL:EVIL]
      [SELECT_SYMBOL:ALL:VIOLENT]
      [SELECT_SYMBOL:ALL:DEATH]
     [SELECT_SYMBOL:ALL:NEGATIVE]
      [SELECT_SYMBOL:ALL:UNTOWARD]
      [CULL_SYMBOL:ALL:DOMESTIC]
      [CULL_SYMBOL:ALL:FLOWERY]
      [CULL_SYMBOL:ALL:HOLY]
      [CULL_SYMBOL:ALL:PEACE]
      [CULL_SYMBOL:ALL:NEGATOR]
      [CULL_SYMBOL:ALL:GOOD]
   [METAL_PREF]
   [GEM_PREF]
   [STONE_PREF]
   [USE_CAVE_ANIMALS]
   [USE_EVIL_ANIMALS]
   [USE_EVIL_PLANTS]
   [USE_EVIL_WOOD]
   [USE_ANIMAL_PRODUCTS]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ABUSE_BODIES]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:GOOD:0]
   [ART_FACET_MODIFIER:EVIL:512]
   [ART_FACET_MODIFIER:OWN_RACE:512]
   [ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
   [ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
   [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
   [ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
   [ADVENTURE_TIER:5]
   [FRIENDLY_COLOR:1:0:1]
   [DEFAULT_SITE_TYPE:CITY]
   [liKES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [LEADER_TYPE:ENGINEER]
   [SITE_LEADER_TYPE:STANDARD]
   [START_BIOME:MOUNTAIN]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:4]
   [BIOME_SUPPORT:ANY_SAVANNA:4]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
   [ENTITY_GROUPING:FRIENDLY]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:3]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:300]
   [MAX_SITE_POP_NUMBER:120]
   [RELIGION:PANTHEON]
   [RELIGION_SPHERE:DEATH]
   [RELIGION_SPHERE:JEWELS]
   [RELIGION_SPHERE:DARKNESS]
   [RELIGION_SPHERE:DEPRAVITY]
   [RELIGION_SPHERE:TRICKERY]
   [RELIGION_SPHERE:WEALTH]
   [MAYOR]

Quote
creature_clockwork

[OBJECT:CREATURE]

[CREATURE:Clockwork]
   [NAME:clockwork:clockwork:clockwork]
   [TILE:'C'][COLOR:6:0:0]
   [GENPOWER:3]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [CANOPENDOORS]
   [CAN_CIV]
   [CAN_LEARN]
   [CAN_SPEAK]
   [DAMBLOCK:1]
   [EVIL]
   [trANCES]
   [PREFSTRING:stern appearance]
   [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
   [NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOEMOTION][NOEXERT]
   [BODY:MECHANICAL_HUMANOID:STEAMWORKS]
   [SIZE:7]
   [MAXAGE:1000:2000]
   [BLOODTYPE:0]
   [ATTACK:MAIN:BYTOKEN:LMA:stab:stabs:1:6:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LHA:hammer:hammers:1:6:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:4:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
   [FAT:4]
   [EQUIPS]
   [ALL_ACTIVE][NO_SLEEP]
   [FIREIMMUNE][liKES_FIGHTING]
   [NOFEAR][NO_EAT]
   [SPEECH_MALE:human_male.txt]
   [STANDARD_FLESH]
   [CHILD:20][BABY:5][MULTIPLE_LITTER_RARE]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [PERSONALITY:ACHIEVEMENT_STRIVING:25:75:100]
   [PERSONALITY:ANGER:25:75:100]
   [PERSONALITY:SELF_EFFICACY:50:75:100]
   [PERSONALITY:COOPERATION:0:30:60]
   [PERSONALITY:CHEERFULNESS:0:40:90]
   [PERSONALITY:ALTRUISM:0:25:50]
   [PERSONALITY:MODESTY:0:20:45]
   [PERSONALITY:SYMPATHY:0:25:50]

Logged
Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Fleeb

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Re: Clockwork
« Reply #1 on: June 18, 2008, 04:06:15 pm »

Anything in your error log? May want to try replacing all the lower case letters with caps.
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PTTG??

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Re: Clockwork
« Reply #2 on: June 18, 2008, 04:17:18 pm »

Might it be those lowercase "r"s in there? It also might be that they can't reproduce. If not those, make sure the "leader" type is good- it may have to be a standard element.

-Omp: it might also be that they have several active seasons. Everybody gets only one, so try just winter.
« Last Edit: June 18, 2008, 04:19:06 pm by PTTG?? »
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Sean Mirrsen

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Re: Clockwork
« Reply #3 on: June 18, 2008, 04:20:22 pm »

Lowercase in "TRANCES" and lowercase in "CREATURE:CLOCKWORK" are probably what hinders you here.
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Fleeb

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Re: Clockwork
« Reply #4 on: June 18, 2008, 04:23:34 pm »

-Omp: it might also be that they have several active seasons. Everybody gets only one, so try just winter.

Multiple active seasons works just fine.
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Re: Clockwork
« Reply #5 on: June 18, 2008, 04:34:21 pm »

OH, what's a    [BODY:MECHANICAL_HUMANOID:STEAMWORKS]?
Is that a normal one? Did you define your own body raws?
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Naze

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Re: Clockwork
« Reply #6 on: June 18, 2008, 05:09:25 pm »

Error logs are clean, fixed the lowercase ltters, limited it to one season, and I did use a custom body, one I slightly editted from Age of Shadow. One problem is they have this big red "No Trade" marker on the civ screen. I can also bring trolls along....
« Last Edit: June 18, 2008, 05:13:44 pm by Naze »
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Fleeb

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Re: Clockwork
« Reply #7 on: June 18, 2008, 05:47:35 pm »

"No Trade" marker

Need to add pack animals to their entity file.

   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
« Last Edit: June 18, 2008, 05:51:20 pm by Fleeb »
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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Naze

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Re: Clockwork
« Reply #8 on: June 18, 2008, 07:04:45 pm »

They weren't drinking but then I fixed a problem with the zoning. Any suggestions on how to improve the civ?
« Last Edit: June 18, 2008, 11:26:48 pm by Naze »
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Jualin

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Re: Clockwork
« Reply #9 on: June 19, 2008, 12:30:31 am »

I'd suggest removing the [liKES_FIGHTING] tag, for redundancy, correct me if I'm wrong. Also, why do the clockworks have fat?
« Last Edit: June 19, 2008, 12:34:01 am by Jualin »
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Naze

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Re: Clockwork
« Reply #10 on: June 19, 2008, 01:27:44 am »

Fat....for lubrication? Removed fat and Likes fighting, added no drink, but I might replace it to represent the water in the steam engines.
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Deon

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Re: Clockwork
« Reply #11 on: June 19, 2008, 05:17:05 am »

Yeah, they need something to cool their details.

And you may simulate that the "booze" is kind of fuel for them. However water seems strange in this case. No fuel? Dip the water in! x_x
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Fleeb

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Re: Clockwork
« Reply #12 on: June 19, 2008, 06:30:57 am »


And you may simulate that the "booze" is kind of fuel for them.



Approves, meatbag.
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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law